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| c7f63dc638 | 
@@ -5,38 +5,31 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public abstract class MonoGameWindow : Game
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public class MonoGameWindow : Game
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{
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    public GraphicsDeviceManager Graphics { get; protected set; } = null!;
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    public IUniverse Universe { get; protected set; } = null!;
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    public ColorRGB BackgroundColor { get; set; } = new ColorRGB(35, 20, 35);
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    public MonoGameWindow()
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    public MonoGameWindow(IUniverse? universe = null)
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    {
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        Preserver.Preserve();
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        Graphics = new GraphicsDeviceManager(this);
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        Content.RootDirectory = "Content";
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        IsMouseVisible = true;
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        Universe = new Universe();
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        Universe = universe ?? new Universe();
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        Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
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            .BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
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    }
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    protected abstract void PopulateUniverse(IUniverse universe);
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    protected override void Initialize()
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    {
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        Universe.Initialize();
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        Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
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            .BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
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        PopulateUniverse(Universe);
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        base.Initialize();
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    }
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    protected override void LoadContent()
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    {
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        // TODO: use this.Content to load your game content here
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    }
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    protected override void Update(GameTime gameTime)
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    {
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        Universe.Update(gameTime.ToEngineTime());
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