93 lines
4.8 KiB
C#
93 lines
4.8 KiB
C#
using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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{
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; init; } = new();
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; init; } = new();
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public Event<ICollider2D, ICollider2D> OnTriggered { get; init; } = new();
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
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private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
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private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
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private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
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protected bool NeedsRecalculation { get; set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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protected Collider2DBehaviourBase()
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{
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cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
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cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
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cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
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cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
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cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
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cachedUpdateRigidBody2D = UpdateRigidBody2D;
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}
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public IRigidBody2D? RigidBody2D => _rigidBody2D;
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public bool IsTrigger { get; set; } = false;
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public void Recalculate()
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{
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if (!NeedsRecalculation)
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return;
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CalculateCollider();
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NeedsRecalculation = false;
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}
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public abstract void CalculateCollider();
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protected override void OnInitialize()
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
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Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
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Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
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UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
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}
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private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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}
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private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
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{
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if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
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_rigidBody2D = rigidBody;
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}
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private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
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{
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if (arguments.BehaviourRemoved is IRigidBody2D)
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_rigidBody2D = null;
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}
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private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
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protected override void OnFinalize()
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{
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BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
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Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
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Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
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}
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public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
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public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
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public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
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}
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