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f96c58cbd4
Author | SHA1 | Date |
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Syntriax | f96c58cbd4 | |
Syntriax | fed288859f | |
Syntriax | 6e4c9b0ef8 |
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@ -1,11 +1,12 @@
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using System;
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents the transformation properties of an object such as position, scale, and rotation.
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/// </summary>
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public interface ITransform
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public interface ITransform : IEnumerable<ITransform>
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{
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
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@ -23,17 +24,61 @@ public interface ITransform
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Action<ITransform>? OnRotationChanged { get; set; }
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/// <summary>
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/// The position of the <see cref="ITransform"/> in 2D space.
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/// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>.
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/// </summary>
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Action<ITransform, ITransform?>? OnParentChanged { get; set; }
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/// <summary>
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/// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>.
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/// </summary>
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Action<ITransform, ITransform>? OnChildrenAdded { get; set; }
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/// <summary>
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/// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>.
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/// </summary>
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Action<ITransform, ITransform>? OnChildrenRemoved { get; set; }
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/// <summary>
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/// The world position of the <see cref="ITransform"/> in 2D space.
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/// </summary>
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Vector2D Position { get; set; }
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/// <summary>
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/// The scale of the <see cref="ITransform"/>.
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/// The world scale of the <see cref="ITransform"/>.
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/// </summary>
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Vector2D Scale { get; set; }
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/// <summary>
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/// The rotation of the <see cref="ITransform"/> in degrees.
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/// The world rotation of the <see cref="ITransform"/> in degrees.
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/// </summary>
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float Rotation { get; set; }
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/// <summary>
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/// The local position of the <see cref="ITransform"/> in 2D space.
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/// </summary>
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Vector2D LocalPosition { get; set; }
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/// <summary>
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/// The local scale of the <see cref="ITransform"/>.
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/// </summary>
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Vector2D LocalScale { get; set; }
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/// <summary>
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/// The local rotation of the <see cref="ITransform"/> in degrees.
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/// </summary>
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float LocalRotation { get; set; }
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/// <summary>
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/// The parent <see cref="ITransform"/> of the <see cref="ITransform"/>.
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/// </summary>
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ITransform? Parent { get; }
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/// <summary>
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/// The <see cref="ITransform"/>s that have this <see cref="ITransform"/> as their <see cref="Parent"/>.
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/// </summary>
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IReadOnlyList<ITransform> Children { get; }
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void SetParent(ITransform? transform);
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void AddChild(ITransform transform);
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void RemoveChild(ITransform transform);
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}
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@ -0,0 +1,6 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents an <see cref="ITransform"/> attached to an <see cref="IGameObject"/>.
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/// </summary>
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public interface ITransformWithGameObject : ITransform, IAssignableGameObject { }
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@ -4,11 +4,16 @@ namespace Syntriax.Engine.Core;
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public static class TransformExtensions
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{
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public static ITransform SetTransform(this ITransform transform, Vector2D? position = null, float? rotation = null, Vector2D? scale = null)
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public static ITransform SetTransform(this ITransform transform,
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Vector2D? position = null, float? rotation = null, Vector2D? scale = null,
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Vector2D? localPosition = null, float? localRotation = null, Vector2D? localScale = null)
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{
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if (position.HasValue) transform.Position = position.Value;
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if (rotation.HasValue) transform.Rotation = rotation.Value;
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if (scale.HasValue) transform.Scale = scale.Value;
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if (localPosition.HasValue) transform.LocalPosition = localPosition.Value;
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if (localRotation.HasValue) transform.LocalRotation = localRotation.Value;
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if (localScale.HasValue) transform.LocalScale = localScale.Value;
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return transform;
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}
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}
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@ -9,7 +9,7 @@ public class GameObjectFactory
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=> Instantiate<T>(transform: null, behaviourController: null, stateEnable: null, args);
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public T Instantiate<T>(
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ITransform? transform = null,
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ITransformWithGameObject? transform = null,
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IBehaviourController? behaviourController = null,
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IStateEnable? stateEnable = null,
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params object?[]? args
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@ -18,10 +18,13 @@ public class GameObjectFactory
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{
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T gameObject = TypeFactory.Get<T>(args);
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transform ??= TypeFactory.Get<Transform>();
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transform ??= TypeFactory.Get<TransformWithGameObject>();
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behaviourController ??= TypeFactory.Get<BehaviourController>();
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stateEnable ??= TypeFactory.Get<StateEnable>();
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if (!transform.Assign(gameObject))
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throw AssignException.From(transform, gameObject);
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if (!behaviourController.Assign(gameObject))
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throw AssignException.From(behaviourController, gameObject);
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if (!stateEnable.Assign(gameObject))
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@ -1,4 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Syntriax.Engine.Core.Abstract;
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@ -11,10 +13,25 @@ public class Transform : ITransform
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public Action<ITransform>? OnScaleChanged { get; set; } = null;
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public Action<ITransform>? OnRotationChanged { get; set; } = null;
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public Action<ITransform, ITransform?>? OnParentChanged { get; set; } = null;
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public Action<ITransform, ITransform>? OnChildrenAdded { get; set; } = null;
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public Action<ITransform, ITransform>? OnChildrenRemoved { get; set; } = null;
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private Vector2D _position = Vector2D.Zero;
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private Vector2D _scale = Vector2D.One;
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private float _rotation = 0f;
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private Vector2D _localPosition = Vector2D.Zero;
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private Vector2D _localScale = Vector2D.One;
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private float _localRotation = 0f;
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private readonly List<ITransform> _children = [];
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public ITransform? Parent { get; private set; } = null;
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public IReadOnlyList<ITransform> Children => _children;
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public Vector2D Position
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{
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get => _position;
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@ -24,6 +41,7 @@ public class Transform : ITransform
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return;
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_position = value;
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UpdateLocalPosition();
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OnPositionChanged?.Invoke(this);
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}
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}
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@ -37,6 +55,7 @@ public class Transform : ITransform
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return;
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_scale = value;
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UpdateLocalScale();
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OnScaleChanged?.Invoke(this);
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}
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}
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@ -50,7 +69,180 @@ public class Transform : ITransform
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return;
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_rotation = value;
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UpdateLocalPosition();
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OnRotationChanged?.Invoke(this);
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}
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}
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public Vector2D LocalPosition
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{
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get => _localPosition;
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set
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{
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if (value == _localPosition)
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return;
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_localPosition = value;
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UpdatePosition();
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OnPositionChanged?.Invoke(this);
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}
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}
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public Vector2D LocalScale
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{
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get => _localScale;
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set
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{
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if (value == _localScale)
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return;
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_localScale = value;
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UpdateScale();
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OnScaleChanged?.Invoke(this);
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}
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}
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public float LocalRotation
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{
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get => _localRotation;
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set
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{
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if (value == _localRotation)
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return;
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_localRotation = value;
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UpdateRotation();
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OnRotationChanged?.Invoke(this);
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}
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}
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public void SetParent(ITransform? transform)
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{
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if (transform == this || Parent == transform)
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return;
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ITransform? previousParent = Parent;
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if (Parent is not null)
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{
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Parent.RemoveChild(this);
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Parent.OnPositionChanged -= RecalculatePosition;
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Parent.OnScaleChanged -= RecalculateScale;
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Parent.OnRotationChanged -= RecalculateRotation;
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}
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Parent = transform;
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if (transform is not null)
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{
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transform.AddChild(this);
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transform.OnPositionChanged += RecalculatePosition;
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transform.OnScaleChanged += RecalculateScale;
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transform.OnRotationChanged += RecalculateRotation;
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}
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UpdateLocalPosition();
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UpdateLocalScale();
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UpdateLocalRotation();
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OnParentChanged?.Invoke(this, previousParent);
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}
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public void AddChild(ITransform transform)
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{
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if (_children.Contains(transform))
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return;
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_children.Add(transform);
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transform.SetParent(this);
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OnChildrenAdded?.Invoke(this, transform);
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}
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public void RemoveChild(ITransform transform)
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{
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if (!_children.Remove(transform))
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return;
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transform.SetParent(null);
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OnChildrenRemoved?.Invoke(this, transform);
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}
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public IEnumerator<ITransform> GetEnumerator() => _children.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
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private void RecalculatePosition(ITransform _)
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{
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if (Parent is null)
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return;
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UpdatePosition();
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OnPositionChanged?.Invoke(this);
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}
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private void RecalculateScale(ITransform _)
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{
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if (Parent is null)
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return;
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UpdateScale();
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OnScaleChanged?.Invoke(this);
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}
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private void RecalculateRotation(ITransform _)
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{
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if (Parent is null)
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return;
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UpdatePosition();
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UpdateRotation();
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OnPositionChanged?.Invoke(this);
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OnRotationChanged?.Invoke(this);
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}
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private void UpdateLocalPosition()
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{
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if (Parent is null)
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_localPosition = Position;
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else
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_localPosition = Parent.Position.FromTo(Position).Scale(Parent.Scale);
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}
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private void UpdateLocalScale()
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{
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if (Parent is null)
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_localScale = Scale;
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else
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_localScale = Scale.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y));
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}
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private void UpdateLocalRotation()
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{
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if (Parent is null)
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_localRotation = Rotation;
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else
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_localRotation = Rotation - Parent.Rotation;
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}
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private void UpdatePosition()
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{
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if (Parent is null)
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_position = LocalPosition.Scale(Vector2D.One).Rotate(0f * Math.DegreeToRadian);
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else
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_position = Parent.Position + LocalPosition.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y)).Rotate(Parent.Rotation * Math.DegreeToRadian);
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}
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private void UpdateScale()
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{
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if (Parent is null)
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_scale = LocalScale;
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else
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_scale = Vector2D.Scale(Parent.Scale, LocalScale);
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}
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private void UpdateRotation()
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{
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if (Parent is null)
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_rotation = LocalRotation;
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else
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_rotation = Parent.Rotation + LocalRotation;
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}
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}
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@ -0,0 +1,37 @@
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using System;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
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public class TransformWithGameObject : Transform, ITransformWithGameObject
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{
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public Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } = null;
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public Action<IAssignable>? OnUnassigned { get; set; } = null;
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public IGameObject GameObject { get; private set; } = null!;
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public bool Assign(IGameObject gameObject)
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{
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if (GameObject is not null && GameObject.Initialized)
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return false;
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GameObject = gameObject;
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OnGameObjectAssigned?.Invoke(this);
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return true;
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}
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public bool Unassign()
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{
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if (GameObject is not null && GameObject.Initialized)
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return false;
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GameObject = null!;
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OnUnassigned?.Invoke(this);
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return true;
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}
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}
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