Syntriax.Engine/Engine.Systems/Time/StopwatchBehaviour.cs
2025-05-30 18:37:35 +03:00

99 lines
2.3 KiB
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public class StopwatchBehaviour : Behaviour, IStopwatch
{
public Event<IReadOnlyStopwatch> OnStarted { get; init; } = new();
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; init; } = new();
public Event<IReadOnlyStopwatch> OnStopped { get; init; } = new();
public Event<IReadOnlyStopwatch> OnPaused { get; init; } = new();
public Event<IReadOnlyStopwatch> OnResumed { get; init; } = new();
public double Time { get; protected set; } = 0f;
public TimerState State { get; protected set; } = TimerState.Idle;
private bool shouldBeTicking = false;
private bool hasStartedTickingBefore = false;
public virtual void Start()
{
Time = 0f;
shouldBeTicking = true;
hasStartedTickingBefore = false;
if (IsActive)
StartStopwatch();
}
public virtual void Stop()
{
if (!shouldBeTicking)
return;
shouldBeTicking = false;
State = TimerState.Stopped;
OnStopped?.Invoke(this);
}
protected override void OnUpdate()
{
if (State is not TimerState.Ticking)
return;
double delta = Universe.Time.DeltaSpan.TotalSeconds;
Time += delta;
OnDelta?.Invoke(this, new(delta));
}
protected override void OnEnteredUniverse(IUniverse universe)
{
if (!shouldBeTicking || State is TimerState.Ticking)
return;
if (hasStartedTickingBefore)
Resume();
else
StartStopwatch();
}
protected override void OnExitedUniverse(IUniverse universe)
{
if (!shouldBeTicking || State is not TimerState.Ticking)
return;
Pause();
}
public virtual void Pause()
{
State = TimerState.Paused;
OnPaused?.Invoke(this);
}
public virtual void Resume()
{
State = TimerState.Ticking;
OnResumed?.Invoke(this);
}
private void StartStopwatch()
{
hasStartedTickingBefore = true;
State = TimerState.Ticking;
OnStarted?.Invoke(this);
}
protected override void OnFinalize()
{
Time = 0f;
State = TimerState.Idle;
shouldBeTicking = false;
hasStartedTickingBefore = false;
}
}