Syntriax.Engine/Engine.Physics2D
Syntriax e725a4e89c refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
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Abstract refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
Primitives fix: Circle Transformation Miscalculation 2024-11-02 09:38:01 +03:00
Collider2DBehaviourBase.cs refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
Collider2DCircleBehaviour.cs fix: Shape & Circle Colliders Parametered Constructs Null Transform Error 2024-01-27 21:15:17 +03:00
Collider2DShapeBehaviour.cs fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box 2024-01-27 21:50:55 +03:00
CollisionDetectionInformation.cs Refactor: CollisionDetectionInformation Names 2024-11-03 20:25:28 +03:00
CollisionDetector2D.cs Refactor: CollisionDetectionInformation Names 2024-11-03 20:25:28 +03:00
CollisionResolver2D.cs Refactor: CollisionDetectionInformation Names 2024-11-03 20:25:28 +03:00
Engine.Physics2D.csproj feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
Physics2D.cs feat: Shape to Vector2D Overlap 2024-02-06 10:56:54 +03:00
PhysicsCoroutineManager.cs feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
PhysicsEngine2D.cs refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
PhysicsEngine2DCollector.cs refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
PhysicsMaterial2D.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
PhysicsMaterial2DDefault.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
RigidBody2D.cs refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00