Amend Me
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@ -17,6 +17,4 @@ public interface IAssignable
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// </returns>
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bool Unassign();
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delegate void UnassignEventHandler(IAssignable sender);
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}
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@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IEntity entity);
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delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverseObject universeObject);
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delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@ -8,12 +8,12 @@ public interface IActive
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/// <summary>
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/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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/// </summary>
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Event<IActive, bool> OnActiveChanged { get; }
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Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
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/// <summary>
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/// The value indicating whether the <see cref="IActive"/> is enabled.
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/// </summary>
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bool IsActive { get; }
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delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
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readonly record struct ActiveChangedArguments(bool PreviousState);
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}
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@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// </summary>
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Event<IBehaviour, int> OnPriorityChanged { get; }
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Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
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/// <summary>
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/// The priority of the <see cref="IBehaviour"/>.
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/// </summary>
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int Priority { get; set; }
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delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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readonly record struct PriorityChangedArguments(int PreviousPriority);
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}
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@ -10,12 +10,12 @@ public interface IBehaviourCollector<T> : IHasUniverse where T : class
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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/// </summary>
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Event<IBehaviourCollector<T>, T> OnCollected { get; }
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Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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/// </summary>
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Event<IBehaviourCollector<T>, T> OnRemoved { get; }
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Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
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/// <summary>
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/// Amount of <typeparamref name="T"/> collected.
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@ -32,12 +32,11 @@ public interface IBehaviourCollector<T> : IHasUniverse where T : class
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/// </summary>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
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readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
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/// <summary>
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/// Delegate for handling the <see cref="OnRemoved"/> event.
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/// </summary>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
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/// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
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}
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@ -10,12 +10,12 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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Event<IBehaviourController, IBehaviour> OnBehaviourAdded { get; }
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Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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Event<IBehaviourController, IBehaviour> OnBehaviourRemoved { get; }
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Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
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/// <summary>
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/// Amount of <see cref="IBehaviour"/> collected.
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@ -78,6 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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}
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@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// </summary>
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Event<IEntity, string> OnIdChanged { get; }
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Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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/// <summary>
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/// The ID of the <see cref="IEntity"/>.
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/// </summary>
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string Id { get; set; }
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delegate void IdChangedEventHandler(IEntity sender, string previousId);
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readonly record struct IdChangedArguments(string PreviousId);
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}
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@ -31,7 +31,4 @@ public interface IInitializable
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/// </summary>
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/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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bool Finalize();
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delegate void InitializedEventHandler(IInitializable sender);
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delegate void FinalizedEventHandler(IInitializable sender);
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}
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@ -8,12 +8,12 @@ public interface INameable
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/// <summary>
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/// Event triggered when the name of the entity changes.
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/// </summary>
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Event<INameable, string> OnNameChanged { get; }
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Event<INameable, NameChangedArguments> OnNameChanged { get; }
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/// <summary>
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/// The name of the entity.
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/// </summary>
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string Name { get; set; }
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delegate void NameChangedEventHandler(INameable sender, string previousName);
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readonly record struct NameChangedArguments(string PreviousName);
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}
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@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
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/// <summary>
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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/// </summary>
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Event<IStateEnable, bool> OnEnabledChanged { get; }
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Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
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/// <summary>
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/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
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/// </summary>
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bool Enabled { get; set; }
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delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
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readonly record struct EnabledChangedArguments(bool PreviousState);
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}
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@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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Event<ITransform2D, Vector2D> OnPositionChanged { get; }
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Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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Event<ITransform2D, Vector2D> OnScaleChanged { get; }
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Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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Event<ITransform2D, float> OnRotationChanged { get; }
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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/// <summary>
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/// The world position of the <see cref="ITransform2D"/> in 2D space.
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@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
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float LocalRotation { get; set; }
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
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/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
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/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
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/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct RotationChangedArguments(float PreviousRotation);
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}
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@ -10,17 +10,17 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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/// <summary>
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/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, UniverseTime> OnPreUpdate { get; }
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Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
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/// <summary>
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/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, UniverseTime> OnUpdate { get; }
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Event<IUniverse, UpdateArguments> OnUpdate { get; }
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/// <summary>
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/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, UniverseTime> OnPostUpdate { get; }
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Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
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/// <summary>
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/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
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@ -40,17 +40,17 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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/// <summary>
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/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, IUniverseObject> OnUniverseObjectRegistered { get; }
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Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
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/// <summary>
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/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, IUniverseObject> OnUniverseObjectUnRegistered { get; }
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Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
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/// <summary>
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/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, float> OnTimeScaleChanged { get; }
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Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
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/// <summary>
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/// Current time scale the <see cref="IUniverse"/> operates on.
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@ -103,11 +103,8 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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/// </summary>
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void Draw();
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delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
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delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
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delegate void DrawEventHandler(IUniverse sender);
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delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
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delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
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readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
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readonly record struct UpdateArguments(UniverseTime EngineTime);
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readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
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readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
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}
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@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
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/// </summary>
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Event<IUniverseObject, IUniverse> OnEnteredUniverse { get; }
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Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
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/// </summary>
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Event<IUniverseObject, IUniverse> OnExitedUniverse { get; }
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Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
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/// <summary>
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/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
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/// </summary>
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Event<IUniverseObject, IUniverseObject?, IUniverseObject?> OnParentChanged { get; }
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Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
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/// <summary>
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/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
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/// </summary>
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Event<IUniverseObject, IUniverseObject> OnChildrenAdded { get; }
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Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
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/// <summary>
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/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
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/// </summary>
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Event<IUniverseObject, IUniverseObject> OnChildrenRemoved { get; }
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Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
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/// <summary>
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/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
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@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
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void RemoveChild(IUniverseObject universeObject);
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/// <summary>
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/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
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/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
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/// </summary>
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/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
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/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
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delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
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readonly record struct EnteredUniverseArguments(IUniverse Universe);
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/// <summary>
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/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
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/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
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/// </summary>
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/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
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/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
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delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
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readonly record struct ExitedUniverseArguments(IUniverse Universe);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
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/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
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/// </summary>
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/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
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/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
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/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
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delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
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readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
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/// <summary>
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/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
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/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
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/// </summary>
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/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
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/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
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delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
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readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
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/// <summary>
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/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
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/// </summary>
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/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
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/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
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delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
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||||
readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
|
||||
}
|
||||
|
@ -5,16 +5,16 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
||||
{
|
||||
public Event<IBehaviourCollector<T>, T> OnCollected { get; private set; } = new();
|
||||
public Event<IBehaviourCollector<T>, T> OnRemoved { get; private set; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; private set; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; private set; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; init; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; init; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; init; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; init; } = new();
|
||||
|
||||
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourAdded = null!;
|
||||
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourRemoved = null!;
|
||||
private readonly Action<IActive, bool> cachedOnBehaviourStateChanged = null!;
|
||||
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectUnregistered = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
|
||||
|
||||
private readonly List<T> monitoringBehaviours = new(32);
|
||||
protected readonly List<T> activeBehaviours = new(32);
|
||||
@ -22,56 +22,60 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (behaviour is not T tBehaviour)
|
||||
if (arguments.BehaviourAdded is not T tBehaviour)
|
||||
return;
|
||||
|
||||
monitoringBehaviours.Add(tBehaviour);
|
||||
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
||||
tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
|
||||
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
|
||||
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
|
||||
}
|
||||
|
||||
private void OnBehaviourStateChanged(IActive sender, bool previousState)
|
||||
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
|
||||
{
|
||||
T behaviour = monitoringActiveToBehaviour[sender];
|
||||
if (sender.IsActive)
|
||||
{
|
||||
activeBehaviours.Add(behaviour);
|
||||
OnBehaviourAdd(behaviour);
|
||||
OnCollected?.Invoke(this, behaviour);
|
||||
OnCollected?.Invoke(this, new(behaviour));
|
||||
}
|
||||
else if (activeBehaviours.Remove(behaviour))
|
||||
{
|
||||
OnBehaviourRemove(behaviour);
|
||||
OnRemoved?.Invoke(this, behaviour);
|
||||
OnRemoved?.Invoke(this, new(behaviour));
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (behaviour is not T tBehaviour)
|
||||
if (arguments.BehaviourRemoved is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
||||
@ -81,7 +85,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
if (activeBehaviours.Remove(tBehaviour))
|
||||
{
|
||||
OnBehaviourRemove(tBehaviour);
|
||||
OnRemoved?.Invoke(this, tBehaviour);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
}
|
||||
}
|
||||
|
||||
@ -91,7 +95,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
|
||||
@ -108,7 +112,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
|
||||
|
@ -4,11 +4,11 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public abstract class BaseEntity : IEntity
|
||||
{
|
||||
public Event<IEntity, string> OnIdChanged { get; private set; } = new();
|
||||
public Event<IInitializable> OnInitialized { get; private set; } = new();
|
||||
public Event<IInitializable> OnFinalized { get; private set; } = new();
|
||||
public Event<IHasStateEnable> OnStateEnableAssigned { get; private set; } = new();
|
||||
public Event<IAssignable> OnUnassigned { get; private set; } = new();
|
||||
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; init; } = new();
|
||||
public Event<IInitializable> OnInitialized { get; init; } = new();
|
||||
public Event<IInitializable> OnFinalized { get; init; } = new();
|
||||
public Event<IHasStateEnable> OnStateEnableAssigned { get; init; } = new();
|
||||
public Event<IAssignable> OnUnassigned { get; init; } = new();
|
||||
|
||||
private IStateEnable _stateEnable = null!;
|
||||
|
||||
@ -31,7 +31,7 @@ public abstract class BaseEntity : IEntity
|
||||
string previousId = _id;
|
||||
|
||||
_id = value;
|
||||
OnIdChanged?.Invoke(this, previousId);
|
||||
OnIdChanged?.Invoke(this, new(previousId));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
@ -9,8 +7,8 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||
|
||||
private readonly Action<IUniverseObject, IUniverse> cachedEnteredUniverse = null!;
|
||||
private readonly Action<IUniverseObject, IUniverse> cachedExitedUniverse = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
|
||||
|
||||
public Behaviour()
|
||||
{
|
||||
@ -34,7 +32,7 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
OnInitialize();
|
||||
|
||||
if (UniverseObject.IsInUniverse)
|
||||
EnteredUniverse(UniverseObject, Universe);
|
||||
EnteredUniverse(UniverseObject, new(Universe));
|
||||
}
|
||||
|
||||
protected virtual void OnFinalize() { }
|
||||
@ -46,7 +44,7 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
OnFinalize();
|
||||
|
||||
if (UniverseObject.IsInUniverse)
|
||||
ExitedUniverse(UniverseObject, Universe);
|
||||
ExitedUniverse(UniverseObject, new(Universe));
|
||||
}
|
||||
|
||||
protected virtual void OnFirstActiveFrame() { }
|
||||
@ -141,8 +139,8 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
}
|
||||
|
||||
protected virtual void OnEnteredUniverse(IUniverse universe) { }
|
||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
|
||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
|
||||
|
||||
protected virtual void OnExitedUniverse(IUniverse universe) { }
|
||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
|
||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
|
||||
}
|
||||
|
@ -17,6 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
|
||||
}
|
||||
|
||||
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
|
||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
|
||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
|
||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
|
||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
|
||||
}
|
||||
|
@ -1,17 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
public Event<IBehaviour, int> OnPriorityChanged { get; private set; } = new();
|
||||
public Event<IActive, bool> OnActiveChanged { get; private set; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; private set; } = new();
|
||||
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; init; } = new();
|
||||
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; init; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; init; } = new();
|
||||
|
||||
private Action<IHasUniverseObject> cachedOnUniverseObjectAssigned = null!;
|
||||
private Action<IActive, bool> cachedOnUniverseObjectActiveChanged = null!;
|
||||
private Action<IStateEnable, bool> cachedOnStateEnabledChanged = null!;
|
||||
private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
|
||||
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
|
||||
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
@ -27,7 +25,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
int previousPriority = _priority;
|
||||
_priority = value;
|
||||
OnPriorityChanged?.Invoke(this, previousPriority);
|
||||
OnPriorityChanged?.Invoke(this, new(previousPriority));
|
||||
}
|
||||
}
|
||||
|
||||
@ -77,8 +75,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
Debug.Assert.AssertStateEnableAssigned(this);
|
||||
}
|
||||
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
@ -86,7 +84,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.Invoke(this, previousActive);
|
||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||
}
|
||||
|
||||
protected BehaviourBase()
|
||||
|
@ -5,60 +5,64 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
{
|
||||
public Event<IBehaviourCollector<T>, T> OnCollected { get; private set; } = new();
|
||||
public Event<IBehaviourCollector<T>, T> OnRemoved { get; private set; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; private set; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; private set; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; init; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; init; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; init; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; init; } = new();
|
||||
|
||||
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourAdded = null!;
|
||||
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourRemoved = null!;
|
||||
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectUnregistered = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
|
||||
|
||||
protected readonly List<T> behaviours = new(32);
|
||||
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (behaviour is not T tBehaviour)
|
||||
if (arguments.BehaviourAdded is not T tBehaviour)
|
||||
return;
|
||||
|
||||
behaviours.Add(tBehaviour);
|
||||
OnBehaviourAdd(behaviour);
|
||||
OnCollected?.Invoke(this, tBehaviour);
|
||||
OnBehaviourAdd(arguments.BehaviourAdded);
|
||||
OnCollected?.Invoke(this, new(tBehaviour));
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (behaviour is not T tBehaviour)
|
||||
if (arguments.BehaviourRemoved is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!behaviours.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
OnBehaviourRemove(behaviour);
|
||||
OnRemoved?.Invoke(this, tBehaviour);
|
||||
OnBehaviourRemove(arguments.BehaviourRemoved);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IUniverse universe) { }
|
||||
@ -68,7 +72,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
|
||||
@ -86,7 +90,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@ -8,11 +7,11 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
||||
public class BehaviourController : BaseEntity, IBehaviourController
|
||||
{
|
||||
public Event<IBehaviourController, IBehaviour> OnBehaviourAdded { get; private set; } = new();
|
||||
public Event<IBehaviourController, IBehaviour> OnBehaviourRemoved { get; private set; } = new();
|
||||
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; private set; } = new();
|
||||
public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; init; } = new();
|
||||
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; init; } = new();
|
||||
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; init; } = new();
|
||||
|
||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
|
||||
private IUniverseObject _universeObject = null!;
|
||||
|
||||
@ -20,9 +19,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
public int Count => behaviours.Count;
|
||||
public IBehaviour this[Index index] => behaviours[index];
|
||||
|
||||
public int Count => behaviours.Count;
|
||||
public IBehaviour this[Index index] => behaviours[index];
|
||||
|
||||
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
|
||||
{
|
||||
InsertBehaviourByPriority(behaviour);
|
||||
@ -32,7 +28,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
if (IsInitialized)
|
||||
behaviour.Initialize();
|
||||
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
|
||||
OnBehaviourAdded?.Invoke(this, behaviour);
|
||||
OnBehaviourAdded?.Invoke(this, new(behaviour));
|
||||
return behaviour;
|
||||
}
|
||||
|
||||
@ -100,7 +96,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
|
||||
behaviour.Finalize();
|
||||
behaviours.Remove(behaviour);
|
||||
OnBehaviourRemoved?.Invoke(this, behaviour);
|
||||
OnBehaviourRemoved?.Invoke(this, new(behaviour));
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IUniverseObject universeObject) { }
|
||||
@ -149,7 +145,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
|
||||
private void OnPriorityChange(IBehaviour sender, int previousPriority)
|
||||
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
|
||||
{
|
||||
behaviours.Remove(sender);
|
||||
InsertBehaviourByPriority(sender);
|
||||
|
@ -28,7 +28,7 @@ public class CoroutineManager : UniverseObject
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, UniverseTime time)
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -3,31 +3,14 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Event
|
||||
public class Event<TSender>
|
||||
{
|
||||
private readonly List<Action> listeners = new(1000);
|
||||
private readonly List<EventHandler> listeners = new(8);
|
||||
|
||||
public void AddListener(Action listener) => listeners.Add(listener);
|
||||
public void RemoveListener(Action listener) => listeners.Remove(listener);
|
||||
public void Invoke()
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Event<T1>
|
||||
{
|
||||
private readonly List<Action<T1>> listeners = new(1000);
|
||||
|
||||
public void AddListener(Action<T1> listener) => listeners.Add(listener);
|
||||
public void RemoveListener(Action<T1> listener) => listeners.Remove(listener);
|
||||
public void Invoke(T1 argument)
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void Clear() => listeners.Clear();
|
||||
public void Invoke(TSender argument)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(argument); }
|
||||
@ -37,58 +20,27 @@ public class Event<T1>
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender);
|
||||
}
|
||||
|
||||
public class Event<T1, T2>
|
||||
public class Event<TSender, TArguments>
|
||||
{
|
||||
private readonly List<Action<T1, T2>> listeners = new(1000);
|
||||
private readonly List<EventHandler> listeners = new(8);
|
||||
|
||||
public void AddListener(Action<T1, T2> listener) => listeners.Add(listener);
|
||||
public void RemoveListener(Action<T1, T2> listener) => listeners.Remove(listener);
|
||||
public void Invoke(T1 argument1, T2 argument2)
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void Clear() => listeners.Clear();
|
||||
public void Invoke(TSender sender, TArguments arguments)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(argument1, argument2); }
|
||||
try { listeners[i].Invoke(sender, arguments); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", argument1, argument2)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Event<T1, T2, T3>
|
||||
{
|
||||
private readonly List<Action<T1, T2, T3>> listeners = new(1000);
|
||||
|
||||
public void AddListener(Action<T1, T2, T3> listener) => listeners.Add(listener);
|
||||
public void RemoveListener(Action<T1, T2, T3> listener) => listeners.Remove(listener);
|
||||
public void Invoke(T1 argument1, T2 argument2, T3 argument3)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(argument1, argument2, argument3); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", argument1, argument2, argument3)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Event<T1, T2, T3, T4>
|
||||
{
|
||||
private readonly List<Action<T1, T2, T3, T4>> listeners = new(1000);
|
||||
|
||||
public void AddListener(Action<T1, T2, T3, T4> listener) => listeners.Add(listener);
|
||||
public void RemoveListener(Action<T1, T2, T3, T4> listener) => listeners.Remove(listener);
|
||||
public void Invoke(T1 argument1, T2 argument2, T3 argument3, T4 argument4)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(argument1, argument2, argument3, argument4); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", argument1, argument2, argument3, argument4)})";
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender, TArguments arguments);
|
||||
}
|
||||
|
@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IReadOnlyProgressionTracker
|
||||
{
|
||||
event ProgressionUpdatedEventHandler? OnUpdated;
|
||||
event ProgressionEndedEventHandler? OnEnded;
|
||||
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
|
||||
Event<IReadOnlyProgressionTracker> OnEnded { get; }
|
||||
|
||||
float Progression { get; }
|
||||
string Status { get; }
|
||||
|
||||
delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
|
||||
delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
|
||||
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
|
||||
}
|
||||
|
@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ProgressionTracker : IProgressionTracker
|
||||
{
|
||||
public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
|
||||
public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
|
||||
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; init; } = new();
|
||||
public Event<IReadOnlyProgressionTracker> OnEnded { get; init; } = new();
|
||||
|
||||
public float Progression { get; private set; } = 0f;
|
||||
public string Status { get; private set; } = "Default";
|
||||
@ -19,7 +19,7 @@ public class ProgressionTracker : IProgressionTracker
|
||||
Progression = progression.Clamp(Progression, 1f);
|
||||
Status = status;
|
||||
|
||||
OnUpdated?.Invoke(this, previousProgression, previousStatus);
|
||||
OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
|
||||
|
||||
if (progression >= 1f)
|
||||
OnEnded?.Invoke(this);
|
||||
@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
|
||||
Progression = 0f;
|
||||
Status = "Default";
|
||||
|
||||
OnUpdated = null;
|
||||
OnEnded = null;
|
||||
OnUpdated.Clear();
|
||||
OnEnded.Clear();
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
|
||||
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
|
||||
|
||||
public Event<Shape2D> OnShapeUpdated { get; private set; } = new();
|
||||
public Event<Shape2D> OnShapeUpdated { get; init; } = new();
|
||||
|
||||
private List<Vector2D> _vertices = vertices;
|
||||
|
||||
@ -257,7 +257,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
/// <inheritdoc/>
|
||||
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
|
||||
|
||||
public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
|
||||
public readonly record struct ShapeUpdatedArguments(Shape2D shape2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
|
||||
|
||||
public class EntityRegistry
|
||||
{
|
||||
public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
|
||||
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
|
||||
|
||||
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
|
||||
private readonly Dictionary<string, IEntity> registeredEntities = [];
|
||||
@ -14,7 +14,7 @@ public class EntityRegistry
|
||||
public void Add(IEntity entity)
|
||||
{
|
||||
if (registeredEntities.TryAdd(entity.Id, entity))
|
||||
OnEntityRegistered?.Invoke(this, entity);
|
||||
OnEntityRegistered?.Invoke(this, new(entity));
|
||||
}
|
||||
|
||||
public void QueueAssign(string id, Action<IEntity> setMethod)
|
||||
@ -35,5 +35,5 @@ public class EntityRegistry
|
||||
registeredEntities.Clear();
|
||||
}
|
||||
|
||||
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
|
||||
public readonly record struct EntityRegisteredArguments(IEntity Entity);
|
||||
}
|
||||
|
@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class StateEnable : IStateEnable
|
||||
{
|
||||
public Event<IStateEnable, bool> OnEnabledChanged { get; private set; } = new();
|
||||
public Event<IHasEntity> OnEntityAssigned { get; private set; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; private set; } = new();
|
||||
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; init; } = new();
|
||||
public Event<IHasEntity> OnEntityAssigned { get; init; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; init; } = new();
|
||||
|
||||
private bool _enabled = true;
|
||||
private IEntity _entity = null!;
|
||||
@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
|
||||
|
||||
bool previousState = _enabled;
|
||||
_enabled = value;
|
||||
OnEnabledChanged?.Invoke(this, previousState);
|
||||
OnEnabledChanged?.Invoke(this, new(previousState));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ public class UpdateManager : UniverseObject
|
||||
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@ -50,21 +50,21 @@ public class UpdateManager : UniverseObject
|
||||
preUpdateEntities[i].PreUpdate();
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = updateEntities.Count - 1; i >= 0; i--)
|
||||
updateEntities[i].Update();
|
||||
}
|
||||
|
||||
private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
|
||||
postUpdateEntities[i].PostUpdate();
|
||||
}
|
||||
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments arguments)
|
||||
{
|
||||
toCallFirstFrameUpdates.Add(behaviourCollected);
|
||||
toCallFirstFrameUpdates.Add(arguments.BehaviourCollected);
|
||||
}
|
||||
|
||||
public UpdateManager()
|
||||
|
@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
public class Transform2D : Behaviour, ITransform2D
|
||||
{
|
||||
public Event<ITransform2D, Vector2D> OnPositionChanged { get; private set; } = new();
|
||||
public Event<ITransform2D, Vector2D> OnScaleChanged { get; private set; } = new();
|
||||
public Event<ITransform2D, float> OnRotationChanged { get; private set; } = new();
|
||||
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; init; } = new();
|
||||
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; init; } = new();
|
||||
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; init; } = new();
|
||||
|
||||
private Vector2D _position = Vector2D.Zero;
|
||||
private Vector2D _scale = Vector2D.One;
|
||||
@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_position = value;
|
||||
|
||||
UpdateLocalPosition();
|
||||
OnPositionChanged?.Invoke(this, previousPosition);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
}
|
||||
|
||||
@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_scale = value;
|
||||
|
||||
UpdateLocalScale();
|
||||
OnScaleChanged?.Invoke(this, previousScale);
|
||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_rotation = value;
|
||||
|
||||
UpdateLocalRotation();
|
||||
OnRotationChanged?.Invoke(this, previousRotation);
|
||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_localPosition = value;
|
||||
|
||||
UpdatePosition();
|
||||
OnPositionChanged?.Invoke(this, previousPosition);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
OnScaleChanged?.Invoke(this, previousScale);
|
||||
OnPositionChanged?.Invoke(this, previousPosition);
|
||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
}
|
||||
|
||||
@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_localRotation = value;
|
||||
|
||||
UpdateRotation();
|
||||
OnRotationChanged?.Invoke(this, previousRotation);
|
||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||
}
|
||||
}
|
||||
|
||||
private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
|
||||
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments arguments)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
|
||||
UpdatePosition();
|
||||
|
||||
OnPositionChanged?.Invoke(this, previousPosition);
|
||||
OnPositionChanged?.Invoke(this, arguments);
|
||||
}
|
||||
|
||||
private void RecalculateScale(ITransform2D _, Vector2D previousScale)
|
||||
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments arguments)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
|
||||
OnScaleChanged?.Invoke(this, previousScale);
|
||||
OnPositionChanged?.Invoke(this, previousPosition);
|
||||
OnScaleChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
|
||||
private void RecalculateRotation(ITransform2D _, float previousRotation)
|
||||
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments arguments)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateRotation();
|
||||
UpdatePosition();
|
||||
|
||||
OnRotationChanged?.Invoke(this, previousRotation);
|
||||
OnPositionChanged?.Invoke(this, previousPosition);
|
||||
OnRotationChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
|
||||
private void UpdateLocalPosition()
|
||||
@ -247,21 +247,21 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateLocalScale();
|
||||
UpdateLocalRotation();
|
||||
|
||||
OnPositionChanged?.Invoke(this, Position);
|
||||
OnScaleChanged?.Invoke(this, Scale);
|
||||
OnRotationChanged?.Invoke(this, Rotation);
|
||||
OnPositionChanged?.Invoke(this, new(Position));
|
||||
OnScaleChanged?.Invoke(this, new(Scale));
|
||||
OnRotationChanged?.Invoke(this, new(Rotation));
|
||||
}
|
||||
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (behaviourAdded is not ITransform2D transform2D)
|
||||
if (arguments.BehaviourAdded is not ITransform2D)
|
||||
return;
|
||||
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
}
|
||||
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
|
||||
{
|
||||
UpdateReferences(newParent);
|
||||
UpdateReferences(arguments.CurrentParent);
|
||||
}
|
||||
}
|
||||
|
@ -7,18 +7,18 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
|
||||
public class Universe : BaseEntity, IUniverse
|
||||
{
|
||||
public Event<IUniverse, UniverseTime> OnPreUpdate { get; set; } = new();
|
||||
public Event<IUniverse, UniverseTime> OnUpdate { get; set; } = new();
|
||||
public Event<IUniverse, UniverseTime> OnPostUpdate { get; set; } = new();
|
||||
public Event<IUniverse> OnPreDraw { get; set; } = new();
|
||||
public Event<IUniverse> OnDraw { get; set; } = new();
|
||||
public Event<IUniverse> OnPostDraw { get; set; } = new();
|
||||
public Event<IUniverse, IUniverseObject> OnUniverseObjectRegistered { get; set; } = new();
|
||||
public Event<IUniverse, IUniverseObject> OnUniverseObjectUnRegistered { get; set; } = new();
|
||||
public Event<IUniverse, float> OnTimeScaleChanged { get; set; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; init; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; init; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; init; } = new();
|
||||
public Event<IUniverse> OnPreDraw { get; init; } = new();
|
||||
public Event<IUniverse> OnDraw { get; init; } = new();
|
||||
public Event<IUniverse> OnPostDraw { get; init; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; init; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; init; } = new();
|
||||
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; init; } = new();
|
||||
|
||||
private readonly Action<IInitializable> cachedOnUniverseObjectFinalize = null!;
|
||||
private readonly Action<IUniverseObject, IUniverse> cachedOnUniverseObjectExitedUniverse = null!;
|
||||
private readonly Event<IInitializable>.EventHandler cachedOnUniverseObjectFinalize = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedOnUniverseObjectExitedUniverse = null!;
|
||||
|
||||
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||
private float _timeScale = 1f;
|
||||
@ -44,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
|
||||
float previousTimeScale = _timeScale;
|
||||
_timeScale = value;
|
||||
OnTimeScaleChanged?.Invoke(this, previousTimeScale);
|
||||
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
|
||||
}
|
||||
}
|
||||
|
||||
@ -67,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!universeObject.EnterUniverse(this))
|
||||
throw new Exception($"{universeObject.Name} can't enter the universe");
|
||||
|
||||
OnUniverseObjectRegistered?.Invoke(this, universeObject);
|
||||
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
||||
}
|
||||
|
||||
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
|
||||
@ -102,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!universeObject.Finalize())
|
||||
throw new Exception($"{universeObject.Name} can't be finalized");
|
||||
|
||||
OnUniverseObjectUnRegistered?.Invoke(this, universeObject);
|
||||
OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
@ -125,9 +125,9 @@ public class Universe : BaseEntity, IUniverse
|
||||
UnscaledTime = engineTime;
|
||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||
|
||||
OnPreUpdate?.Invoke(this, Time);
|
||||
OnUpdate?.Invoke(this, Time);
|
||||
OnPostUpdate?.Invoke(this, Time);
|
||||
OnPreUpdate?.Invoke(this, new(Time));
|
||||
OnUpdate?.Invoke(this, new(Time));
|
||||
OnPostUpdate?.Invoke(this, new(Time));
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
@ -145,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
Remove(universeObject);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments)
|
||||
{
|
||||
if (sender is IUniverseObject universeObject)
|
||||
Remove(universeObject);
|
||||
|
@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||
public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
public Event<IUniverseObject, IUniverse> OnEnteredUniverse { get; private set; } = new();
|
||||
public Event<IUniverseObject, IUniverse> OnExitedUniverse { get; private set; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject?, IUniverseObject?> OnParentChanged { get; private set; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject> OnChildrenAdded { get; private set; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject> OnChildrenRemoved { get; private set; } = new();
|
||||
public Event<IActive, bool> OnActiveChanged { get; private set; } = new();
|
||||
public Event<INameable, string> OnNameChanged { get; private set; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; private set; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; init; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; init; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; init; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; init; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; init; } = new();
|
||||
|
||||
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; init; } = new();
|
||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; init; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; init; } = new();
|
||||
|
||||
private string _name = nameof(UniverseObject);
|
||||
private IUniverse _universe = null!;
|
||||
@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
string previousName = _name;
|
||||
_name = value;
|
||||
OnNameChanged?.Invoke(this, previousName);
|
||||
OnNameChanged?.Invoke(this, new(previousName));
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
_universe = universe;
|
||||
UpdateActive();
|
||||
OnEnteringUniverse(universe);
|
||||
OnEnteredUniverse?.Invoke(this, universe);
|
||||
OnEnteredUniverse?.Invoke(this, new(universe));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
OnExitingUniverse(universe);
|
||||
_universe = null!;
|
||||
OnExitedUniverse?.Invoke(this, universe);
|
||||
OnExitedUniverse?.Invoke(this, new(universe));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -93,7 +94,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
}
|
||||
|
||||
UpdateActive();
|
||||
OnParentChanged?.Invoke(this, previousParent, parent);
|
||||
OnParentChanged?.Invoke(this, new(previousParent, parent));
|
||||
}
|
||||
|
||||
public void AddChild(IUniverseObject parent)
|
||||
@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
_children.Add(parent);
|
||||
parent.SetParent(this);
|
||||
OnChildrenAdded?.Invoke(this, parent);
|
||||
OnChildrenAdded?.Invoke(this, new(parent));
|
||||
}
|
||||
|
||||
public void RemoveChild(IUniverseObject child)
|
||||
@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
return;
|
||||
|
||||
child.SetParent(null);
|
||||
OnChildrenRemoved?.Invoke(this, child);
|
||||
OnChildrenRemoved?.Invoke(this, new(child));
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
||||
@ -134,8 +135,8 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
||||
}
|
||||
|
||||
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
@ -143,7 +144,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.Invoke(this, previousActive);
|
||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||
}
|
||||
|
||||
protected override void UnassignInternal()
|
||||
|
@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
|
||||
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
||||
void Trigger(ICollider2D initiator);
|
||||
|
||||
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
}
|
||||
|
@ -35,6 +35,6 @@ public interface IPhysicsEngine2D
|
||||
/// <param name="deltaTime">The time step.</param>
|
||||
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
|
||||
|
||||
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
}
|
||||
|
@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
{
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; private set; } = new();
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; private set; } = new();
|
||||
public Event<ICollider2D, ICollider2D> OnTriggered { get; private set; } = new();
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; init; } = new();
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; init; } = new();
|
||||
public Event<ICollider2D, ICollider2D> OnTriggered { get; init; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
|
||||
|
||||
protected bool NeedsRecalculation { get; set; } = true;
|
||||
protected IRigidBody2D? _rigidBody2D = null;
|
||||
|
||||
protected Collider2DBehaviourBase()
|
||||
{
|
||||
cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
|
||||
cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
||||
cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
||||
cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
||||
cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
||||
cachedUpdateRigidBody2D = UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
public IRigidBody2D? RigidBody2D => _rigidBody2D;
|
||||
public bool IsTrigger { get; set; } = false;
|
||||
|
||||
@ -29,44 +46,44 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
|
||||
BehaviourController.OnBehaviourAdded.AddListener(OnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.AddListener(OnBehaviourRemovedFromController);
|
||||
BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
|
||||
|
||||
Transform.OnPositionChanged.AddListener(SetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.AddListener(SetNeedsRecalculationFromRotation);
|
||||
Transform.OnScaleChanged.AddListener(SetNeedsRecalculationFromScale);
|
||||
UniverseObject.OnParentChanged.AddListener(UpdateRigidBody2D);
|
||||
Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
|
||||
Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
|
||||
UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
|
||||
}
|
||||
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
|
||||
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (behaviour is IRigidBody2D rigidBody)
|
||||
if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
|
||||
_rigidBody2D = rigidBody;
|
||||
}
|
||||
|
||||
private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
|
||||
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (behaviour is IRigidBody2D _)
|
||||
if (arguments.BehaviourRemoved is IRigidBody2D)
|
||||
_rigidBody2D = null;
|
||||
}
|
||||
|
||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
BehaviourController.OnBehaviourAdded.RemoveListener(OnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.RemoveListener(OnBehaviourRemovedFromController);
|
||||
Transform.OnScaleChanged.RemoveListener(SetNeedsRecalculationFromScale);
|
||||
BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
|
||||
Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
|
||||
|
||||
Transform.OnPositionChanged.RemoveListener(SetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.RemoveListener(SetNeedsRecalculationFromRotation);
|
||||
Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
|
||||
}
|
||||
|
||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||
|
@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsCoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
|
||||
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
private IPhysicsEngine2D? physicsEngine = null;
|
||||
|
||||
@ -49,7 +51,7 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
if (Universe is not IUniverse universe)
|
||||
return;
|
||||
@ -61,4 +63,9 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsCoroutineManager()
|
||||
{
|
||||
cachedOnUpdate = OnUpdate;
|
||||
}
|
||||
}
|
||||
|
@ -4,8 +4,10 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; private set; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; private set; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; init; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; init; } = new();
|
||||
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
|
||||
|
||||
private float physicsTicker = 0f;
|
||||
private int _iterationPerStep = 1;
|
||||
@ -192,9 +194,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
|
||||
}
|
||||
|
||||
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
physicsTicker += engineTime.DeltaTime;
|
||||
physicsTicker += arguments.EngineTime.DeltaTime;
|
||||
|
||||
while (physicsTicker >= IterationPeriod)
|
||||
{
|
||||
@ -207,11 +209,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
|
||||
cachedOnPreUpdate = OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
|
||||
cachedOnPreUpdate = OnEnginePreUpdate;
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
{
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; private set; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; private set; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; init; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; init; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
|
||||
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
||||
private readonly List<ICollider2D> colliders = new(64);
|
||||
@ -29,16 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
|
||||
colliders.Add(collider2D);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(OnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(OnBehaviourRemoved);
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
}
|
||||
|
||||
public void RemoveRigidBody(IRigidBody2D rigidBody)
|
||||
{
|
||||
rigidBodies.Remove(rigidBody);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(OnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(OnBehaviourRemoved);
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
}
|
||||
|
||||
public void Step(float deltaTime)
|
||||
@ -175,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (behaviour is not ICollider2D collider2D)
|
||||
if (arguments.BehaviourAdded is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Add(collider2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (behaviour is not ICollider2D collider2D)
|
||||
if (arguments.BehaviourRemoved is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Remove(collider2D);
|
||||
@ -195,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
}
|
||||
|
||||
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
}
|
||||
}
|
||||
|
@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
|
||||
|
||||
public interface IButtonInputs<T> : IHasStateEnable
|
||||
{
|
||||
event ButtonCallbackEventHandler? OnAnyButtonPressed;
|
||||
event ButtonCallbackEventHandler? OnAnyButtonReleased;
|
||||
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
|
||||
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
|
||||
|
||||
void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
|
||||
void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
|
||||
void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
|
||||
void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
|
||||
void RegisterOnPress(T button, ButtonCallbackArguments callback);
|
||||
void UnregisterOnPress(T button, ButtonCallbackArguments callback);
|
||||
void RegisterOnRelease(T button, ButtonCallbackArguments callback);
|
||||
void UnregisterOnRelease(T button, ButtonCallbackArguments callback);
|
||||
|
||||
bool IsPressed(T button);
|
||||
|
||||
delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
|
||||
readonly record struct ButtonCallbackArguments(T Button);
|
||||
}
|
||||
|
@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
||||
|
||||
public interface IState : IEntity, INameable
|
||||
{
|
||||
event StateUpdateEventHandler? OnStateUpdate;
|
||||
event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
|
||||
event StateTransitionedToEventHandler? OnStateTransitionedTo;
|
||||
event StateTransitionReadyEventHandler? OnStateTransitionReady;
|
||||
Event<IState> OnStateUpdate { get; }
|
||||
Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; }
|
||||
Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; }
|
||||
Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; }
|
||||
|
||||
IState? GetNextState();
|
||||
|
||||
@ -15,8 +15,7 @@ public interface IState : IEntity, INameable
|
||||
void TransitionTo(IState from);
|
||||
void TransitionFrom(IState to);
|
||||
|
||||
delegate void StateUpdateEventHandler(IState sender);
|
||||
delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
|
||||
delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
|
||||
delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
|
||||
readonly record struct StateTransitionedFromArguments(IState ToState);
|
||||
readonly record struct StateTransitionedToArguments(IState FromState);
|
||||
readonly record struct StateTransitionReadyArguments(IState ToState);
|
||||
}
|
||||
|
@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
||||
|
||||
public class State : BaseEntity, IState
|
||||
{
|
||||
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
|
||||
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
|
||||
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
|
||||
public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
|
||||
public Event<INameable, string> OnNameChanged { get; private set; } = new();
|
||||
public Event<IState> OnStateUpdate { get; init; } = new();
|
||||
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; init; } = new();
|
||||
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; init; } = new();
|
||||
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; init; } = new();
|
||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; init; } = new();
|
||||
|
||||
private readonly List<StateTransition> transitions = [];
|
||||
private readonly Dictionary<string, StateTransition> possibleTransitions = [];
|
||||
@ -28,7 +28,7 @@ public class State : BaseEntity, IState
|
||||
|
||||
string previousName = _name;
|
||||
_name = value;
|
||||
OnNameChanged?.Invoke(this, previousName);
|
||||
OnNameChanged?.Invoke(this, new(previousName));
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,12 +53,12 @@ public class State : BaseEntity, IState
|
||||
public void Update()
|
||||
{
|
||||
if (GetNextState() is IState transitionState)
|
||||
OnStateTransitionReady?.Invoke(this, transitionState);
|
||||
OnStateTransitionReady?.Invoke(this, new(transitionState));
|
||||
OnStateUpdate?.Invoke(this);
|
||||
}
|
||||
|
||||
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
|
||||
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
|
||||
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
|
||||
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
|
||||
|
||||
public IState? GetNextState()
|
||||
{
|
||||
|
@ -4,13 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
||||
|
||||
public abstract class StateBehaviourBase : Behaviour, IState
|
||||
{
|
||||
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
|
||||
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
|
||||
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
|
||||
|
||||
public Event<INameable, string> OnNameChanged { get; private set; } = new();
|
||||
|
||||
public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
|
||||
public Event<IState> OnStateUpdate { get; init; } = new();
|
||||
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; init; } = new();
|
||||
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; init; } = new();
|
||||
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; init; } = new();
|
||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; init; } = new();
|
||||
|
||||
private string _name = string.Empty;
|
||||
public string Name
|
||||
@ -23,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
|
||||
|
||||
string previousName = _name;
|
||||
_name = value;
|
||||
OnNameChanged?.Invoke(this, previousName);
|
||||
OnNameChanged?.Invoke(this, new(previousName));
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,14 +36,14 @@ public abstract class StateBehaviourBase : Behaviour, IState
|
||||
public void TransitionTo(IState from)
|
||||
{
|
||||
OnTransitionedToState(from);
|
||||
OnStateTransitionedTo?.Invoke(this, from);
|
||||
OnStateTransitionedTo?.Invoke(this, new(from));
|
||||
}
|
||||
|
||||
protected virtual void OnTransitionedFromState(IState to) { }
|
||||
public void TransitionFrom(IState to)
|
||||
{
|
||||
OnTransitionedFromState(to);
|
||||
OnStateTransitionedFrom?.Invoke(this, to);
|
||||
OnStateTransitionedFrom?.Invoke(this, new(to));
|
||||
}
|
||||
|
||||
public abstract IState? GetNextState();
|
||||
|
@ -5,9 +5,17 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
||||
|
||||
public class StateMachine : Behaviour
|
||||
{
|
||||
public event StateChangedEventHandler? OnStateChanged = null;
|
||||
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; init; } = new();
|
||||
|
||||
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler cachedOnStateTransitionReady = null!;
|
||||
|
||||
private IState _state = new State();
|
||||
|
||||
public StateMachine()
|
||||
{
|
||||
cachedOnStateTransitionReady = OnStateTransitionReady;
|
||||
}
|
||||
|
||||
[Serialize]
|
||||
public IState State
|
||||
{
|
||||
@ -18,20 +26,20 @@ public class StateMachine : Behaviour
|
||||
return;
|
||||
|
||||
IState previousState = _state;
|
||||
previousState.OnStateTransitionReady -= OnStateTransitionReady;
|
||||
previousState.OnStateTransitionReady.RemoveListener(cachedOnStateTransitionReady);
|
||||
|
||||
_state = value;
|
||||
previousState.TransitionFrom(value);
|
||||
value.TransitionTo(_state);
|
||||
OnStateChanged?.Invoke(this, previousState, value);
|
||||
OnStateChanged?.Invoke(this, new(value, previousState));
|
||||
|
||||
value.OnStateTransitionReady += OnStateTransitionReady;
|
||||
value.OnStateTransitionReady.AddListener(cachedOnStateTransitionReady);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStateTransitionReady(IState sender, IState toState)
|
||||
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments arguments)
|
||||
{
|
||||
State = toState;
|
||||
State = arguments.ToState;
|
||||
while (State.GetNextState() is IState nextState)
|
||||
State = nextState;
|
||||
}
|
||||
@ -47,5 +55,5 @@ public class StateMachine : Behaviour
|
||||
State.Update();
|
||||
}
|
||||
|
||||
public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
|
||||
public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
|
||||
}
|
||||
|
@ -1,18 +1,19 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public interface IReadOnlyStopwatch
|
||||
{
|
||||
event StopwatchEventHandler? OnStarted;
|
||||
event StopwatchDeltaEventHandler? OnDelta;
|
||||
event StopwatchEventHandler? OnStopped;
|
||||
Event<IReadOnlyStopwatch> OnStarted { get; }
|
||||
Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; }
|
||||
Event<IReadOnlyStopwatch> OnStopped { get; }
|
||||
|
||||
double Time { get; }
|
||||
|
||||
TimerState State { get; }
|
||||
|
||||
event StopwatchEventHandler? OnPaused;
|
||||
event StopwatchEventHandler? OnResumed;
|
||||
Event<IReadOnlyStopwatch> OnPaused { get; }
|
||||
Event<IReadOnlyStopwatch> OnResumed { get; }
|
||||
|
||||
delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
|
||||
delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
|
||||
readonly record struct StopwatchDeltaArguments(double Delta);
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public interface IReadOnlyTicker : IReadOnlyStopwatch
|
||||
{
|
||||
event TickerTickEventHandler? OnTick;
|
||||
Event<IReadOnlyTicker> OnTick { get; }
|
||||
|
||||
int TickCounter { get; }
|
||||
double TickPeriod { get; set; }
|
||||
|
||||
delegate void TickerTickEventHandler(IReadOnlyTicker sender);
|
||||
}
|
||||
|
@ -1,13 +1,15 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public interface IReadOnlyTimer
|
||||
{
|
||||
event TimerEventHandler? OnStarted;
|
||||
event TimerDeltaEventHandler? OnDelta;
|
||||
event TimerEventHandler? OnStopped;
|
||||
Event<IReadOnlyTimer> OnStarted { get; }
|
||||
Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
|
||||
Event<IReadOnlyTimer> OnStopped { get; }
|
||||
|
||||
event TimerEventHandler? OnPaused;
|
||||
event TimerEventHandler? OnResumed;
|
||||
Event<IReadOnlyTimer> OnPaused { get; }
|
||||
Event<IReadOnlyTimer> OnResumed { get; }
|
||||
|
||||
double StartTime { get; }
|
||||
double Remaining { get; }
|
||||
@ -16,7 +18,6 @@ public interface IReadOnlyTimer
|
||||
|
||||
TimerState State { get; }
|
||||
|
||||
delegate void TimerEventHandler(IReadOnlyTimer sender);
|
||||
delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
|
||||
readonly record struct TimerDeltaArguments(double delta);
|
||||
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public interface ITicker : IStopwatch
|
||||
{
|
||||
event TickerTickEventHandler? OnTick;
|
||||
Event<ITicker> OnTick { get; }
|
||||
|
||||
int TickCounter { get; }
|
||||
double Period { get; set; }
|
||||
|
||||
delegate void TickerTickEventHandler(ITicker sender);
|
||||
}
|
||||
|
@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
{
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
|
||||
public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
|
||||
public Event<IReadOnlyStopwatch> OnStarted { get; init; } = new();
|
||||
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; init; } = new();
|
||||
public Event<IReadOnlyStopwatch> OnStopped { get; init; } = new();
|
||||
public Event<IReadOnlyStopwatch> OnPaused { get; init; } = new();
|
||||
public Event<IReadOnlyStopwatch> OnResumed { get; init; } = new();
|
||||
|
||||
public double Time { get; protected set; } = 0f;
|
||||
public TimerState State { get; protected set; } = TimerState.Idle;
|
||||
@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Time += delta;
|
||||
OnDelta?.Invoke(this, delta);
|
||||
OnDelta?.Invoke(this, new(delta));
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
|
@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public class TickerBehaviour : StopwatchBehaviour, ITicker
|
||||
{
|
||||
public event ITicker.TickerTickEventHandler? OnTick = null;
|
||||
public Event<ITicker> OnTick { get; init; } = new();
|
||||
|
||||
public double Period { get; set; } = 1f;
|
||||
public int TickCounter { get; private set; } = 0;
|
||||
|
@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public class TimerBehaviour : Behaviour, ITimer
|
||||
{
|
||||
public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
|
||||
public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
|
||||
public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
|
||||
public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
|
||||
public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
|
||||
public Event<IReadOnlyTimer> OnStarted { get; init; } = new();
|
||||
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; init; } = new();
|
||||
public Event<IReadOnlyTimer> OnStopped { get; init; } = new();
|
||||
public Event<IReadOnlyTimer> OnPaused { get; init; } = new();
|
||||
public Event<IReadOnlyTimer> OnResumed { get; init; } = new();
|
||||
|
||||
public TimerState State { get; protected set; } = TimerState.Idle;
|
||||
public double StartTime { get; protected set; } = 0f;
|
||||
@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Remaining -= delta;
|
||||
OnDelta?.Invoke(this, delta);
|
||||
OnDelta?.Invoke(this, new(delta));
|
||||
|
||||
if (Remaining <= .0f)
|
||||
Stop();
|
||||
|
@ -1,16 +1,18 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Tween;
|
||||
|
||||
public interface ITween
|
||||
{
|
||||
event TweenEventHandler? OnStarted;
|
||||
event TweenEventHandler? OnPaused;
|
||||
event TweenEventHandler? OnResumed;
|
||||
event TweenEventHandler? OnCancelled;
|
||||
event TweenEventHandler? OnCompleted;
|
||||
event TweenEventHandler? OnEnded;
|
||||
Event<ITween> OnStarted { get; }
|
||||
Event<ITween> OnPaused { get; }
|
||||
Event<ITween> OnResumed { get; }
|
||||
Event<ITween> OnCancelled { get; }
|
||||
Event<ITween> OnCompleted { get; }
|
||||
Event<ITween> OnEnded { get; }
|
||||
|
||||
event TweenEventHandler? OnUpdated;
|
||||
event TweenDeltaEventHandler? OnDeltaUpdated;
|
||||
Event<ITween> OnUpdated { get; }
|
||||
Event<ITween, TweenDeltaArguments> OnDeltaUpdated { get; }
|
||||
|
||||
TweenState State { get; set; }
|
||||
|
||||
@ -19,7 +21,6 @@ public interface ITween
|
||||
float Progress { get; }
|
||||
float Value { get; }
|
||||
|
||||
delegate void TweenEventHandler(ITween sender);
|
||||
delegate void TweenDeltaEventHandler(ITween sender, float delta);
|
||||
readonly record struct TweenDeltaArguments(float Delta);
|
||||
}
|
||||
|
||||
|
@ -4,14 +4,14 @@ namespace Syntriax.Engine.Systems.Tween;
|
||||
|
||||
internal class Tween : ITween
|
||||
{
|
||||
public event ITween.TweenEventHandler? OnStarted = null;
|
||||
public event ITween.TweenEventHandler? OnPaused = null;
|
||||
public event ITween.TweenEventHandler? OnResumed = null;
|
||||
public event ITween.TweenEventHandler? OnCancelled = null;
|
||||
public event ITween.TweenEventHandler? OnCompleted = null;
|
||||
public event ITween.TweenEventHandler? OnEnded = null;
|
||||
public event ITween.TweenEventHandler? OnUpdated = null;
|
||||
public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
|
||||
public Event<ITween> OnStarted { get; init; } = new();
|
||||
public Event<ITween> OnPaused { get; init; } = new();
|
||||
public Event<ITween> OnResumed { get; init; } = new();
|
||||
public Event<ITween> OnCancelled { get; init; } = new();
|
||||
public Event<ITween> OnCompleted { get; init; } = new();
|
||||
public Event<ITween> OnEnded { get; init; } = new();
|
||||
public Event<ITween> OnUpdated { get; init; } = new();
|
||||
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; init; } = new();
|
||||
|
||||
private TweenState _state = TweenState.Idle;
|
||||
public TweenState State
|
||||
@ -60,7 +60,7 @@ internal class Tween : ITween
|
||||
Progress = Counter / Duration;
|
||||
OnUpdated?.Invoke(this);
|
||||
|
||||
OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
|
||||
OnDeltaUpdated?.Invoke(this, new(Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress)));
|
||||
|
||||
if (_counter >= Duration)
|
||||
State = TweenState.Completed;
|
||||
|
@ -1,7 +1,5 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Tween;
|
||||
|
||||
public static class TweenExtensions
|
||||
@ -11,14 +9,14 @@ public static class TweenExtensions
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
int counter = count;
|
||||
|
||||
tweenConcrete.OnCompleted += _ =>
|
||||
tweenConcrete.OnCompleted.AddListener(_ =>
|
||||
{
|
||||
if (counter-- <= 0)
|
||||
return;
|
||||
|
||||
tweenConcrete.Reset();
|
||||
tweenConcrete.State = TweenState.Playing;
|
||||
};
|
||||
});
|
||||
|
||||
return tween;
|
||||
}
|
||||
@ -26,11 +24,11 @@ public static class TweenExtensions
|
||||
public static ITween LoopInfinitely(this ITween tween)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnCompleted += _ =>
|
||||
tweenConcrete.OnCompleted.AddListener(_ =>
|
||||
{
|
||||
tweenConcrete.Reset();
|
||||
tweenConcrete.State = TweenState.Playing;
|
||||
};
|
||||
});
|
||||
|
||||
return tween;
|
||||
}
|
||||
@ -46,56 +44,56 @@ public static class TweenExtensions
|
||||
public static ITween OnStart(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnStarted += _ => callback.Invoke();
|
||||
tweenConcrete.OnStarted.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnPause(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnPaused += _ => callback.Invoke();
|
||||
tweenConcrete.OnPaused.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnResume(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnResumed += _ => callback.Invoke();
|
||||
tweenConcrete.OnResumed.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnCancel(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnCancelled += _ => callback.Invoke();
|
||||
tweenConcrete.OnCancelled.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnComplete(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnCompleted += _ => callback.Invoke();
|
||||
tweenConcrete.OnCompleted.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnEnd(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnEnded += _ => callback.Invoke();
|
||||
tweenConcrete.OnEnded.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnUpdate(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnUpdated += _ => callback.Invoke();
|
||||
tweenConcrete.OnUpdated.AddListener(_ => callback.Invoke());
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
|
||||
tweenConcrete.OnDeltaUpdated.AddListener((_, arguments) => callback.Invoke(arguments.Delta));
|
||||
return tween;
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ public class TweenManager : UniverseObject, ITweenManager
|
||||
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
|
||||
{
|
||||
Tween tween = new(duration);
|
||||
tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
|
||||
tween.OnUpdated.AddListener(tween => setCallback?.Invoke(tween.Value));
|
||||
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
|
||||
return tween;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user