Syntriax.Engine/Engine.Core
Syntriax b14d10db0c perf: Drastically Improved Memory Usage
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
2024-01-27 00:35:12 +03:00
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Abstract BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
Exceptions chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Extensions feat: Vector2D.Perpendicular 2024-01-26 14:37:48 +03:00
Factory chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Static/Internal BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
.gitignore chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Behaviour.cs fix: UnAssign Problems 2023-11-24 17:20:43 +03:00
BehaviourController.cs perf: BehaviourController.GetBehaviours now uses Linq.Enumerable.Empty if None Found 2024-01-24 14:41:10 +03:00
BehaviourOverride.cs BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
Engine.Core.csproj BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
EngineTime.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
GameManager.cs feat: GameObject Register Actions Added 2024-01-23 09:47:13 +03:00
GameObject.cs BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
Math.cs feat: Math.Sqr 2024-01-25 21:52:03 +03:00
StateEnable.cs fix: UnAssign Problems 2023-11-24 17:20:43 +03:00
Time.cs style: Renamed GameTime to EngineTime 2024-01-23 09:20:43 +03:00
Transform.cs BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
Vector2D.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00