Syntriax
b14d10db0c
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
10 lines
312 B
C#
10 lines
312 B
C#
using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public readonly struct PhysicsMaterial2D(float Friction, float Restitution) : IPhysicsMaterial2D
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{
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public readonly float Friction { get; init; } = Friction;
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public readonly float Restitution { get; init; } = Restitution;
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}
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