Abstract
|
docs(core): Abstract
|
2024-02-01 11:15:49 +03:00 |
Exceptions
|
chore: Added Initial Engine Code
|
2023-11-23 23:54:19 +03:00 |
Factory
|
chore: Added Initial Engine Code
|
2023-11-23 23:54:19 +03:00 |
.gitignore
|
chore: Added Initial Engine Code
|
2023-11-23 23:54:19 +03:00 |
Behaviour.cs
|
feat(core): IBehavior.IsActive
|
2024-01-28 14:56:50 +03:00 |
BehaviourCacher.cs
|
feat: BehaviourCacher<T>
|
2024-01-31 09:57:54 +03:00 |
BehaviourOverride.cs
|
feat(core): IBehavior.IsActive
|
2024-01-28 14:56:50 +03:00 |
EngineTime.cs
|
perf: Drastically Improved Memory Usage
|
2024-01-27 00:35:12 +03:00 |
GameManager.cs
|
fix: IGameManager Action Types
|
2024-01-31 09:27:24 +03:00 |
Math.cs
|
docs(core): Math
|
2024-02-01 15:31:47 +03:00 |
StateEnable.cs
|
fix: UnAssign Problems
|
2023-11-24 17:20:43 +03:00 |
Time.cs
|
style: Renamed GameTime to EngineTime
|
2024-01-23 09:20:43 +03:00 |
Transform.cs
|
refactor: DebuggerDisplays For Basic Types
|
2024-01-27 00:51:34 +03:00 |
Vector2D.cs
|
fix: Renamed Vector2D.Subdivide to Divide
|
2024-02-01 14:42:45 +03:00 |