Development Merge 2026.06.06 #10

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Syntriax merged 77 commits from development into main 2026-06-06 11:27:12 +02:00
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This coroutine manager allows for nested IEnumerators, however it is experimental at the moment.
The issues happened when the object was added to the hierarchy but remove before it could experiencing a single loop.
when during an event listener call the same listener callback gets removed and added back, it gets called back because the remove listener used to not reduce the call index on the same call index. Now it does.
The reason is the games I make most of the time uses custom physics behaviours, and the penetration resolving is all I need the physics engine to do.
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Syntriax/Syntriax.Engine!10
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