Syntriax.Engine/Engine.Physics2D/Primitives/Projection.cs

46 lines
1.4 KiB
C#

namespace Syntriax.Engine.Physics2D.Primitives;
public record Projection(float Min, float Max)
{
public static bool Overlaps(Projection left, Projection right) => Overlaps(left, right, out var _);
public static bool Overlaps(Projection left, Projection right, out float depth)
{
// TODO Try to improve this
bool rightMinInLeft = right.Min > left.Min && right.Min < left.Max;
if (rightMinInLeft)
{
depth = left.Max - right.Min;
return true;
}
bool rightMaxInLeft = right.Max < left.Max && right.Max > left.Min;
if (rightMaxInLeft)
{
depth = left.Min - right.Max;
return true;
}
bool leftMinInRight = left.Min > right.Min && left.Min < right.Max;
if (leftMinInRight)
{
depth = right.Max - left.Min;
return true;
}
bool leftMaxInRight = left.Max < right.Max && left.Max > right.Min;
if (leftMaxInRight)
{
depth = right.Min - left.Max;
return true;
}
depth = 0f;
return false;
}
}
public static class ProjectionExtensions
{
public static bool Overlaps(this Projection left, Projection right) => Projection.Overlaps(left, right);
public static bool Overlaps(this Projection left, Projection right, out float depth) => Projection.Overlaps(left, right, out depth);
}