feat: client & server packet listener interfaces added
This commit is contained in:
		
							
								
								
									
										2
									
								
								Engine
									
									
									
									
									
								
							
							
								
								
								
								
								
							
						
						
									
										2
									
								
								Engine
									
									
									
									
									
								
							 Submodule Engine updated: 0bf38234c6...3b6a93d37a
									
								
							@@ -8,7 +8,8 @@ using Syntriax.Engine.Systems.Input;
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namespace Pong.Behaviours;
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public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D, INetworkEntity
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public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D,
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    IPacketListenerServer<PaddleBehaviour.EntityPaddlePositionPacket>, IPacketListenerClient<PaddleBehaviour.EntityPaddlePositionPacket>
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{
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    private Keys Up { get; } = Up;
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    private Keys Down { get; } = Down;
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@@ -42,10 +43,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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    protected override void OnFirstActiveFrame()
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    {
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        inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
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        networkClient = Universe.GetRequiredUniverseObject<INetworkCommunicatorClient>();
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        networkServer = Universe.GetUniverseObject<INetworkCommunicatorServer>();
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        networkClient.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataClient);
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        networkServer?.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataServer);
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        networkClient = Universe.FindRequiredBehaviour<INetworkCommunicatorClient>();
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        networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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        inputs.RegisterOnPress(Up, OnUpPressed);
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        inputs.RegisterOnRelease(Up, OnUpReleased);
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@@ -68,9 +67,20 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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    private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
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    private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
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    public void ReceiveDataClient<T>(T data, string _)
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    public void OnServerPacketArrived(EntityPaddlePositionPacket packet, string from)
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    {
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        if (data is not EntityPaddlePositionPacket position)
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        if (packet is not EntityPaddlePositionPacket position)
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            return;
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        if (position.EntityId.CompareTo(Id) != 0)
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            return;
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        networkServer?.SendToClient("*", position);
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    }
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    public void OnClientPacketArrived(EntityPaddlePositionPacket packet)
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    {
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        if (packet is not EntityPaddlePositionPacket position)
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            return;
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        if (position.EntityId.CompareTo(Id) != 0)
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@@ -80,17 +90,6 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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        isMovingDown = position.IsDownPressed;
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    }
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    public void ReceiveDataServer<T>(T data, string fromClientId)
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    {
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        if (data is not EntityPaddlePositionPacket position)
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            return;
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        if (position.EntityId.CompareTo(Id) != 0)
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            return;
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        networkServer?.SendToClient("*", position);
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    }
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    public class EntityPaddlePositionPacket : IEntityNetworkPacket
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    {
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        public string EntityId { get; set; } = default!;
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@@ -80,10 +80,15 @@ public class GamePong : Game
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        if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
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        {
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            universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2);
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            LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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            UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
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            server.Start(8888, 2);
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            Window.Title = $"{Window.Title} - Server";
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        }
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        universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888);
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        LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
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        UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
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        client.Connect("localhost", 8888);
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        universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
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        ////////////////////////////////////////////////////////////////////////////////////
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@@ -169,7 +174,7 @@ public class GamePong : Game
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        universe.Update(gameTime.ToUniverseTime());
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        if (Keyboard.GetState().IsKeyDown(Keys.S))
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            universe.GetRequiredUniverseObject<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
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            universe.FindRequiredBehaviour<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
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        base.Update(gameTime);
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    }
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										6
									
								
								Shared/Network/Abstract/IPacketListenerClient.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Shared/Network/Abstract/IPacketListenerClient.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
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namespace Syntriax.Engine.Network;
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public interface IPacketListenerClient<T> : INetworkEntity
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{
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    void OnClientPacketArrived(T packet);
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}
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										6
									
								
								Shared/Network/Abstract/IPacketListenerServer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Shared/Network/Abstract/IPacketListenerServer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
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namespace Syntriax.Engine.Network;
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public interface IPacketListenerServer<T> : INetworkEntity
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{
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    void OnServerPacketArrived(T packet, string from);
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}
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@@ -8,7 +8,7 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
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    public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
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    {
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        if (!IsInUniverse)
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        if (!UniverseObject.IsInUniverse)
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            throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
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        Manager.Start();
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@@ -10,7 +10,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Network;
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public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommunicator
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public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicator
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{
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    protected readonly NetPacketProcessor netPacketProcessor = new();
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@@ -25,12 +25,12 @@ public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommu
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        return this;
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    }
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    protected override void OnEnteringUniverse(IUniverse universe)
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    protected override void OnEnteredUniverse(IUniverse universe)
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    {
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        universe.OnPreUpdate += PollEvents;
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    }
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    protected override void OnExitingUniverse(IUniverse universe)
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    protected override void OnExitedUniverse(IUniverse universe)
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    {
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        universe.OnPreUpdate -= PollEvents;
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@@ -82,13 +82,11 @@ public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommu
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        {
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            if (!packetType.IsClass)
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            {
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                Console.WriteLine($"Registering Nested: {packetType.FullName}");
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                MethodInfo genericRegisterNestedTypeMethod = registerNestedTypeMethod.MakeGenericMethod(packetType);
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                genericRegisterNestedTypeMethod.Invoke(netPacketProcessor, []);
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                continue;
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            }
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            Console.WriteLine($"Registering Reusable: {packetType.FullName}");
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            MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
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            Type delegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(NetPeer));
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@@ -131,7 +129,6 @@ public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommu
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    public INetworkCommunicator SubscribeToPackets<T>(Action<T, string> callback)
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    {
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        Type type = typeof(T);
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        Console.WriteLine($"Subscribing to: {type.FullName} on {GetType().Name}");
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        if (!listeners.TryGetValue(type, out List<Delegate>? delegates))
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        {
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            delegates = [];
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@@ -145,7 +142,6 @@ public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommu
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    public INetworkCommunicator UnsubscribeFromPackets<T>(Action<T, string> callback)
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    {
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        Type type = typeof(T);
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        Console.WriteLine($"Unsubscribing from: {type.FullName} on {GetType().Name}");
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        if (!listeners.TryGetValue(type, out List<Delegate>? delegates))
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            return this;
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@@ -30,7 +30,7 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
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    public INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null)
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    {
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        if (!IsInUniverse)
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        if (!UniverseObject.IsInUniverse)
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            throw new($"{nameof(LiteNetLibServer)} must be in an universe to start");
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        Password = password ?? string.Empty;
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										156
									
								
								Shared/Network/NetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										156
									
								
								Shared/Network/NetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,156 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Network;
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public class NetworkManager : UniverseObject, INetworkManager
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{
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    private INetworkCommunicator networkCommunicator = null!;
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    private readonly List<(Type packetType, Delegate callback)> delegates = [];
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    public INetworkCommunicator NetworkCommunicator
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    {
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        get => networkCommunicator;
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        set
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        {
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            if (networkCommunicator == value)
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                return;
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            var previousCommunicator = networkCommunicator;
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            networkCommunicator = value;
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            if (previousCommunicator is not null) UnsubscribeDelegates(networkCommunicator);
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            if (networkCommunicator is not null) SubscribeDelegates(networkCommunicator);
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        }
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    }
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    private readonly Dictionary<Type, List<object>> clientPacketListeners = [];
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    private readonly Dictionary<Type, List<object>> serverPacketListeners = [];
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    private readonly Dictionary<string, INetworkEntity> _networkEntities = [];
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    public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities;
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    private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
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    public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
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    public NetworkManager()
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    {
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        CacheDelegates();
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        _networkEntityCollector.OnCollected += OnCollected;
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        _networkEntityCollector.OnRemoved += OnRemoved;
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    }
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    private void CacheDelegates()
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    {
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        // Find network packets implementing EntityDataPacket<>
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        IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
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            .Where(t => typeof(IEntityNetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
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        MethodInfo onPacketArrivedMethod = GetType()
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            .GetMethod(nameof(OnPacketReceived), BindingFlags.NonPublic | BindingFlags.Instance)!;
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        foreach (Type packetType in packetTypes)
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        {
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            MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
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            Type genericDelegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(string));
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            Delegate genericPacketReceivedDelegate = Delegate.CreateDelegate(genericDelegateType, this, genericOnPacketArrivedMethod);
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            delegates.Add((packetType, genericPacketReceivedDelegate));
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        }
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    }
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    private void SubscribeDelegates(INetworkCommunicator networkCommunicator)
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    {
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        MethodInfo subscribeToPacketsMethod = typeof(INetworkCommunicator)
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            .GetMethod(nameof(INetworkCommunicator.SubscribeToPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
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        foreach ((Type packetType, Delegate callback) in delegates)
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        {
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            MethodInfo genericSubscribeMethod = subscribeToPacketsMethod.MakeGenericMethod(packetType);
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            genericSubscribeMethod.Invoke(networkCommunicator, [callback]);
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        }
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    }
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    private void UnsubscribeDelegates(INetworkCommunicator networkCommunicator)
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    {
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        MethodInfo unsubscribeFromPacketsMethod = typeof(INetworkCommunicator)
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            .GetMethod(nameof(INetworkCommunicator.UnsubscribeFromPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
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        foreach ((Type packetType, Delegate callback) in delegates)
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        {
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            MethodInfo genericUnsubscribeMethod = unsubscribeFromPacketsMethod.MakeGenericMethod(packetType);
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            genericUnsubscribeMethod.Invoke(networkCommunicator, [callback]);
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        }
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    }
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    private void OnPacketReceived<T>(T entityDataPacket, string fromClientId)
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    {
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        Type packetType = typeof(T);
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        if (networkCommunicator is INetworkCommunicatorClient)
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            if (clientPacketListeners.TryGetValue(packetType, out List<object>? clientListeners))
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                foreach (object clientListener in clientListeners)
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                {
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                    MethodInfo clientListenerReceiveMethod = typeof(IPacketListenerClient<>).MakeGenericType(packetType).GetMethods().First(m => m.Name == nameof(IPacketListenerClient<T>.OnClientPacketArrived));
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                    clientListenerReceiveMethod.Invoke(clientListener, [entityDataPacket]);
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                }
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        if (networkCommunicator is INetworkCommunicatorServer)
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            if (serverPacketListeners.TryGetValue(packetType, out List<object>? serverListeners))
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                foreach (object serverListener in serverListeners)
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                {
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                    MethodInfo serverListenerReceiveMethod = typeof(IPacketListenerServer<>).MakeGenericType(packetType).GetMethods().First(m => m.Name == nameof(IPacketListenerServer<T>.OnServerPacketArrived));
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                    serverListenerReceiveMethod.Invoke(serverListener, [entityDataPacket, fromClientId]);
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                }
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    }
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    private void OnCollected(IBehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
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    {
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        if (!_networkEntities.TryAdd(behaviourCollected.Id, behaviourCollected))
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            throw new($"Unable to add {behaviourCollected.Id} to {nameof(NetworkManager)}");
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        foreach (Type clientListenerType in behaviourCollected.GetType().GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPacketListenerClient<>)))
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        {
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            Type clientListenerParameterType = clientListenerType.GetGenericArguments().First();
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            if (!clientPacketListeners.TryGetValue(clientListenerParameterType, out List<object>? clientListeners))
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            {
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                clientListeners = [];
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                clientPacketListeners.Add(clientListenerParameterType, clientListeners);
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            }
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            clientListeners.Add(behaviourCollected);
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        }
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        foreach (Type serverListenerType in behaviourCollected.GetType().GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPacketListenerServer<>)))
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        {
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            Type serverListenerParameterType = serverListenerType.GetGenericArguments().First();
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            if (!serverPacketListeners.TryGetValue(serverListenerParameterType, out List<object>? serverListeners))
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            {
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                serverListeners = [];
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                serverPacketListeners.Add(serverListenerParameterType, serverListeners);
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            }
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            serverListeners.Add(behaviourCollected);
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        }
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    }
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    private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
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    {
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        _networkEntities.Remove(behaviourRemoved.Id);
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    }
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 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        _networkEntityCollector.Assign(universe);
 | 
			
		||||
        NetworkCommunicator = BehaviourController.GetRequiredBehaviourInParent<INetworkCommunicator>();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user