chore: updated engine

This commit is contained in:
Syntriax 2025-06-28 22:19:11 +03:00
parent 5cfed3ba56
commit 9c90a804c3
3 changed files with 4 additions and 4 deletions

2
Engine

@ -1 +1 @@
Subproject commit 767fc28488fbbea9d1125f91934f4b882275890c
Subproject commit 7212094a3d8bb74d6c9baca9213d62a13cb53713

View File

@ -15,8 +15,8 @@ public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehavio
for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
{
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.PI;
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.PI;
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * CircleWorld.Radius;
Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * CircleWorld.Radius;

View File

@ -86,7 +86,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
}
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)