..
Abstract
feat: IAssignableGameObject to ITransform
2024-02-06 17:32:39 +03:00
Exceptions
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00
Extensions
feat: Transform Hierarchy System
2024-02-06 15:55:07 +03:00
Factory
feat: IAssignableGameObject to ITransform
2024-02-06 17:32:39 +03:00
Static /Internal
BREAKING CHANGE: Removed MonoGame Package
2024-01-22 22:45:40 +03:00
.gitignore
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00
Behaviour.cs
feat: IEntity.Id & BaseEntity
2024-02-02 17:40:46 +03:00
BehaviourCacher.cs
feat: BehaviourCacher<T>
2024-01-31 09:57:54 +03:00
BehaviourController.cs
feat: IBehaviourController.GetBehaviour
2024-01-31 17:03:40 +03:00
BehaviourOverride.cs
feat(core): IBehavior.IsActive
2024-01-28 14:56:50 +03:00
Engine.Core.csproj
BREAKING CHANGE: Removed MonoGame Package
2024-01-22 22:45:40 +03:00
EngineTime.cs
feat: EngineTime.DeltaTimeFrame
2024-02-01 18:43:33 +03:00
GameManager.cs
feat: IEntity.Id & BaseEntity
2024-02-02 17:40:46 +03:00
GameObject.cs
feat: IEntity.Id & BaseEntity
2024-02-02 17:40:46 +03:00
Math.cs
refactor: Math.AbsMax & AbsMin to Single Liners
2024-02-01 15:36:52 +03:00
StateEnable.cs
fix: UnAssign Problems
2023-11-24 17:20:43 +03:00
Time.cs
feat: EngineTime.DeltaTimeFrame
2024-02-01 18:43:33 +03:00
Transform.cs
feat: IAssignableGameObject to ITransform
2024-02-06 17:32:39 +03:00
Vector2D.cs
fix: Renamed Vector2D.Subdivide to Divide
2024-02-01 14:42:45 +03:00