chore: updated engine
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								Engine
									
									
									
									
									
								
							 Submodule Engine updated: 767fc28488...7212094a3d
									
								
							@@ -15,8 +15,8 @@ public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehavio
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        for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
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        {
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            float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.PI;
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            float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.PI;
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            float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
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            float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
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            Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * CircleWorld.Radius;
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            Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * CircleWorld.Radius;
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@@ -86,7 +86,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
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        const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
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        float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
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        bool isBackwards = (random.Next() % 2) == 1;
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        return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
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        return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
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    }
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    void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
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