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Abstract
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style: IterationCount to IterationPerStep
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2024-02-01 11:33:23 +03:00 |
Primitives
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docs(physics2d): Primitives
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2024-02-01 11:25:30 +03:00 |
Collider2DBehaviourBase.cs
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feat: ICollider.OnTriggered
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2024-01-27 20:31:51 +03:00 |
Collider2DCircleBehaviour.cs
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fix: Shape & Circle Colliders Parametered Constructs Null Transform Error
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2024-01-27 21:15:17 +03:00 |
Collider2DShapeBehaviour.cs
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fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box
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2024-01-27 21:50:55 +03:00 |
CollisionDetectionInformation.cs
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refactor: DebuggerDisplays For Basic Types
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2024-01-27 00:51:34 +03:00 |
CollisionDetector2D.cs
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refactor: Renamed ICollisionDetector to ICollisionDetector2D
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2024-01-27 19:58:55 +03:00 |
CollisionResolver2D.cs
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refactor: Basic Collision Resolver
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2024-01-27 20:08:16 +03:00 |
Engine.Physics2D.csproj
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feat: Initial Physics Code From Previous Repo
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2024-01-23 15:40:04 +03:00 |
Physics2D.cs
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feat: Shape to Vector2D Overlap
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2024-02-06 10:56:54 +03:00 |
PhysicsEngine2D.cs
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style: IterationCount to IterationPerStep
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2024-02-01 11:33:23 +03:00 |
PhysicsEngine2DCacher.cs
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style: IterationCount to IterationPerStep
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2024-02-01 11:33:23 +03:00 |
PhysicsMaterial2D.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
PhysicsMaterial2DDefault.cs
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perf: Drastically Improved Memory Usage
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2024-01-27 00:35:12 +03:00 |
RigidBody2D.cs
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feat: Rigidbody Mass Restriction
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2024-01-27 14:58:50 +03:00 |