75 lines
3.2 KiB
C#
75 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Engine.Serialization.DTOs;
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using YamlDotNet.Core;
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using YamlDotNet.Core.Events;
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using YamlDotNet.Serialization;
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namespace Engine.Serialization;
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internal class GameObjectYamlConverter : IYamlTypeConverter
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{
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public bool Accepts(Type type) => type == typeof(GameObjectDTO);
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public object ReadYaml(IParser parser, Type type)
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{
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if (parser.Current is not MappingStart)
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throw new InvalidOperationException("Expected MappingStart");
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parser.MoveNext();
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var gameObject = new GameObjectDTO();
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while (parser.Current != null && parser.Current is not MappingEnd)
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{
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var propertyName = ((Scalar)parser.Current).Value;
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parser.MoveNext();
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switch (propertyName)
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{
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case nameof(GameObjectDTO.Id):
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gameObject.Id = ((Scalar)parser.Current).Value;
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break;
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case nameof(GameObjectDTO.Name):
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gameObject.Name = ((Scalar)parser.Current).Value;
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break;
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case nameof(GameObjectDTO.Transform):
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gameObject.Transform = (TransformDTO)(new TransformYamlConverter().ReadYaml(parser, typeof(TransformDTO)) ?? new Exception());
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break;
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// case nameof(GameObjectDTO.Behaviours):
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// gameObject.Rotation = (List<BehaviourDTO>)(new BehaviourYamlConverter().ReadYaml(parser, typeof(BehaviourDTO)) ?? new Exception());
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// break;
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case nameof(GameObjectDTO.StateEnable):
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gameObject.StateEnable = (StateEnableDTO)(new StateEnableYamlConverter().ReadYaml(parser, typeof(StateEnableDTO)) ?? new Exception());
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break;
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}
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parser.MoveNext();
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}
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return gameObject;
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}
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public void WriteYaml(IEmitter emitter, object? value, Type type)
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{
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var gameObject = (GameObjectDTO)(value ?? throw new Exception());
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TransformYamlConverter transformYamlConverter = new();
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StateEnableYamlConverter stateEnableYamlConverter = new();
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BehaviourControllerYamlConverter behaviourControllerYamlConverter = new();
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emitter.Emit(new MappingStart());
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emitter.Emit(new Scalar(nameof(GameObjectDTO.Id)));
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emitter.Emit(new Scalar(gameObject.Id.ToString()));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.ClassType)));
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emitter.Emit(new Scalar(gameObject.ClassType));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.Name)));
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emitter.Emit(new Scalar(gameObject.Name.ToString()));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.Transform)));
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transformYamlConverter.WriteYaml(emitter, gameObject.Transform, typeof(TransformDTO));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.StateEnable)));
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stateEnableYamlConverter.WriteYaml(emitter, gameObject.StateEnable, typeof(StateEnableDTO));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.BehaviourController)));
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behaviourControllerYamlConverter.WriteYaml(emitter, gameObject.BehaviourController, typeof(BehaviourControllerDTO));
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emitter.Emit(new MappingEnd());
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}
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}
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