32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
namespace Syntriax.Engine.Physics2D.Abstract;
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/// <summary>
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/// Represents a 2D physics engine.
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/// </summary>
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public interface IPhysicsEngine2D
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{
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/// <summary>
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/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
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/// </summary>
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event OnPhysicsIterationEventHandler? OnPhysicsIteration;
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/// <summary>
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/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
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/// </summary>
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event OnPhysicsStepEventHandler? OnPhysicsStep;
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/// <summary>
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/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
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/// </summary>
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int IterationPerStep { get; set; }
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/// <summary>
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/// Advances the physics simulation by the specified time.
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/// </summary>
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/// <param name="deltaTime">The time step.</param>
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void Step(float deltaTime);
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delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
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delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
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}
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