2025-05-30 18:37:35 +03:00

19 lines
673 B
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Input;
public interface IButtonInputs<T> : IHasStateEnable
{
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
void RegisterOnPress(T button, ButtonCallbackArguments callback);
void UnregisterOnPress(T button, ButtonCallbackArguments callback);
void RegisterOnRelease(T button, ButtonCallbackArguments callback);
void UnregisterOnRelease(T button, ButtonCallbackArguments callback);
bool IsPressed(T button);
readonly record struct ButtonCallbackArguments(T Button);
}