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Syntriax.Engine/Engine.Physics2D
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Syntriax 0ba6913a61 fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned
2024-01-27 19:21:18 +03:00
..
Abstract
refactor: Removed Unused Using
2024-01-25 21:54:39 +03:00
Primitives
refactor: DebuggerDisplays For Basic Types
2024-01-27 00:51:34 +03:00
Collider2DBehaviourBase.cs
feat: Transform Recalculation Conditions Updated
2024-01-26 15:52:59 +03:00
Collider2DCircleBehaviour.cs
perf: Collider2DBase NeedsRecalculation Field
2024-01-25 22:00:49 +03:00
Collider2DShapeBehaviour.cs
perf: Collider2DBase NeedsRecalculation Field
2024-01-25 22:00:49 +03:00
CollisionDetectionInformation.cs
refactor: DebuggerDisplays For Basic Types
2024-01-27 00:51:34 +03:00
CollisionDetector.cs
fix: Circles Not Colliding Accurately Fixed
2024-01-27 15:07:07 +03:00
Engine.Physics2D.csproj
feat: Initial Physics Code From Previous Repo
2024-01-23 15:40:04 +03:00
ICollisionDetector.cs
perf: Drastically Improved Memory Usage
2024-01-27 00:35:12 +03:00
Physics2D.cs
BREAKING CHANGE: New ICollider
2024-01-24 17:35:14 +03:00
PhysicsEngine2D.cs
fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned
2024-01-27 19:21:18 +03:00
PhysicsMaterial2D.cs
perf: Drastically Improved Memory Usage
2024-01-27 00:35:12 +03:00
PhysicsMaterial2DDefault.cs
perf: Drastically Improved Memory Usage
2024-01-27 00:35:12 +03:00
RigidBody2D.cs
feat: Rigidbody Mass Restriction
2024-01-27 14:58:50 +03:00
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