Syntriax.Engine/Engine.Physics2D/PhysicsCoroutineManager.cs

72 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : Behaviour
{
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
public IEnumerator CreateCoroutine(IEnumerator enumerator)
{
enumerators.Add(enumerator);
return enumerator;
}
public void StopCoroutine(IEnumerator enumerator)
{
enumerators.Remove(enumerator);
}
protected override void OnEnteredUniverse(IUniverse universe)
{
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
else
universe.OnUpdate.AddListener(OnUpdate);
}
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
if (enumerators[i].Current is ICoroutineYield coroutineYield && coroutineYield.Yield())
continue;
if (!enumerators[i].MoveNext())
enumerators.RemoveAt(i);
}
}
protected override void OnExitedUniverse(IUniverse universe)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(delegateOnUpdate);
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
if (Universe is not IUniverse universe)
return;
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(delegateOnUpdate);
}
}
public PhysicsCoroutineManager()
{
delegateOnUpdate = OnUpdate;
}
}