72f86478f2791e410863727fbd7c67c28f0d1fe5
It used to only route or broadcast, now the same packet can be both routed to it's own behaviour AND at the same time the broadcast listeners can get alerted of the same package such as universe-wide managers
Work In Progress
This is a Universe(Game) engine written in C# .NET Core.
This engine is experimental and still in development so there WILL be breaking changes, but the implemented features include:
- Modular Systems
- Timers
- Coroutines
- Tweening
- State Machines
- 2D Physics Engine(Not Fully Completed, but usable)
- Rigid Body Simulations
- Collision Detection (Convex Shape & Circle)
- Collision Resolution (Not Fully Completed)
- Serialization
- YAML
- JSON (Not added yet)
- Behaviour System
- Hierarchy System
- General Math
- Primitive Types
- AABB
- Circle
- Line2D
- Line2DEquation
- Projection1D
- Quaternion
- Shape2D
- Triangle
- Vector2D
- Vector3D
- And more to come!
A detailed README file will be written in the future. If you want to check out how to use this, please checkout this example Pong game made using this engine on top of MonoGame from the link bellow.
Description
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C#
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