128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
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{
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public event IAssignable.UnassignEventHandler? OnUnassigned = null;
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public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
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public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
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public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
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private readonly List<T> monitoringBehaviours = new(32);
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protected readonly List<T> activeBehaviours = new(32);
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protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
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public IReadOnlyList<T> Behaviours => activeBehaviours;
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public IUniverse Universe { get; private set; } = null!;
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public T this[Index index] => activeBehaviours[index];
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public ActiveBehaviourCollector() { }
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public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
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{
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universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
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foreach (IBehaviour item in universeObject.BehaviourController)
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OnBehaviourAdded(universeObject.BehaviourController, item);
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}
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
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{
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universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
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foreach (IBehaviour item in universeObject.BehaviourController)
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OnBehaviourRemoved(universeObject.BehaviourController, item);
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}
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is not T tBehaviour)
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return;
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monitoringBehaviours.Add(tBehaviour);
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monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
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tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
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OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
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}
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private void OnBehaviourStateChanged(IActive sender, bool previousState)
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{
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T behaviour = monitoringActiveToBehaviour[sender];
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if (sender.IsActive)
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{
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activeBehaviours.Add(behaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.InvokeSafe(this, behaviour);
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}
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else if (activeBehaviours.Remove(behaviour))
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{
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OnBehaviourRemove(behaviour);
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OnRemoved?.InvokeSafe(this, behaviour);
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}
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}
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is not T tBehaviour)
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return;
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if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
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return;
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tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
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if (activeBehaviours.Remove(tBehaviour))
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{
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OnBehaviourRemove(tBehaviour);
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OnRemoved?.InvokeSafe(this, tBehaviour);
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}
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}
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public bool Assign(IUniverse universe)
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{
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if (Universe is not null)
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return false;
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, universeObject);
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universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
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universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
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Universe = universe;
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OnUniverseAssigned?.InvokeSafe(this);
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return true;
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}
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public bool Unassign()
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{
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if (Universe is null)
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return false;
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, universeObject);
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Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
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Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
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Universe = null!;
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OnUnassigned?.InvokeSafe(this);
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return true;
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}
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public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
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}
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