Syntriax.Engine/Engine.Core/UniverseObject.cs

171 lines
5.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject
{
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null;
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
private string _name = nameof(UniverseObject);
private IUniverse _universe = null!;
private IBehaviourController _behaviourController = null!;
private bool _isActive = false;
private readonly List<IUniverseObject> _children = [];
public IUniverseObject? Parent { get; private set; } = null;
public IReadOnlyList<IUniverseObject> Children => _children;
public IBehaviourController BehaviourController => _behaviourController;
public IUniverse Universe => _universe;
public bool IsInUniverse => _universe is not null;
public bool IsActive => _isActive;
public string Name
{
get => _name;
set
{
if (value == _name) return;
string previousName = _name;
_name = value;
OnNameChanged?.InvokeSafe(this, previousName);
}
}
protected virtual void OnEnteringUniverse(IUniverse universe) { }
bool IUniverseObject.EnterUniverse(IUniverse universe)
{
if (IsInUniverse)
return false;
_universe = universe;
UpdateActive();
OnEnteringUniverse(universe);
OnEnteredUniverse?.InvokeSafe(this, universe);
return true;
}
protected virtual void OnExitingUniverse(IUniverse universe) { }
bool IUniverseObject.ExitUniverse()
{
if (!IsInUniverse || _universe is not IUniverse universe)
return false;
OnExitingUniverse(universe);
_universe = null!;
OnExitedUniverse?.InvokeSafe(this, universe);
return true;
}
public void SetParent(IUniverseObject? parent)
{
if (parent == this)
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
if (Parent == parent)
return;
IUniverseObject? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged -= OnParentActiveChanged;
}
Parent = parent;
if (parent is not null)
{
if (parent.IsInUniverse && !IsInUniverse)
parent.Universe.Register(this);
parent.AddChild(this);
parent.OnActiveChanged += OnParentActiveChanged;
}
UpdateActive();
OnParentChanged?.InvokeSafe(this, previousParent, parent);
}
public void AddChild(IUniverseObject parent)
{
if (_children.Contains(parent))
return;
_children.Add(parent);
parent.SetParent(this);
OnChildrenAdded?.InvokeSafe(this, parent);
}
public void RemoveChild(IUniverseObject child)
{
if (!_children.Remove(child))
return;
child.SetParent(null);
OnChildrenRemoved?.InvokeSafe(this, child);
}
protected virtual void OnAssign(IBehaviourController behaviourController) { }
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
return false;
_behaviourController = behaviourController;
OnAssign(behaviourController);
OnBehaviourControllerAssigned?.InvokeSafe(this);
return true;
}
protected override void OnAssign(IStateEnable stateEnable)
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
}
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
private void UpdateActive()
{
bool previousActive = IsActive;
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
if (previousActive != IsActive)
OnActiveChanged?.InvokeSafe(this, previousActive);
}
protected override void UnassignInternal()
{
base.UnassignInternal();
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
}
protected override void InitializeInternal()
{
base.InitializeInternal();
_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
}
public UniverseObject()
{
_name = GetType().Name;
}
public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
}