Syntriax.Engine/Engine.Physics2D/ICollisionDetector.cs
Syntriax b14d10db0c perf: Drastically Improved Memory Usage
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
2024-01-27 00:35:12 +03:00

9 lines
270 B
C#

using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public interface ICollisionDetector
{
bool TryDetect<T1, T2>(T1 left, T2 right, out CollisionDetectionInformation collisionInformation) where T1 : ICollider2D where T2 : ICollider2D;
}