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Syntriax.Engine/Engine.Physics2D
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Syntriax d1a289885b refactor: IGameManager.Enumerable<IHierarchyObject>
2025-03-31 14:25:00 +03:00
..
Abstract
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
Collider2DBehaviourBase.cs
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
Collider2DCircleBehaviour.cs
refactor: moved 2D primitives from Physics2D to Core
2025-03-17 21:57:09 +03:00
Collider2DShapeBehaviour.cs
refactor: moved 2D primitives from Physics2D to Core
2025-03-17 21:57:09 +03:00
CollisionDetectionInformation.cs
…
CollisionDetector2D.cs
refactor: moved 2D primitives from Physics2D to Core
2025-03-17 21:57:09 +03:00
CollisionResolver2D.cs
…
Engine.Physics2D.csproj
chore: added root namespace definitions for projects
2025-03-31 12:48:05 +03:00
Physics2D.cs
refactor: moved 2D primitives from Physics2D to Core
2025-03-17 21:57:09 +03:00
PhysicsCoroutineManager.cs
refactor: IGameManager.Enumerable<IHierarchyObject>
2025-03-31 14:25:00 +03:00
PhysicsEngine2D.cs
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
PhysicsEngine2DCollector.cs
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
PhysicsMaterial2D.cs
…
PhysicsMaterial2DDefault.cs
…
RigidBody2D.cs
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
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