Syntriax.Engine/Engine.Core
Syntriax 4856800f5f feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
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Abstract feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
Exceptions chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Extensions refactor: IHierarchy Integration with Overall Code Base 2024-10-26 13:46:04 +03:00
Factory revert: refactor: ITransformWithGameObject 2024-02-07 11:45:14 +03:00
Static/Internal BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
.gitignore chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Behaviour.cs feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
BehaviourBase.cs BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
BehaviourCollector.cs fix: Behaviour Collector Not Recognizing Registered GameObjects After Initial Setup 2024-10-22 21:46:26 +03:00
BehaviourController.cs BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
CoroutineManager.cs feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
CoroutineYield.cs feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
Engine.Core.csproj BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
EngineTime.cs fix: EngineTime DeltaTimeFrame 2024-09-26 22:59:25 +03:00
GameManager.cs feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
GameObject.cs feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
HierarchyObjectBase.cs feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
Math.cs fix: Math Method Mistakenly Declared as an Extension 2024-11-02 13:53:58 +03:00
MathExtensions.cs feat: Engine.Core.MathExtensions 2024-10-20 15:12:20 +03:00
StateEnable.cs BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
Time.cs feat: EngineTime.DeltaTimeFrame 2024-02-01 18:43:33 +03:00
Transform.cs fix: Transform Local Fields Being Miscalculated 2024-11-02 13:47:08 +03:00
Vector2D.cs fix: Renamed Vector2D.Subdivide to Divide 2024-02-01 14:42:45 +03:00