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Abstract
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feat: GameObjects are now Connected to a Single IGameManager
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2024-01-30 13:17:02 +03:00 |
Exceptions
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Extensions
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feat: Vector2D.Perpendicular
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2024-01-26 14:37:48 +03:00 |
Factory
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Static/Internal
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
.gitignore
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Behaviour.cs
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feat(core): IBehavior.IsActive
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2024-01-28 14:56:50 +03:00 |
BehaviourController.cs
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fix: DebuggerDisplay Wrongly Typed Parameters
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2024-01-27 21:05:56 +03:00 |
BehaviourOverride.cs
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feat(core): IBehavior.IsActive
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2024-01-28 14:56:50 +03:00 |
Engine.Core.csproj
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
EngineTime.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
GameManager.cs
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feat: GameObjects are now Connected to a Single IGameManager
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2024-01-30 13:17:02 +03:00 |
GameObject.cs
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feat: GameObjects are now Connected to a Single IGameManager
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2024-01-30 13:17:02 +03:00 |
Math.cs
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feat: Math's Abs, Clamp, Max, Min & Sqr Methods Converted to Generics
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2024-01-30 10:38:36 +03:00 |
StateEnable.cs
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fix: UnAssign Problems
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2023-11-24 17:20:43 +03:00 |
Time.cs
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style: Renamed GameTime to EngineTime
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2024-01-23 09:20:43 +03:00 |
Transform.cs
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refactor: DebuggerDisplays For Basic Types
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2024-01-27 00:51:34 +03:00 |
Vector2D.cs
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fix: Vector2D Normal Debugger Display
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2024-01-29 17:41:53 +03:00 |