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18 Commits
net8
...
feb2a05aa3
Author | SHA1 | Date | |
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feb2a05aa3 | |||
cd30047e4a | |||
a3b03efd47 | |||
4213b3f8b5 | |||
d3fb612904 | |||
8f8558a262 | |||
2df41e1881 | |||
114fa82b9d | |||
bcce427376 | |||
6a750f8ce0 | |||
3e02ee7b6f | |||
6b9020bd24 | |||
832514ba7d | |||
877a004a13 | |||
b1970d93f9 | |||
e7bd924494 | |||
37b87f0f85 | |||
3b6a93d37a |
@@ -3,25 +3,10 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event PreUpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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/// </summary>
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@@ -83,20 +68,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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/// <summary>
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/// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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/// </summary>
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void Update();
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/// <summary>
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void PreUpdateEventHandler(IBehaviourController sender);
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delegate void UpdateEventHandler(IBehaviourController sender);
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delegate void PreDrawEventHandler(IBehaviourController sender);
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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}
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@@ -18,9 +18,24 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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event UpdateEventHandler? OnUpdate;
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// <summary>
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
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/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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event UpdateEventHandler? OnPostUpdate;
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/// <summary>
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/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
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/// </summary>
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event DrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event DrawEventHandler? OnDraw;
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/// <summary>
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/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event DrawEventHandler? OnPostDraw;
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/// <summary>
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/// <summary>
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/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
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/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
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@@ -84,14 +99,14 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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void Update(UniverseTime universeTime);
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void Update(UniverseTime universeTime);
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/// <summary>
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/// <summary>
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/// Performs operations that should be done before the draw calls.
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/// Performs operations that should be done to the draw.
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/// </summary>
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/// </summary>
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void PreDraw();
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void Draw();
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delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
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delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
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delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
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delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
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delegate void PreDrawEventHandler(IUniverse sender);
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delegate void DrawEventHandler(IUniverse sender);
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delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
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delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
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delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
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delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
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@@ -1,9 +1,9 @@
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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public abstract class Behaviour : BehaviourBase
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public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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IPreUpdate, IUpdate, IPostUpdate,
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IPreDraw, IDraw, IPostDraw
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{
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{
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private bool isInitializedThisFrame = false;
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protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
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protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
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protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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@@ -20,11 +20,6 @@ public abstract class Behaviour : BehaviourBase
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protected virtual void OnInitialize() { }
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protected virtual void OnInitialize() { }
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protected virtual void OnInitialize(IInitializable _)
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protected virtual void OnInitialize(IInitializable _)
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{
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{
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isInitializedThisFrame = true;
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BehaviourController.OnPreUpdate += PreUpdate;
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BehaviourController.OnPreDraw += PreDraw;
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BehaviourController.OnUpdate += Update;
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BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
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BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
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BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
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BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
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@@ -37,9 +32,6 @@ public abstract class Behaviour : BehaviourBase
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protected virtual void OnFinalize() { }
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protected virtual void OnFinalize() { }
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protected virtual void OnFinalize(IInitializable _)
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protected virtual void OnFinalize(IInitializable _)
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{
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{
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BehaviourController.OnPreUpdate -= PreUpdate;
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BehaviourController.OnPreDraw -= PreDraw;
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BehaviourController.OnUpdate -= Update;
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BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
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BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
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BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
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BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
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@@ -49,9 +41,16 @@ public abstract class Behaviour : BehaviourBase
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ExitedUniverse(UniverseObject, Universe);
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ExitedUniverse(UniverseObject, Universe);
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}
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}
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protected virtual void OnFirstActiveFrame() { }
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void IFirstFrameUpdate.FirstActiveFrame()
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{
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Debug.Assert.AssertInitialized(this);
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OnFirstActiveFrame();
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}
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protected virtual void OnPreUpdatePreActiveCheck() { }
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protected virtual void OnPreUpdatePreActiveCheck() { }
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protected virtual void OnPreUpdate() { }
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protected virtual void OnPreUpdate() { }
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protected virtual void PreUpdate(IBehaviourController _)
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void IPreUpdate.PreUpdate()
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{
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{
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Debug.Assert.AssertInitialized(this);
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Debug.Assert.AssertInitialized(this);
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@@ -60,22 +59,12 @@ public abstract class Behaviour : BehaviourBase
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if (!IsActive)
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if (!IsActive)
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return;
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return;
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if (isInitializedThisFrame)
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FirstActiveFrame();
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OnPreUpdate();
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OnPreUpdate();
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}
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}
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protected virtual void OnFirstActiveFrame() { }
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protected virtual void FirstActiveFrame()
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{
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OnFirstActiveFrame();
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isInitializedThisFrame = false;
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}
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protected virtual void OnUpdatePreActiveCheck() { }
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protected virtual void OnUpdatePreActiveCheck() { }
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protected virtual void OnUpdate() { }
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protected virtual void OnUpdate() { }
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protected virtual void Update(IBehaviourController _)
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void IUpdate.Update()
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{
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{
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Debug.Assert.AssertInitialized(this);
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Debug.Assert.AssertInitialized(this);
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@@ -87,9 +76,23 @@ public abstract class Behaviour : BehaviourBase
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OnUpdate();
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OnUpdate();
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}
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}
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protected virtual void OnPostUpdatePreActiveCheck() { }
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protected virtual void OnPostUpdate() { }
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void IPostUpdate.PostUpdate()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostUpdatePreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostUpdate();
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}
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protected virtual void OnPreDrawPreActiveCheck() { }
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protected virtual void OnPreDrawPreActiveCheck() { }
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protected virtual void OnPreDraw() { }
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protected virtual void OnPreDraw() { }
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protected virtual void PreDraw(IBehaviourController _)
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void IPreDraw.PreDraw()
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{
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{
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Debug.Assert.AssertInitialized(this);
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Debug.Assert.AssertInitialized(this);
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@@ -101,6 +104,34 @@ public abstract class Behaviour : BehaviourBase
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OnPreDraw();
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OnPreDraw();
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}
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}
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protected virtual void OnDrawPreActiveCheck() { }
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protected virtual void OnDraw() { }
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void IDraw.Draw()
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{
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Debug.Assert.AssertInitialized(this);
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OnDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnDraw();
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}
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protected virtual void OnPostDrawPreActiveCheck() { }
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protected virtual void OnPostDraw() { }
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void IPostDraw.PostDraw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostDraw();
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}
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protected virtual void OnEnteredUniverse(IUniverse universe) { }
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protected virtual void OnEnteredUniverse(IUniverse universe) { }
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protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
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protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
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@@ -17,10 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
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}
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}
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protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
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protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
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protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
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protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
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protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
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protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
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protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
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protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
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protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
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protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
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}
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}
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@@ -8,10 +8,6 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
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[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
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public class BehaviourController : BaseEntity, IBehaviourController
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public class BehaviourController : BaseEntity, IBehaviourController
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{
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{
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public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
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public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
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public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
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public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
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public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
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public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
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public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
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public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
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public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
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@@ -36,7 +32,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
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}
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}
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public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
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public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
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=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
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{
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T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
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return AddBehaviour(behaviour);
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|
}
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public T? GetBehaviour<T>()
|
public T? GetBehaviour<T>()
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{
|
{
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@@ -125,27 +124,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
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behaviour.Finalize();
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behaviour.Finalize();
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}
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}
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public void Update()
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{
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Debug.Assert.AssertInitialized(this);
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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OnPreUpdate?.InvokeSafe(this);
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OnUpdate?.InvokeSafe(this);
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}
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public void UpdatePreDraw()
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{
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Debug.Assert.AssertInitialized(this);
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|
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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OnPreDraw?.InvokeSafe(this);
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}
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public BehaviourController() { }
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public BehaviourController() { }
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public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
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public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
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|
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<PropertyGroup>
|
<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
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<ImplicitUsings>false</ImplicitUsings>
|
<ImplicitUsings>false</ImplicitUsings>
|
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<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Syntriax.Engine.Core</RootNamespace>
|
<RootNamespace>Syntriax.Engine.Core</RootNamespace>
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||||||
|
@@ -1,9 +1,3 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Exceptions;
|
namespace Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
public class BehaviourNotFoundException(string? message) : Exception(message)
|
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
|
||||||
{
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|
||||||
public static NotAssignedException FromType<TBehaviour>()
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|
||||||
=> new($"{typeof(TBehaviour).FullName} was not found");
|
|
||||||
}
|
|
||||||
|
9
Engine.Core/Exceptions/NotFoundException.cs
Normal file
9
Engine.Core/Exceptions/NotFoundException.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
|
public class NotFoundException(string? message) : Exception(message)
|
||||||
|
{
|
||||||
|
public static NotAssignedException FromType<T>()
|
||||||
|
=> new($"{typeof(T).FullName} was not found");
|
||||||
|
}
|
@@ -1,9 +1,3 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Exceptions;
|
namespace Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
|
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
|
||||||
{
|
|
||||||
public static NotAssignedException FromType<TUniverseObject>()
|
|
||||||
=> new($"{typeof(TUniverseObject).FullName} was not found");
|
|
||||||
}
|
|
||||||
|
@@ -1,3 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Exceptions;
|
using Syntriax.Engine.Core.Exceptions;
|
||||||
@@ -38,6 +39,19 @@ public static class BehaviourControllerExtensions
|
|||||||
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
|
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
|
||||||
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||||
|
/// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
|
||||||
|
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
|
||||||
|
/// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
|
||||||
|
/// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
|
||||||
|
public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
|
||||||
|
where TOriginal : class
|
||||||
|
where TFallback : class, IBehaviour, TOriginal
|
||||||
|
=> behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -81,6 +95,27 @@ public static class BehaviourControllerExtensions
|
|||||||
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
||||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||||
|
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
|
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
|
||||||
|
{
|
||||||
|
IBehaviourController? controller = behaviourController;
|
||||||
|
List<T> cache = [];
|
||||||
|
behavioursInParent.Clear();
|
||||||
|
|
||||||
|
while (controller is not null)
|
||||||
|
{
|
||||||
|
controller.GetBehaviours(cache);
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
behavioursInParent.Add(behaviour);
|
||||||
|
|
||||||
|
controller = controller.UniverseObject.Parent?.BehaviourController;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -120,4 +155,28 @@ public static class BehaviourControllerExtensions
|
|||||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||||
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
||||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||||
|
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
|
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
|
||||||
|
{
|
||||||
|
List<T> cache = [];
|
||||||
|
behavioursInChildren.Clear();
|
||||||
|
|
||||||
|
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
|
||||||
|
{
|
||||||
|
universeObject.BehaviourController.GetBehaviours(cache);
|
||||||
|
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
behaviours.Add(behaviour);
|
||||||
|
|
||||||
|
foreach (IUniverseObject child in universeObject)
|
||||||
|
TraverseChildrenForBehaviour(child, behaviours, cache);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,34 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
public static class BehaviourExtensions
|
|
||||||
{
|
|
||||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
|
||||||
{
|
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
|
||||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
|
||||||
return behaviour;
|
|
||||||
|
|
||||||
return default;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
|
||||||
{
|
|
||||||
behaviour = FindBehaviour<T>(universeObjects);
|
|
||||||
return behaviour is not null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
|
||||||
{
|
|
||||||
behaviours.Clear();
|
|
||||||
List<T> cache = [];
|
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
|
||||||
{
|
|
||||||
universeObject.BehaviourController.GetBehaviours(cache);
|
|
||||||
behaviours.AddRange(cache);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -7,9 +7,30 @@ public static class UniverseExtensions
|
|||||||
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
||||||
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
|
/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||||
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
||||||
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
|
/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||||
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
||||||
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
|
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
|
||||||
|
public static T FindRequired<T>(this IUniverse universe) where T : class
|
||||||
|
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public static class UniverseObjectExtensions
|
public static class UniverseObjectExtensions
|
||||||
@@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
|
|||||||
return universeObject;
|
return universeObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Universe Object Search
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
|
||||||
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||||
{
|
{
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
@@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
|
|||||||
return default;
|
return default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
/// <summary>
|
||||||
|
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
|
||||||
{
|
{
|
||||||
behaviour = GetUniverseObject<T>(universeObjects);
|
universeObject = GetUniverseObject<T>(universeObjects);
|
||||||
|
return universeObject is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
|
||||||
|
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
|
||||||
|
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
|
||||||
|
{
|
||||||
|
foundUniverseObjects.Clear();
|
||||||
|
|
||||||
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
|
if (universeObject is T @object)
|
||||||
|
foundUniverseObjects.Add(@object);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Universe Object Search In Parent
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = GetUniverseObjectInParent<T>(universeObject);
|
||||||
return behaviour is not null;
|
return behaviour is not null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||||
|
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
{
|
||||||
|
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||||
|
return localUniverseObject;
|
||||||
|
|
||||||
|
IUniverseObject? parent = universeObject;
|
||||||
|
|
||||||
|
while (parent is not null)
|
||||||
|
{
|
||||||
|
if (parent is T behaviour)
|
||||||
|
return behaviour;
|
||||||
|
|
||||||
|
parent = universeObject.Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||||
|
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Universe Object Search In Children
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = GetUniverseObjectInChildren<T>(universeObject);
|
||||||
|
return behaviour is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||||
|
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
{
|
||||||
|
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||||
|
return localUniverseObject;
|
||||||
|
|
||||||
|
foreach (IUniverseObject child in universeObject)
|
||||||
|
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
|
||||||
|
return behaviour;
|
||||||
|
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||||
|
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Behaviour Search
|
||||||
|
/// <summary>
|
||||||
|
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
|
||||||
|
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||||
|
{
|
||||||
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
|
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||||
|
return behaviour;
|
||||||
|
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = FindBehaviour<T>(universeObjects);
|
||||||
|
return behaviour is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
|
||||||
{
|
{
|
||||||
behaviours.Clear();
|
behaviours.Clear();
|
||||||
|
List<T> cache = [];
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
if (universeObject is T @object)
|
{
|
||||||
behaviours.Add(@object);
|
universeObject.BehaviourController.GetBehaviours(cache);
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
behaviours.Add(behaviour);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region General Search
|
||||||
|
/// <summary>
|
||||||
|
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
|
||||||
|
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||||
|
{
|
||||||
|
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
|
||||||
|
return foundUniverseObject;
|
||||||
|
|
||||||
|
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
|
||||||
|
return foundBehaviour;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = Find<T>(universeObjects);
|
||||||
|
return behaviour is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||||
|
/// <param name="instances">List of objects found wit the specified type.</param>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
|
||||||
|
{
|
||||||
|
instances.Clear();
|
||||||
|
List<T> cache = [];
|
||||||
|
|
||||||
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
|
{
|
||||||
|
universeObject.Find(cache);
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
instances.Add(behaviour);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
|
|||||||
|
|
||||||
public class BehaviourFactory
|
public class BehaviourFactory
|
||||||
{
|
{
|
||||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
|
public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
|
||||||
=> Instantiate<T>(universeObject, stateEnable: null, args);
|
=> Instantiate<T>(stateEnable: null, args);
|
||||||
|
|
||||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
|
public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
|
||||||
where T : class, IBehaviour
|
where T : class, IBehaviour
|
||||||
{
|
{
|
||||||
T behaviour = TypeFactory.Get<T>(args);
|
T behaviour = TypeFactory.Get<T>(args);
|
||||||
@@ -18,8 +18,6 @@ public class BehaviourFactory
|
|||||||
|
|
||||||
if (!behaviour.Assign(stateEnable))
|
if (!behaviour.Assign(stateEnable))
|
||||||
throw AssignFailedException.From(behaviour, stateEnable);
|
throw AssignFailedException.From(behaviour, stateEnable);
|
||||||
if (!behaviour.Assign(universeObject.BehaviourController))
|
|
||||||
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
|
|
||||||
|
|
||||||
return behaviour;
|
return behaviour;
|
||||||
}
|
}
|
||||||
|
12
Engine.Core/Systems/Abstract/IDraw.cs
Normal file
12
Engine.Core/Systems/Abstract/IDraw.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IDraw : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
|
||||||
|
/// </summary>
|
||||||
|
void Draw();
|
||||||
|
}
|
6
Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
Normal file
6
Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public interface IFirstFrameUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
void FirstActiveFrame();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPostDraw.cs
Normal file
12
Engine.Core/Systems/Abstract/IPostDraw.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPostDraw : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PostDraw();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPostUpdate.cs
Normal file
12
Engine.Core/Systems/Abstract/IPostUpdate.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPostUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PostUpdate();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPreDraw.cs
Normal file
12
Engine.Core/Systems/Abstract/IPreDraw.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPreDraw : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PreDraw();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPreUpdate.cs
Normal file
12
Engine.Core/Systems/Abstract/IPreUpdate.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPreUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PreUpdate();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IUpdate.cs
Normal file
12
Engine.Core/Systems/Abstract/IUpdate.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Update();
|
||||||
|
}
|
51
Engine.Core/Systems/DrawManager.cs
Normal file
51
Engine.Core/Systems/DrawManager.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public class DrawManager : UniverseObject
|
||||||
|
{
|
||||||
|
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||||
|
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
|
||||||
|
|
||||||
|
private void OnPreDraw(IUniverse sender)
|
||||||
|
{
|
||||||
|
for (int i = preDrawEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||||
|
preDrawEntities.Behaviours[i].PreDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDraw(IUniverse sender)
|
||||||
|
{
|
||||||
|
for (int i = drawEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||||
|
drawEntities.Behaviours[i].Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPostDraw(IUniverse sender)
|
||||||
|
{
|
||||||
|
for (int i = postDrawEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||||
|
postDrawEntities.Behaviours[i].PostDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnteringUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
preDrawEntities.Assign(universe);
|
||||||
|
drawEntities.Assign(universe);
|
||||||
|
postDrawEntities.Assign(universe);
|
||||||
|
|
||||||
|
universe.OnPreDraw += OnPreDraw;
|
||||||
|
universe.OnDraw += OnDraw;
|
||||||
|
universe.OnPostDraw += OnPostDraw;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnExitingUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
preDrawEntities.Unassign();
|
||||||
|
drawEntities.Unassign();
|
||||||
|
postDrawEntities.Unassign();
|
||||||
|
|
||||||
|
universe.OnPreDraw -= OnPreDraw;
|
||||||
|
universe.OnDraw -= OnDraw;
|
||||||
|
universe.OnPostDraw -= OnPostDraw;
|
||||||
|
}
|
||||||
|
}
|
74
Engine.Core/Systems/UpdateManager.cs
Normal file
74
Engine.Core/Systems/UpdateManager.cs
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public class UpdateManager : UniverseObject
|
||||||
|
{
|
||||||
|
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||||
|
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
|
||||||
|
|
||||||
|
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = [];
|
||||||
|
|
||||||
|
protected override void OnEnteringUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
firstFrameUpdates.Assign(universe);
|
||||||
|
preUpdateEntities.Assign(universe);
|
||||||
|
updateEntities.Assign(universe);
|
||||||
|
postUpdateEntities.Assign(universe);
|
||||||
|
|
||||||
|
universe.OnPreUpdate += OnPreUpdate;
|
||||||
|
universe.OnUpdate += OnUpdate;
|
||||||
|
universe.OnPostUpdate += OnPostUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnExitingUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
firstFrameUpdates.Unassign();
|
||||||
|
preUpdateEntities.Unassign();
|
||||||
|
updateEntities.Unassign();
|
||||||
|
postUpdateEntities.Unassign();
|
||||||
|
|
||||||
|
universe.OnPreUpdate -= OnPreUpdate;
|
||||||
|
universe.OnUpdate -= OnUpdate;
|
||||||
|
universe.OnPostUpdate -= OnPostUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
|
||||||
|
{
|
||||||
|
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
toCallFirstFrameUpdates[i].FirstActiveFrame();
|
||||||
|
toCallFirstFrameUpdates.RemoveAt(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = preUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||||
|
preUpdateEntities.Behaviours[i].PreUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
||||||
|
{
|
||||||
|
for (int i = updateEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||||
|
updateEntities.Behaviours[i].Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
|
||||||
|
{
|
||||||
|
for (int i = postUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||||
|
postUpdateEntities.Behaviours[i].PostUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
|
||||||
|
{
|
||||||
|
toCallFirstFrameUpdates.Add(behaviourCollected);
|
||||||
|
}
|
||||||
|
|
||||||
|
public UpdateManager()
|
||||||
|
{
|
||||||
|
firstFrameUpdates.OnCollected += OnFirstFrameCollected;
|
||||||
|
}
|
||||||
|
}
|
@@ -9,7 +9,10 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
{
|
{
|
||||||
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
||||||
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
||||||
public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
|
public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
|
||||||
|
public event IUniverse.DrawEventHandler? OnPreDraw = null;
|
||||||
|
public event IUniverse.DrawEventHandler? OnDraw = null;
|
||||||
|
public event IUniverse.DrawEventHandler? OnPostDraw = null;
|
||||||
|
|
||||||
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
||||||
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
||||||
@@ -116,21 +119,17 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||||
|
|
||||||
OnPreUpdate?.InvokeSafe(this, Time);
|
OnPreUpdate?.InvokeSafe(this, Time);
|
||||||
|
|
||||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
|
||||||
UniverseObjects[i].BehaviourController.Update();
|
|
||||||
|
|
||||||
OnUpdate?.InvokeSafe(this, Time);
|
OnUpdate?.InvokeSafe(this, Time);
|
||||||
|
OnPostUpdate?.InvokeSafe(this, Time);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PreDraw()
|
public void Draw()
|
||||||
{
|
{
|
||||||
Debug.Assert.AssertInitialized(this);
|
Debug.Assert.AssertInitialized(this);
|
||||||
|
|
||||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
|
||||||
UniverseObjects[i].BehaviourController.UpdatePreDraw();
|
|
||||||
|
|
||||||
OnPreDraw?.InvokeSafe(this);
|
OnPreDraw?.InvokeSafe(this);
|
||||||
|
OnDraw?.InvokeSafe(this);
|
||||||
|
OnPostDraw?.InvokeSafe(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUniverseObjectFinalize(IInitializable initializable)
|
private void OnUniverseObjectFinalize(IInitializable initializable)
|
||||||
|
@@ -26,6 +26,13 @@ public interface IPhysicsEngine2D
|
|||||||
/// <param name="deltaTime">The time step.</param>
|
/// <param name="deltaTime">The time step.</param>
|
||||||
void Step(float deltaTime);
|
void Step(float deltaTime);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
|
||||||
|
/// <param name="deltaTime">The time step.</param>
|
||||||
|
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
|
||||||
|
|
||||||
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
|
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||||
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
|
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||||
}
|
}
|
||||||
|
15
Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
Normal file
15
Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPostPhysicsUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Execute logic that should occur after the physics simulation has been updated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||||
|
void PostPhysicsUpdate(float delta);
|
||||||
|
}
|
15
Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
Normal file
15
Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPrePhysicsUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Execute logic that should occur before the physics simulation is updated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||||
|
void PrePhysicsUpdate(float delta);
|
||||||
|
}
|
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>
|
<RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>
|
||||||
|
@@ -14,9 +14,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||||
|
|
||||||
|
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||||
|
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
|
||||||
|
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
|
||||||
|
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
|
||||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||||
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
|
|
||||||
|
|
||||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
||||||
@@ -25,6 +28,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
{
|
{
|
||||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||||
|
|
||||||
|
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdateCollector)
|
||||||
|
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
|
||||||
|
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
{
|
{
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
@@ -40,64 +49,118 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
{
|
{
|
||||||
ICollider2D? colliderX = colliderCollector.Behaviours[x];
|
ICollider2D? colliderX = colliderCollector.Behaviours[x];
|
||||||
if (!colliderX.IsActive)
|
if (!colliderX.IsActive)
|
||||||
return;
|
continue;
|
||||||
|
|
||||||
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
|
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
|
||||||
{
|
{
|
||||||
ICollider2D? colliderY = colliderCollector.Behaviours[y];
|
ICollider2D? colliderY = colliderCollector.Behaviours[y];
|
||||||
|
|
||||||
if (!colliderY.IsActive)
|
if (!colliderY.IsActive)
|
||||||
return;
|
|
||||||
|
|
||||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
ResolveColliders(colliderX, colliderY);
|
||||||
if (bothCollidersAreTriggers)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
|
||||||
if (bothCollidersAreStatic)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
|
||||||
{
|
|
||||||
if (colliderX.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderX.Trigger(colliderY);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if (colliderY.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderY.Trigger(colliderX);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (information.Detector == colliderX)
|
|
||||||
{
|
|
||||||
colliderX.Detect(information);
|
|
||||||
colliderY.Detect(information.Reverse());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
colliderX.Detect(information.Reverse());
|
|
||||||
colliderY.Detect(information);
|
|
||||||
}
|
|
||||||
|
|
||||||
collisionResolver?.Resolve(information);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
|
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdateCollector)
|
||||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||||
|
{
|
||||||
|
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||||
|
|
||||||
|
System.Collections.Generic.List<ICollider2D> childColliders = [];
|
||||||
|
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||||
|
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
|
||||||
|
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||||
|
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||||
|
|
||||||
|
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||||
|
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||||
|
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
|
{
|
||||||
|
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||||
|
|
||||||
|
foreach (ICollider2D collider in childColliders)
|
||||||
|
collider.Recalculate();
|
||||||
|
|
||||||
|
for (int x = 0; x < childColliders.Count; x++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderX = childColliders[x];
|
||||||
|
if (!colliderX.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int y = 0; y < colliderCollector.Behaviours.Count; y++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderY = colliderCollector.Behaviours[y];
|
||||||
|
|
||||||
|
if (!colliderY.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ResolveColliders(colliderX, colliderY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||||
|
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||||
|
{
|
||||||
|
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||||
|
if (bothCollidersAreTriggers)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||||
|
if (bothCollidersAreStatic)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (colliderX.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderX.Trigger(colliderY);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (colliderY.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderY.Trigger(colliderX);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (information.Detector == colliderX)
|
||||||
|
{
|
||||||
|
colliderX.Detect(information);
|
||||||
|
colliderY.Detect(information.Reverse());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
colliderX.Detect(information.Reverse());
|
||||||
|
colliderY.Detect(information);
|
||||||
|
}
|
||||||
|
|
||||||
|
collisionResolver?.Resolve(information);
|
||||||
|
}
|
||||||
|
|
||||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||||
{
|
{
|
||||||
if (rigidBody.IsStatic || !rigidBody.IsActive)
|
if (rigidBody.IsStatic || !rigidBody.IsActive)
|
||||||
@@ -109,7 +172,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
|
|
||||||
protected override void OnEnteringUniverse(IUniverse universe)
|
protected override void OnEnteringUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
|
physicsPreUpdateCollector.Assign(universe);
|
||||||
physicsUpdateCollector.Assign(universe);
|
physicsUpdateCollector.Assign(universe);
|
||||||
|
physicsPostUpdateCollector.Assign(universe);
|
||||||
colliderCollector.Assign(universe);
|
colliderCollector.Assign(universe);
|
||||||
rigidBodyCollector.Assign(universe);
|
rigidBodyCollector.Assign(universe);
|
||||||
|
|
||||||
@@ -118,7 +183,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
|
|
||||||
protected override void OnExitingUniverse(IUniverse universe)
|
protected override void OnExitingUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
|
physicsPreUpdateCollector.Unassign();
|
||||||
physicsUpdateCollector.Unassign();
|
physicsUpdateCollector.Unassign();
|
||||||
|
physicsPostUpdateCollector.Unassign();
|
||||||
colliderCollector.Unassign();
|
colliderCollector.Unassign();
|
||||||
rigidBodyCollector.Unassign();
|
rigidBodyCollector.Unassign();
|
||||||
|
|
||||||
|
@@ -57,52 +57,15 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
{
|
{
|
||||||
ICollider2D? colliderX = colliders[x];
|
ICollider2D? colliderX = colliders[x];
|
||||||
if (!colliderX.IsActive)
|
if (!colliderX.IsActive)
|
||||||
return;
|
continue;
|
||||||
|
|
||||||
for (int y = x + 1; y < colliders.Count; y++)
|
for (int y = x + 1; y < colliders.Count; y++)
|
||||||
{
|
{
|
||||||
ICollider2D? colliderY = colliders[y];
|
ICollider2D? colliderY = colliders[y];
|
||||||
|
|
||||||
if (!colliderY.IsActive)
|
if (!colliderY.IsActive)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
ResolveColliders(colliderX, colliderY);
|
||||||
continue;
|
|
||||||
|
|
||||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
|
||||||
if (bothCollidersAreTriggers)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
|
||||||
if (bothCollidersAreStatic)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
|
||||||
{
|
|
||||||
if (colliderX.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderX.Trigger(colliderY);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if (colliderY.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderY.Trigger(colliderX);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (information.Detector == colliderX)
|
|
||||||
{
|
|
||||||
colliderX.Detect(information);
|
|
||||||
colliderY.Detect(information.Reverse());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
colliderX.Detect(information.Reverse());
|
|
||||||
colliderY.Detect(information);
|
|
||||||
}
|
|
||||||
|
|
||||||
collisionResolver?.Resolve(information);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||||
@@ -110,6 +73,96 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||||
|
{
|
||||||
|
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||||
|
|
||||||
|
List<ICollider2D> childColliders = [];
|
||||||
|
List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||||
|
List<IPhysicsUpdate> physicsUpdates = [];
|
||||||
|
List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||||
|
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||||
|
|
||||||
|
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||||
|
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||||
|
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
|
{
|
||||||
|
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||||
|
|
||||||
|
foreach (ICollider2D collider in childColliders)
|
||||||
|
collider.Recalculate();
|
||||||
|
|
||||||
|
for (int x = 0; x < childColliders.Count; x++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderX = childColliders[x];
|
||||||
|
if (!colliderX.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int y = 0; y < colliders.Count; y++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderY = colliders[y];
|
||||||
|
|
||||||
|
if (!colliderY.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ResolveColliders(colliderX, colliderY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||||
|
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||||
|
{
|
||||||
|
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||||
|
if (bothCollidersAreTriggers)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||||
|
if (bothCollidersAreStatic)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (colliderX.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderX.Trigger(colliderY);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (colliderY.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderY.Trigger(colliderX);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (information.Detector == colliderX)
|
||||||
|
{
|
||||||
|
colliderX.Detect(information);
|
||||||
|
colliderY.Detect(information.Reverse());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
colliderX.Detect(information.Reverse());
|
||||||
|
colliderY.Detect(information);
|
||||||
|
}
|
||||||
|
|
||||||
|
collisionResolver?.Resolve(information);
|
||||||
|
}
|
||||||
|
|
||||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||||
{
|
{
|
||||||
if (rigidBody.IsStatic || !rigidBody.IsActive)
|
if (rigidBody.IsStatic || !rigidBody.IsActive)
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Syntriax.Engine.Serializers.Yaml</RootNamespace>
|
<RootNamespace>Syntriax.Engine.Serializers.Yaml</RootNamespace>
|
||||||
|
@@ -20,7 +20,7 @@ public class YamlSerializer : Core.Serialization.ISerializer
|
|||||||
private readonly EntityRegistry entityRegistry = null!;
|
private readonly EntityRegistry entityRegistry = null!;
|
||||||
private readonly IProgressionTracker progressionTracker = null!;
|
private readonly IProgressionTracker progressionTracker = null!;
|
||||||
|
|
||||||
private readonly object Lock = new();
|
private readonly System.Threading.Lock Lock = new();
|
||||||
|
|
||||||
public YamlSerializer()
|
public YamlSerializer()
|
||||||
{
|
{
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Syntriax.Engine.Systems</RootNamespace>
|
<RootNamespace>Syntriax.Engine.Systems</RootNamespace>
|
||||||
|
@@ -39,4 +39,69 @@ public static class TweenTransform2DExtensions
|
|||||||
float initialLocalRotation = transform2D.LocalRotation;
|
float initialLocalRotation = transform2D.LocalRotation;
|
||||||
return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
|
return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
|
||||||
}
|
}
|
||||||
|
public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
|
||||||
|
{
|
||||||
|
Vector2D progressedPosition = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
|
||||||
|
transform2D.Position += displacement;
|
||||||
|
progressedPosition += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
|
||||||
|
{
|
||||||
|
Vector2D progressedScale = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
|
||||||
|
transform2D.Scale += displacement;
|
||||||
|
progressedScale += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
|
||||||
|
{
|
||||||
|
float progressedRotation = 0f;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
|
||||||
|
transform2D.Rotation += displacement;
|
||||||
|
progressedRotation += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
|
||||||
|
{
|
||||||
|
Vector2D progressedLocalPosition = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
|
||||||
|
transform2D.LocalPosition += displacement;
|
||||||
|
progressedLocalPosition += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
|
||||||
|
{
|
||||||
|
Vector2D progressedLocalScale = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
|
||||||
|
transform2D.LocalScale += displacement;
|
||||||
|
progressedLocalScale += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
|
||||||
|
{
|
||||||
|
float progressedLocalRotation = 0f;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
|
||||||
|
transform2D.LocalRotation += displacement;
|
||||||
|
progressedLocalRotation += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Syntriax.Engine</RootNamespace>
|
<RootNamespace>Syntriax.Engine</RootNamespace>
|
||||||
|
Reference in New Issue
Block a user