Syntriax.Engine/Engine.Physics2D
Syntriax 4facfdb6cf fix: Physics Engine Stepping Inactive Rigid Bodies Fixed 2024-01-31 09:59:42 +03:00
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Abstract BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D 2024-01-31 09:59:11 +03:00
Primitives fix: ShapeExtensions.CreateCopy not having this Keyword 2024-01-27 21:21:35 +03:00
Collider2DBehaviourBase.cs feat: ICollider.OnTriggered 2024-01-27 20:31:51 +03:00
Collider2DCircleBehaviour.cs fix: Shape & Circle Colliders Parametered Constructs Null Transform Error 2024-01-27 21:15:17 +03:00
Collider2DShapeBehaviour.cs fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box 2024-01-27 21:50:55 +03:00
CollisionDetectionInformation.cs refactor: DebuggerDisplays For Basic Types 2024-01-27 00:51:34 +03:00
CollisionDetector2D.cs refactor: Renamed ICollisionDetector to ICollisionDetector2D 2024-01-27 19:58:55 +03:00
CollisionResolver2D.cs refactor: Basic Collision Resolver 2024-01-27 20:08:16 +03:00
Engine.Physics2D.csproj feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
Physics2D.cs BREAKING CHANGE: New ICollider 2024-01-24 17:35:14 +03:00
PhysicsEngine2D.cs fix: Physics Engine Stepping Inactive Rigid Bodies Fixed 2024-01-31 09:59:42 +03:00
PhysicsMaterial2D.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
PhysicsMaterial2DDefault.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
RigidBody2D.cs feat: Rigidbody Mass Restriction 2024-01-27 14:58:50 +03:00