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...

22 Commits

Author SHA1 Message Date
8963df6f46 docs: ITrigger.StateEnable Documentation Updated 2023-03-20 23:00:17 +03:00
fc49961ef3 refactor: Back Fields Are Renamed 2023-03-20 22:59:20 +03:00
c8105122fb feat: Added State Enabled Integration to Editor Visualization Of Collider Triggers 2023-03-20 22:24:18 +03:00
f2faa86f65 BREAKING CHANGE: State 0.2.0 2023-03-20 22:24:01 +03:00
e97119befc fix: BoxColliderTriggerArea Visualisation Not Rotating 2023-02-16 13:54:18 +03:00
ea44c11e56 fix: BoxGroundTriggerArea Meta File 2023-02-16 13:28:52 +03:00
cee04f5da3 feat: 3D Box Area ColliderTriggerArea & GroundTriggerArea Added 2023-02-16 13:07:14 +03:00
8356f72d6d feat: In Editor TriggerArea Visual Checking Added 2023-02-16 13:06:35 +03:00
8b3721eba3 BREAKING CHANGE: IColiderTriggerArea Now Returns Transforms Instead Of Collider2Ds 2023-02-16 13:05:14 +03:00
a4fd3343b1 Check Fix 2022-12-17 22:44:44 +03:00
723e4a54e0 Collider Mask Field Exposed To Inspector 2022-12-17 15:28:34 +03:00
1b0d568a05 ColliderList field to ITrigger & Name Fix 2022-12-17 14:57:18 +03:00
bbbf2b5609 Extracted Trigger Checking into TriggerAreas 2022-12-17 14:42:47 +03:00
f137f1202b ToggleStateMembers added to ITrigger & OnTriggeredCollidersUpdated to IColliderTrigger & Added Dependency to ToggleState Module 2022-12-17 11:55:01 +03:00
56575cd107 Unity Package Structure 2022-12-15 19:23:25 +03:00
efcc339e45 Meta Files 2022-12-13 14:05:38 +03:00
0107f4d98f Package.json 2022-12-13 13:58:09 +03:00
63020a0b9e Improvement 2022-12-02 00:09:14 +03:00
eb0d7fc7a7 Fix 2022-11-20 18:20:53 +03:00
685460123f Box2DColliderTriggerWithRotation Added 2022-11-20 18:19:05 +03:00
dabe16b529 Assembly Definition Added 2022-11-15 18:19:27 +03:00
b7fafaa09f Fixed Mistakes 2022-11-14 14:28:00 +03:00
47 changed files with 455 additions and 99 deletions

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@@ -1,25 +0,0 @@
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTrigger : Trigger, IColliderTrigger
{
private Collider2D[] results = new Collider2D[8];
public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
[SerializeField] private LayerMask colliderMask = 0;
protected void FixedUpdate()
=> IsTrigerred = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, results, ColliderMask) > 0;
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
Gizmos.color = IsTrigerred ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.lossyScale);
}
#endif
}
}

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@@ -1,4 +0,0 @@
namespace Syntriax.Modules.Trigger
{
public class Box2DGroundTrigger : Box2DColliderTrigger, IGroundTrigger { }
}

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@@ -1,4 +0,0 @@
namespace Syntriax.Modules.Trigger
{
public interface IGroundTrigger : IColliderTrigger { }
}

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@@ -1,9 +0,0 @@
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public interface IColliderTrigger : ITrigger
{
LayerMask ColliderMask { get; set; }
}
}

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@@ -1,10 +0,0 @@
using System;
namespace Syntriax.Modules.Trigger
{
public interface ITrigger
{
bool IsTrigerred { get; }
Action<bool> OnTriggered { get; set; }
}
}

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@@ -1,14 +0,0 @@
namespace Syntriax.Modules.Trigger
{
public static class ITriggerExtensions
{
/// <summary>
/// Checks if the provided parameter ITrigger is toggled, if the parameter is null returns the nullValue parameter
/// </summary>
/// <param name="trigger">ITrigger to be checked if toggled or not</param>
/// <param name="nullValue">The value that will be returned if toggleState is null. Default value: true</param>
/// <returns>ITrigger's toggle value, or if null return nullValue parameter</returns>
public static bool IsTriggeredNullChecked(this ITrigger trigger, bool nullValue = true)
=> trigger == null ? nullValue : trigger.IsTrigerred;
}
}

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@@ -1,2 +1,4 @@
# Trigger # Trigger
## Dependencies
1. [State Module](https://git.syntriax.com/Syntriax/State)

8
Runtime.meta Normal file
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@@ -0,0 +1,8 @@
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8
Runtime/Collider.meta Normal file
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,21 @@
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTriggerArea : ColliderTriggerAreaBase<Collider2D>
{
protected override int TriggerCount
=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocResults, ColliderMask);
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.lossyScale);
}
#endif
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e199ccade2250b646abfd859e4aa1e7a guid: 13b8a72003d46b24fa2e67093c42c49d
MonoImporter: MonoImporter:
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serializedVersion: 2 serializedVersion: 2

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@@ -0,0 +1,22 @@
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase<Collider2D>
{
protected override int TriggerCount
=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask);
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
#endif
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 20a6baf9a256917448a4d7ad09d0c51a guid: b2d9ae6bcc3b69a4093f8c740f040229
MonoImporter: MonoImporter:
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serializedVersion: 2 serializedVersion: 2

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@@ -0,0 +1,23 @@
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class BoxColliderTriggerArea : ColliderTriggerAreaBase<Collider>
{
protected override int TriggerCount
=> Physics.OverlapBoxNonAlloc(transform.position, transform.localScale * .5f, nonAllocResults, transform.rotation, ColliderMask);
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
#endif
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 1e3718079b1e1024a997ca7eaa425903 guid: 850a555be97ed9b4a86942b21a6a25e4
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@@ -0,0 +1,22 @@
using Syntriax.Modules.State;
namespace Syntriax.Modules.Trigger
{
public class ColliderTrigger : TriggerBase
{
protected IColliderTriggerArea colliderTrigger = null;
private void Awake()
{
colliderTrigger = GetComponent<IColliderTriggerArea>();
}
private void FixedUpdate()
{
if (!StateEnable.IsEnabledNullChecked())
return;
IsTrigerred = colliderTrigger.Check();
}
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 7804f3e8384c7a54482f585b4f43264a guid: 7302d5358a0cd4a4c9a2c8dd9a4a7697
MonoImporter: MonoImporter:
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serializedVersion: 2 serializedVersion: 2

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@@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public abstract class ColliderTriggerAreaBase<T> : MonoBehaviour, IColliderTriggerArea where T : Component
{
[SerializeField] private LayerMask colliderMask = ~0;
protected T[] nonAllocResults = new T[32];
protected int previousTriggerCount = 0;
public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
public Action<List<Transform>> OnTriggeredTransformsUpdated { get; set; } = null;
public List<Transform> TriggeredTransforms { get; protected set; } = new List<Transform>(32);
protected abstract int TriggerCount { get; }
public virtual bool Check()
{
int triggerCount = TriggerCount;
if (!IsArrayAndListIdentical(triggerCount))
{
TriggeredTransforms.Clear();
for (int i = 0; i < triggerCount; i++)
TriggeredTransforms.Add(nonAllocResults[i].transform);
OnTriggeredTransformsUpdated?.Invoke(TriggeredTransforms);
}
previousTriggerCount = triggerCount;
return triggerCount > 0;
}
private bool IsArrayAndListIdentical(int triggerCount)
{
if (previousTriggerCount != triggerCount)
return false;
for (int i = 0; i < triggerCount; i++)
if (!TriggeredTransforms.Contains(nonAllocResults[i].transform))
return false;
return true;
}
#if UNITY_EDITOR
private State.IStateEnable _stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
}
}
#endif
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,4 @@
namespace Syntriax.Modules.Trigger
{
public class Box2DGroundTriggerArea : Box2DColliderTriggerArea, IGroundTriggerArea { }
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,4 @@
namespace Syntriax.Modules.Trigger
{
public class Box2DGroundTriggerAreaWithRotation : Box2DColliderTriggerAreaWithRotation, IGroundTriggerArea { }
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,4 @@
namespace Syntriax.Modules.Trigger
{
public class BoxGroundTriggerArea : BoxColliderTriggerArea, IGroundTriggerArea { }
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,4 @@
namespace Syntriax.Modules.Trigger
{
public class GroundTrigger : ColliderTrigger, IGroundTrigger { }
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,4 @@
namespace Syntriax.Modules.Trigger
{
public interface IGroundTrigger : ITrigger { }
}

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@@ -0,0 +1,4 @@
namespace Syntriax.Modules.Trigger
{
public interface IGroundTriggerArea : ITriggerArea { }
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public interface IColliderTriggerArea : ITriggerArea
{
/// <summary>
/// <see cref="LayerMask"/> value for checking triggers
/// </summary>
LayerMask ColliderMask { get; set; }
/// <summary>
/// Called whenever the list of <see cref="Transform"/> changes
/// </summary>
/// <value>List of <see cref="Transform"/> that their colliders triggered the <see cref="IColliderTriggerArea"/></value>
Action<List<Transform>> OnTriggeredTransformsUpdated { get; set; }
/// <value>List of <see cref="Transform"/> that their colliders triggered the <see cref="IColliderTriggerArea"/></value>
List<Transform> TriggeredTransforms { get; }
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
namespace Syntriax.Modules.Trigger
{
public interface ITriggerArea
{
/// <summary>
/// Check if the <see cref="ITriggerArea"/> is Triggered
/// </summary>
/// <returns>true if <see cref="ITriggerArea"/> is triggered, false if not</returns>
bool Check();
}
}

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@@ -0,0 +1,11 @@
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21
Runtime/ITrigger.cs Normal file
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@@ -0,0 +1,21 @@
using System;
using Syntriax.Modules.State;
namespace Syntriax.Modules.Trigger
{
public interface ITrigger
{
/// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off
/// </summary>
IStateEnable StateEnable { get; }
/// <summary>
/// Called everytime the IsTrigerred field is changed
/// </summary>
/// <value>The new value of IsTrigerred</value>
Action<bool> OnTriggerStateChanged { get; set; }
bool IsTrigerred { get; }
}
}

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@@ -0,0 +1,14 @@
namespace Syntriax.Modules.Trigger
{
public static class ITriggerExtensions
{
/// <summary>
/// Checks if the provided parameter <see cref="ITrigger"/> is toggled, if the parameter is null returns the nullValue parameter
/// </summary>
/// <param name="trigger"><see cref="ITrigger"/> to be checked if toggled or not</param>
/// <param name="nullValue">The value that will be returned if trigger is null. Default value: true</param>
/// <returns><see cref="ITrigger"/>'s toggle value, or if null return nullValue parameter</returns>
public static bool IsTriggeredNullChecked(this ITrigger trigger, bool nullValue = true)
=> trigger == null ? nullValue : trigger.IsTrigerred;
}
}

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@@ -0,0 +1,16 @@
{
"name": "Syntriax.Modules.Trigger",
"rootNamespace": "",
"references": [
"GUID:efa9a9bc94c60c74684aafb7428fbf61"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
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48
Runtime/TriggerBase.cs Normal file
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@@ -0,0 +1,48 @@
using System;
using Syntriax.Modules.State;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class TriggerBase : MonoBehaviour, ITrigger
{
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (_stateEnable == null)
{
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return _stateEnable;
}
}
private void OnEnabledChanged(bool enabled)
{
if (enabled)
return;
_isTrigerred = false;
OnTriggerStateChanged?.Invoke(false);
}
private bool _isTrigerred = false;
public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
if (value == _isTrigerred || !StateEnable.IsEnabledNullChecked())
return;
_isTrigerred = value;
OnTriggerStateChanged?.Invoke(value);
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -1,29 +0,0 @@
using System;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Trigger : MonoBehaviour, ITrigger
{
/// <summary>
/// Called everytime the IsTrigerred field is changed
/// </summary>
/// <value>The new value of IsTrigerred</value>
public Action<bool> OnTriggered { get; set; } = null;
private bool _isTrigerred = false;
public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
bool oldValue = _isTrigerred;
_isTrigerred = value;
if (oldValue != value)
OnTriggered?.Invoke(value);
}
}
}
}

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package.json Normal file
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@@ -0,0 +1,14 @@
{
"name": "com.syntriax.trigger",
"version": "0.3.0",
"displayName": "Trigger Module",
"unity": "2019.1",
"documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",
"dependencies": {},
"keywords": ["Trigger"],
"author": {
"name": "Syntriax",
"email": "Syntriax@gmail.com",
"url": "https://syntriax.com"
}
}

7
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