Syntriax.Engine/Engine.Core/StateEnable.cs
2025-05-30 18:37:35 +03:00

50 lines
1.2 KiB
C#

namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; init; } = new();
public Event<IHasEntity> OnEntityAssigned { get; init; } = new();
public Event<IAssignable>? OnUnassigned { get; init; } = new();
private bool _enabled = true;
private IEntity _entity = null!;
public IEntity Entity => _entity;
public bool Enabled
{
get => _enabled;
set
{
if (value == _enabled)
return;
bool previousState = _enabled;
_enabled = value;
OnEnabledChanged?.Invoke(this, new(previousState));
}
}
protected virtual void OnAssign(IEntity entity) { }
public bool Assign(IEntity entity)
{
if (_entity is not null && _entity.IsInitialized)
return false;
_entity = entity;
OnAssign(entity);
OnEntityAssigned?.Invoke(this);
return true;
}
public bool Unassign()
{
if (_entity is null)
return false;
_entity = null!;
OnUnassigned?.Invoke(this);
return true;
}
}