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Abstract
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feat: IPhysicsEngine2D Events
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2024-10-25 23:10:32 +03:00 |
Primitives
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fix: Circle Transformation Miscalculation
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2024-11-02 09:38:01 +03:00 |
Collider2DBehaviourBase.cs
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refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
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2024-09-30 12:18:51 +03:00 |
Collider2DCircleBehaviour.cs
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fix: Shape & Circle Colliders Parametered Constructs Null Transform Error
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2024-01-27 21:15:17 +03:00 |
Collider2DShapeBehaviour.cs
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fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box
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2024-01-27 21:50:55 +03:00 |
CollisionDetectionInformation.cs
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refactor: DebuggerDisplays For Basic Types
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2024-01-27 00:51:34 +03:00 |
CollisionDetector2D.cs
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refactor: Renamed ICollisionDetector to ICollisionDetector2D
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2024-01-27 19:58:55 +03:00 |
CollisionResolver2D.cs
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Engine.Physics2D.csproj
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feat: Initial Physics Code From Previous Repo
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2024-01-23 15:40:04 +03:00 |
Physics2D.cs
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feat: Shape to Vector2D Overlap
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2024-02-06 10:56:54 +03:00 |
PhysicsCoroutineManager.cs
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feat: Physics Coroutine Manager
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2024-10-29 23:14:08 +03:00 |
PhysicsEngine2D.cs
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fix: Physics Engine Not Resolving Static Objects Correctly
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2024-11-02 09:39:53 +03:00 |
PhysicsEngine2DCollector.cs
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fix: Physics Engine Not Resolving Static Objects Correctly
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2024-11-02 09:39:53 +03:00 |
PhysicsMaterial2D.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
PhysicsMaterial2DDefault.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
RigidBody2D.cs
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refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
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2024-09-30 12:18:51 +03:00 |