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Abstract
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refactor: Renamed Delegate Declarations as EventHandler
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2024-11-23 23:14:44 +03:00 |
Primitives
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fix: Circle Transformation Miscalculation
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2024-11-02 09:38:01 +03:00 |
Collider2DBehaviourBase.cs
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refactor: Renamed Delegate Declarations as EventHandler
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2024-11-23 23:14:44 +03:00 |
Collider2DCircleBehaviour.cs
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fix: Shape & Circle Colliders Parametered Constructs Null Transform Error
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2024-01-27 21:15:17 +03:00 |
Collider2DShapeBehaviour.cs
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fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box
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2024-01-27 21:50:55 +03:00 |
CollisionDetectionInformation.cs
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Refactor: CollisionDetectionInformation Names
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2024-11-03 20:25:28 +03:00 |
CollisionDetector2D.cs
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Refactor: CollisionDetectionInformation Names
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2024-11-03 20:25:28 +03:00 |
CollisionResolver2D.cs
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Refactor: CollisionDetectionInformation Names
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2024-11-03 20:25:28 +03:00 |
Engine.Physics2D.csproj
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feat: Initial Physics Code From Previous Repo
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2024-01-23 15:40:04 +03:00 |
Physics2D.cs
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feat: Shape to Vector2D Overlap
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2024-02-06 10:56:54 +03:00 |
PhysicsCoroutineManager.cs
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feat: ICoroutineYield for Delaying Coroutines
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2024-11-02 22:27:04 +03:00 |
PhysicsEngine2D.cs
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refactor: Renamed Delegate Declarations as EventHandler
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2024-11-23 23:14:44 +03:00 |
PhysicsEngine2DCollector.cs
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refactor: Renamed Delegate Declarations as EventHandler
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2024-11-23 23:14:44 +03:00 |
PhysicsMaterial2D.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
PhysicsMaterial2DDefault.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
RigidBody2D.cs
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refactor: Renamed Delegate Declarations as EventHandler
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2024-11-23 23:14:44 +03:00 |