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Abstract
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
Exceptions
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Extensions
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refactor: IHierarchy Integration with Overall Code Base
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2024-10-26 13:46:04 +03:00 |
Factory
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revert: refactor: ITransformWithGameObject
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2024-02-07 11:45:14 +03:00 |
Static/Internal
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
.gitignore
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Behaviour.cs
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
BehaviourBase.cs
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BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
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2024-10-22 20:57:12 +03:00 |
BehaviourCollector.cs
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fix: Behaviour Collector Not Recognizing Registered GameObjects After Initial Setup
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2024-10-22 21:46:26 +03:00 |
BehaviourController.cs
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BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
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2024-10-22 20:57:12 +03:00 |
CoroutineManager.cs
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feat: ICoroutineYield for Delaying Coroutines
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2024-11-02 22:27:04 +03:00 |
CoroutineYield.cs
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feat: ICoroutineYield for Delaying Coroutines
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2024-11-02 22:27:04 +03:00 |
Engine.Core.csproj
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
EngineTime.cs
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fix: EngineTime DeltaTimeFrame
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2024-09-26 22:59:25 +03:00 |
GameManager.cs
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
GameObject.cs
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
HierarchyObjectBase.cs
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
Math.cs
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fix: Math Method Mistakenly Declared as an Extension
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2024-11-02 13:53:58 +03:00 |
MathExtensions.cs
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feat: Engine.Core.MathExtensions
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2024-10-20 15:12:20 +03:00 |
StateEnable.cs
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BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
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2024-10-22 20:57:12 +03:00 |
Time.cs
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feat: EngineTime.DeltaTimeFrame
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2024-02-01 18:43:33 +03:00 |
Transform.cs
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fix: Transform Local Fields Being Miscalculated
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2024-11-02 13:47:08 +03:00 |
Vector2D.cs
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fix: Renamed Vector2D.Subdivide to Divide
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2024-02-01 14:42:45 +03:00 |