Syntriax
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ffe4fc044e
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feat: Basic Pong Setting
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2024-01-27 21:50:28 +03:00 |
Syntriax
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7ed6c1e050
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fix: RotatableBehaviour Not Assigning KeyboardInputsBehaviour when It's Missing
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2024-01-27 14:47:29 +03:00 |
Syntriax
|
ef08eedc34
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feat: Test Shapes Scene
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2024-01-26 17:07:29 +03:00 |
Syntriax
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9eed074025
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chore: Removed Unnecessary .sln Files
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2024-01-26 09:59:04 +03:00 |
Syntriax
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427ab5ed54
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feat: Mouse Movement
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2024-01-25 22:15:52 +03:00 |
Syntriax
|
e252d8fbb2
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chore: Physics Test
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2024-01-25 22:04:04 +03:00 |
Syntriax
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80c0f4cdd6
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refactor: Removed Unnecessary Recalculate on Shape Behaviour
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2024-01-25 22:03:31 +03:00 |
Syntriax
|
91ad13628c
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perf: Removed Unnecessary Recalculate in CircleBehaviour
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2024-01-25 22:01:42 +03:00 |
Syntriax
|
76484017e1
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feat: Circle Behaviour
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2024-01-25 17:58:47 +03:00 |
Syntriax
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faf30b8227
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feat: EngineConverter.ApplyDisplayScale
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2024-01-25 13:15:59 +03:00 |
Syntriax
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bf825fd961
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Lots of Stuff That I Can't Break Into Smaller Commits
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2024-01-24 17:53:00 +03:00 |
Syntriax
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6e6475f8bf
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chore: Fixed Test Shape
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2024-01-24 15:10:41 +03:00 |
Syntriax
|
5b484eb38c
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feat: ShapeAABB
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2024-01-24 15:07:29 +03:00 |
Syntriax
|
04653711e9
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feat: Apo.Shapes Added
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2024-01-24 10:56:26 +03:00 |
Syntriax
|
8ea76f91f6
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chore: Removed Physics Code
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2024-01-23 15:55:57 +03:00 |
Syntriax
|
697e7c35b9
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refactor: StepRigidbody Method Improved
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2024-01-23 11:03:03 +03:00 |
Syntriax
|
64205353e5
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chore: Removed Old Physics Checks & Resolvers
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2024-01-23 11:02:01 +03:00 |
Syntriax
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4ae9578123
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chore: Enabled Walls
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2024-01-23 10:52:45 +03:00 |
Syntriax
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30612fc995
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fix: Forgotten File
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2024-01-23 10:52:14 +03:00 |
Syntriax
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b6b974feeb
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feat: Default Physic Materials
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2024-01-23 10:51:43 +03:00 |
Syntriax
|
7c18ccf4c2
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chore: Added Back Graphics
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2024-01-23 10:25:14 +03:00 |
Syntriax
|
8f6b48eb88
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style: Wrong Typed Class Name
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2024-01-23 09:39:10 +03:00 |
Syntriax
|
ba284a199a
|
Engine DeMonoGame #2
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2024-01-23 09:38:07 +03:00 |
Syntriax
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0486b0343a
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First Unmonogame
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2024-01-22 23:47:47 +03:00 |
Syntriax
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a83d983177
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feat: Vector2D Min, Max, Clamp & Lerp
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2024-01-22 17:45:05 +03:00 |
Syntriax
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55bde3bafd
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feat: Vector2D.Zero
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2024-01-22 17:41:44 +03:00 |
Syntriax
|
cd0a100224
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chore: Better Debugger Display Declaration
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2024-01-22 17:34:36 +03:00 |
Syntriax
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c1ea190c02
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fix: Vector2D.Reflect
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2024-01-22 17:25:49 +03:00 |
Syntriax
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30102f142c
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feat: Vector2D Magnitude & MagnitudeSquared & Normalized Fields
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2024-01-22 16:57:25 +03:00 |
Syntriax
|
3ddf6748e2
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chore: Vector2D DebuggerDisplay
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2024-01-22 16:52:45 +03:00 |
Syntriax
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25e3c818ce
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chore: Vector2D.ToString()
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2024-01-22 16:45:06 +03:00 |
Syntriax
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75e6e06099
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fix: Reflect
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2024-01-22 16:44:23 +03:00 |
Syntriax
|
8af2379afa
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fix: Build Errors
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2024-01-22 16:11:53 +03:00 |
Syntriax
|
0519adfcce
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feat: Vector2D.Reflect
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2024-01-22 16:10:16 +03:00 |
Syntriax
|
a03470d043
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feat: - Operation Override
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2024-01-22 16:09:29 +03:00 |
Syntriax
|
db8fe49848
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fix: Forgotten Operator Overload for Multiplication
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2024-01-22 16:09:02 +03:00 |
Syntriax
|
fd3d1c2e38
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feat: Vector2D Default Directions
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2024-01-22 15:25:20 +03:00 |
Syntriax
|
661f2027ce
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feat: Vector2D.Scale Method
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2024-01-22 15:23:22 +03:00 |
Syntriax
|
063473e0b5
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style: Renamed Parameters point to vector
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2024-01-22 15:13:31 +03:00 |
Syntriax
|
db9e7dc09e
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feat: Vector2D.Distance Method
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2024-01-22 15:13:12 +03:00 |
Syntriax
|
a3860ddd22
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refactor: Vector2D.LengthSqr to LengthSquared
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2024-01-22 14:13:06 +03:00 |
Syntriax
|
40e73f6b8e
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feat: FromTo Method for Vector2D
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2024-01-22 14:11:48 +03:00 |
Syntriax
|
225e65fa90
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feat: Vector2DExtensions
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2024-01-22 14:10:32 +03:00 |
Syntriax
|
e8d0ff030a
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refactor: Renamed Point2D to Vector2D
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2024-01-22 14:00:08 +03:00 |
Syntriax
|
ea92bc8c07
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feat: Point2D Record
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2024-01-22 13:59:25 +03:00 |
Syntriax
|
c24f71c4af
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feat: Basic Math Class
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2024-01-22 13:58:43 +03:00 |
Syntriax
|
0e922bb600
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refactor: Removed Unnecessary Lines
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2024-01-22 11:21:27 +03:00 |
Syntriax
|
dd9950d6c5
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Hey this actually is deterministic atm
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2023-12-18 22:49:26 +03:00 |
Syntriax
|
2e72347721
|
Refactor 2
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2023-12-07 11:14:18 +03:00 |
Syntriax
|
6183d2225f
|
Refactor
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2023-12-07 10:55:49 +03:00 |
Syntriax
|
0fd1ebe726
|
trestset
|
2023-12-06 17:55:48 +03:00 |
Syntriax
|
add4783c73
|
umujhhj
|
2023-12-06 17:47:38 +03:00 |
Syntriax
|
03ba4878c0
|
vfgsrvr
|
2023-12-06 17:45:00 +03:00 |
Syntriax
|
94897a06a3
|
asddad
|
2023-12-06 17:39:21 +03:00 |
Syntriax
|
fd8964e58b
|
agtawtg
|
2023-12-06 17:36:56 +03:00 |
Syntriax
|
73c939805f
|
Cleanup
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2023-12-06 16:52:48 +03:00 |
Syntriax
|
8f3573100a
|
Works
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2023-12-06 16:51:27 +03:00 |
Syntriax
|
9a92bf8ca6
|
asdfsadfafasfdasf
|
2023-12-06 15:56:46 +03:00 |
Syntriax
|
a7b1c7cb4c
|
fDSAsdad
|
2023-12-06 14:14:55 +03:00 |
Syntriax
|
6ceea7d84e
|
rewaer
|
2023-12-06 13:50:39 +03:00 |
Syntriax
|
fa7d92ce88
|
sdaSDA
|
2023-12-06 13:25:16 +03:00 |
Syntriax
|
21b7a0b2f6
|
Updated Physics Methods
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2023-12-06 11:24:49 +03:00 |
Syntriax
|
8a2e15e6f0
|
asdasda
|
2023-12-05 17:55:38 +03:00 |
Syntriax
|
a05fb3ba33
|
rgrae
|
2023-12-05 17:39:38 +03:00 |
Syntriax
|
a417d2d753
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Removed Old Collider
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2023-12-05 17:10:03 +03:00 |
Syntriax
|
40a06fae4d
|
dsasadasdasd
|
2023-12-05 17:04:26 +03:00 |
Syntriax
|
4692b4e25e
|
afgdggdfga
|
2023-12-05 15:27:31 +03:00 |
Syntriax
|
b8706e82d8
|
Tetstests
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2023-12-05 14:47:17 +03:00 |
Syntriax
|
1e8cc82dc4
|
Testset
|
2023-12-04 23:55:43 +03:00 |
Syntriax
|
259941c867
|
Tesset
|
2023-12-04 17:53:48 +03:00 |
Syntriax
|
def463afcf
|
Test pNIADIPSDNIP
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2023-12-04 17:48:22 +03:00 |
Syntriax
|
84ecc68320
|
Tets1231
|
2023-12-04 14:06:52 +03:00 |
Syntriax
|
c66eec61ac
|
Test 43124
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2023-12-04 13:35:31 +03:00 |
Syntriax
|
682bd62ffc
|
Test
|
2023-12-04 13:14:23 +03:00 |
Syntriax
|
6dbd2b1407
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fix: Algorithm Error
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2023-12-04 12:32:28 +03:00 |
Syntriax
|
0649494f9c
|
feat: Basic Collider
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2023-12-01 17:44:37 +03:00 |
Syntriax
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670842c1e3
|
Test1
|
2023-11-30 17:52:09 +03:00 |
Syntriax
|
9ec92c1beb
|
feat: OnFirstActiveFrame of Engine.Core
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2023-11-30 10:49:11 +03:00 |
Syntriax
|
bbc15cba92
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fix: Sprite Batch Exception at Runtime
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2023-11-30 10:48:57 +03:00 |
Syntriax
|
8ec918ca04
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chore: Compiler Warnings Fixed
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2023-11-27 17:41:21 +03:00 |
Syntriax
|
5512696a04
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feat: Basic Play Area
|
2023-11-27 17:33:05 +03:00 |
Syntriax
|
38c6691180
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chore: Screen Improvements
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2023-11-27 17:06:33 +03:00 |
Syntriax
|
74077cd051
|
feat: Movement Box Boundaries
|
2023-11-27 17:06:18 +03:00 |
Syntriax
|
1c248c0e97
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chore: Object Sizing And Positioning & Fullscreen
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2023-11-27 15:14:26 +03:00 |
Syntriax
|
06af246a5e
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feat: Added Camera
|
2023-11-27 13:46:21 +03:00 |
Syntriax
|
e134192187
|
feat: Basic Ball Movement
|
2023-11-27 12:00:25 +03:00 |
Syntriax
|
49566e6981
|
feat: Added Ball GameObject
|
2023-11-27 11:49:05 +03:00 |
Syntriax
|
e070dda3c8
|
chore: Reverted "Don't Ask" 1 & 2
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2023-11-27 11:00:34 +03:00 |
Syntriax
|
08f981fa2b
|
chore: Engine Update
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2023-11-27 10:38:02 +03:00 |
Syntriax
|
a7ba6a4354
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chore: VSCode Launch Tasks Added
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2023-11-27 10:36:23 +03:00 |
Syntriax
|
4443e5d1c4
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chore: Don't Ask #2
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2023-11-24 23:38:08 +03:00 |
Syntriax
|
a2da54172e
|
chore: Don't Ask
I can't believe this seems to work xD
I can recycle components and this would allow me to maybe even Pool the components!
|
2023-11-24 17:48:50 +03:00 |
Syntriax
|
0ec68e6b1a
|
feat: Added Player Objects w/ Movement Behaviour
|
2023-11-24 15:50:23 +03:00 |
Syntriax
|
03bbababf8
|
fix: Build Issue
|
2023-11-24 15:49:48 +03:00 |
Syntriax
|
d7b55847e5
|
chore: Added Pixel & Circle Sprites to Content
|
2023-11-24 15:49:23 +03:00 |
Syntriax
|
533c88affb
|
Added MonoGame GL Template
|
2023-11-23 23:59:03 +03:00 |