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.gitignore
vendored
@ -1,484 +0,0 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from `dotnet new gitignore`
|
||||
|
||||
# dotenv files
|
||||
.env
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# Tye
|
||||
.tye/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
.idea
|
||||
|
||||
##
|
||||
## Visual studio for Mac
|
||||
##
|
||||
|
||||
|
||||
# globs
|
||||
Makefile.in
|
||||
*.userprefs
|
||||
*.usertasks
|
||||
config.make
|
||||
config.status
|
||||
aclocal.m4
|
||||
install-sh
|
||||
autom4te.cache/
|
||||
*.tar.gz
|
||||
tarballs/
|
||||
test-results/
|
||||
|
||||
# Mac bundle stuff
|
||||
*.dmg
|
||||
*.app
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
||||
# General
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# Vim temporary swap files
|
||||
*.swp
|
80
.vscode/launch.json
vendored
@ -1,80 +0,0 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": ".NET Launch (Client) 1",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build-client",
|
||||
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Pong.dll",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"stopAtEntry": false,
|
||||
"console": "internalConsole",
|
||||
"justMyCode": false,
|
||||
"logging": {
|
||||
"moduleLoad": false,
|
||||
"programOutput": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": ".NET Launch (Client) 2",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build-client",
|
||||
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.dll",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"stopAtEntry": false,
|
||||
"console": "internalConsole",
|
||||
"justMyCode": false,
|
||||
"logging": {
|
||||
"moduleLoad": false,
|
||||
"programOutput": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": ".NET Launch (Server)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build-server",
|
||||
"program": "${workspaceFolder}/Platforms/Server/bin/Debug/net9.0/Server.dll",
|
||||
"args": [],
|
||||
"env": {
|
||||
"PORT": "8888",
|
||||
},
|
||||
"cwd": "${workspaceFolder}",
|
||||
"stopAtEntry": false,
|
||||
"console": "internalConsole",
|
||||
"justMyCode": false,
|
||||
"logging": {
|
||||
"moduleLoad": false,
|
||||
"programOutput": true
|
||||
}
|
||||
}
|
||||
],
|
||||
"compounds": [
|
||||
{
|
||||
"name": ".NET Launch Client & Server",
|
||||
"configurations": [
|
||||
".NET Launch (Server)",
|
||||
".NET Launch (Client) 1"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": ".NET Launch 2 Client & 1 Server",
|
||||
"configurations": [
|
||||
".NET Launch (Server)",
|
||||
".NET Launch (Client) 1",
|
||||
".NET Launch (Client) 2"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": ".NET Launch 2 Clients",
|
||||
"configurations": [
|
||||
".NET Launch (Client) 1",
|
||||
".NET Launch (Client) 2"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
33
.vscode/tasks.json
vendored
@ -1,33 +0,0 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build-client",
|
||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"build",
|
||||
"${workspaceFolder}/Platforms/Desktop"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "build-server",
|
||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"build",
|
||||
"${workspaceFolder}/Platforms/Server"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
16
Dockerfile
@ -1,16 +0,0 @@
|
||||
FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build
|
||||
|
||||
WORKDIR /App
|
||||
COPY . ./
|
||||
|
||||
RUN dotnet restore
|
||||
RUN dotnet publish Platforms/Server -c Release -r linux-musl-x64 --self-contained true -o out
|
||||
|
||||
FROM alpine:latest
|
||||
|
||||
WORKDIR /App
|
||||
COPY --from=build /App/out .
|
||||
|
||||
RUN apk add --no-cache icu-libs
|
||||
|
||||
ENTRYPOINT ["./Server"]
|
2
Engine
@ -1 +1 @@
|
||||
Subproject commit 03232f72e8f045fa3b5731a2b3839425f8ea9721
|
||||
Subproject commit d08495afbb7ca9f1afa2c8edcdaf0786bf095e9d
|
@ -3,31 +3,31 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"dotnet-mgcb": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-linux": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-linux"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-windows": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-windows"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-mac": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-mac"
|
||||
]
|
0
.dockerignore → Game/.gitignore
vendored
27
Game/.vscode/launch.json
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": ".NET Core Launch (console)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build",
|
||||
// If you have changed target frameworks, make sure to update the program path.
|
||||
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
||||
"console": "internalConsole",
|
||||
"stopAtEntry": false
|
||||
},
|
||||
{
|
||||
"name": ".NET Core Attach",
|
||||
"type": "coreclr",
|
||||
"request": "attach",
|
||||
"processId": "${command:pickProcess}"
|
||||
}
|
||||
]
|
||||
}
|
7
Game/.vscode/settings.json
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"AABB",
|
||||
"DAABB",
|
||||
"Syntriax"
|
||||
]
|
||||
}
|
15
Game/.vscode/tasks.json
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"type": "dotnet",
|
||||
"task": "build",
|
||||
"problemMatcher": ["$msCompile"],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"label": "build"
|
||||
}
|
||||
]
|
||||
}
|
107
Game/Behaviours/KeyboardInputsBehaviour.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
||||
{
|
||||
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
|
||||
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
|
||||
|
||||
private int cachePressedCurrentlyCount = 0;
|
||||
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
||||
|
||||
private int cachePressedPreviouslyCount = 0;
|
||||
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
||||
|
||||
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||
{
|
||||
if (OnPressed.TryGetValue(key, out var action))
|
||||
{
|
||||
action += callback;
|
||||
return;
|
||||
}
|
||||
|
||||
OnPressed.Add(key, callback);
|
||||
}
|
||||
|
||||
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||
{
|
||||
if (OnPressed.TryGetValue(key, out var action))
|
||||
action -= callback;
|
||||
}
|
||||
|
||||
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||
{
|
||||
if (OnReleased.TryGetValue(key, out var action))
|
||||
{
|
||||
action += callback;
|
||||
return;
|
||||
}
|
||||
|
||||
OnReleased.Add(key, callback);
|
||||
}
|
||||
|
||||
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||
{
|
||||
if (OnReleased.TryGetValue(key, out var action))
|
||||
action -= callback;
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
KeyboardState keyboardState = Keyboard.GetState();
|
||||
keyboardState.GetPressedKeys(cachePressedCurrently);
|
||||
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
|
||||
|
||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||
{
|
||||
Keys currentlyPressedKey = cachePressedCurrently[i];
|
||||
|
||||
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
|
||||
continue;
|
||||
|
||||
if (WasPressed(currentlyPressedKey))
|
||||
continue;
|
||||
|
||||
action.Invoke(this, currentlyPressedKey);
|
||||
}
|
||||
|
||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||
{
|
||||
Keys previouslyPressedKey = cachePressedPreviously[i];
|
||||
|
||||
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
|
||||
continue;
|
||||
|
||||
if (IsPressed(previouslyPressedKey))
|
||||
continue;
|
||||
|
||||
action.Invoke(this, previouslyPressedKey);
|
||||
}
|
||||
|
||||
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
||||
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
|
||||
}
|
||||
|
||||
public bool IsPressed(Keys key)
|
||||
{
|
||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||
if (cachePressedCurrently[i] == key)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool WasPressed(Keys key)
|
||||
{
|
||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||
if (cachePressedPreviously[i] == key)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
106
Game/Behaviours/MonoGameCameraBehaviour.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class MonoGameCameraBehaviour : BehaviourOverride, ICamera
|
||||
{
|
||||
public Action<ICamera>? OnPositionChanged { get; set; } = null;
|
||||
public Action<ICamera>? OnMatrixTransformChanged { get; set; } = null;
|
||||
public Action<ICamera>? OnViewportChanged { get; set; } = null;
|
||||
public Action<ICamera>? OnRotationChanged { get; set; } = null;
|
||||
public Action<ICamera>? OnZoomChanged { get; set; } = null;
|
||||
|
||||
private Matrix _matrixTransform = Matrix.Identity;
|
||||
|
||||
private Viewport _viewport = default;
|
||||
|
||||
private float _zoom = 1f;
|
||||
|
||||
public Matrix MatrixTransform
|
||||
{
|
||||
get => _matrixTransform;
|
||||
set
|
||||
{
|
||||
if (_matrixTransform == value)
|
||||
return;
|
||||
|
||||
_matrixTransform = value;
|
||||
OnMatrixTransformChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => Transform.Position;
|
||||
set => Transform.Position = value;
|
||||
}
|
||||
|
||||
public Viewport Viewport
|
||||
{
|
||||
get => _viewport;
|
||||
set
|
||||
{
|
||||
if (_viewport.Equals(value))
|
||||
return;
|
||||
|
||||
_viewport = value;
|
||||
OnViewportChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Zoom
|
||||
{
|
||||
get => _zoom;
|
||||
set
|
||||
{
|
||||
float newValue = value >= .1f ? value : .1f;
|
||||
|
||||
if (_zoom == newValue)
|
||||
return;
|
||||
|
||||
_zoom = newValue;
|
||||
OnZoomChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get => Transform.Rotation;
|
||||
set => Transform.Rotation = value;
|
||||
}
|
||||
public Action<IAssignableTransform>? OnTransformAssigned { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||||
|
||||
ITransform IAssignableTransform.Transform => throw new NotImplementedException();
|
||||
|
||||
public void Update()
|
||||
{
|
||||
MatrixTransform =
|
||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||
Matrix.CreateRotationZ(Rotation) *
|
||||
Matrix.CreateScale(Zoom) *
|
||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||
}
|
||||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
Transform.OnRotationChanged += OnTransformRotationChanged;
|
||||
Transform.OnPositionChanged += OnTransformPositionChanged;
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
Transform.OnRotationChanged -= OnTransformRotationChanged;
|
||||
Transform.OnPositionChanged -= OnTransformPositionChanged;
|
||||
}
|
||||
|
||||
private void OnTransformRotationChanged(ITransform _) => OnRotationChanged?.Invoke(this);
|
||||
private void OnTransformPositionChanged(ITransform _) => OnPositionChanged?.Invoke(this);
|
||||
|
||||
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||||
}
|
50
Game/Behaviours/MovementBallBehaviour.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Input;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
public class MovementBallBehaviour(Vector2D StartDirection, float Speed) : BehaviourOverride
|
||||
{
|
||||
public Vector2D StartDirection { get; private set; } = Vector2D.Normalize(StartDirection);
|
||||
public float Speed { get; set; } = Speed;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidBody))
|
||||
throw new Exception($"Where's my {nameof(IRigidBody2D)}????");
|
||||
|
||||
rigidBody.Velocity = StartDirection * Speed;
|
||||
}
|
||||
|
||||
// protected override void OnUpdate(GameTime time)
|
||||
// {
|
||||
// GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
|
||||
|
||||
// float absY = MathF.Abs(GameObject.Transform.Position.Y);
|
||||
// float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
|
||||
// if (differenceY > 0f)
|
||||
// {
|
||||
// if (GameObject.Transform.Position.Y > 0f)
|
||||
// GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
|
||||
// else
|
||||
// GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
|
||||
|
||||
// StartDirection = new(StartDirection.X, -StartDirection.Y);
|
||||
// }
|
||||
|
||||
// float absX = MathF.Abs(GameObject.Transform.Position.X);
|
||||
// float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
|
||||
// if (differenceX > 0f)
|
||||
// {
|
||||
// if (GameObject.Transform.Position.X > 0f)
|
||||
// GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
|
||||
// else
|
||||
// GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
|
||||
|
||||
// StartDirection = new(-StartDirection.X, StartDirection.Y);
|
||||
// }
|
||||
// }
|
||||
}
|
62
Game/Behaviours/MovementBoxBehaviour.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class MovementBoxBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
|
||||
{
|
||||
private Keys Up { get; } = Up;
|
||||
private Keys Down { get; } = Down;
|
||||
public float High { get; } = High;
|
||||
public float Low { get; } = Low;
|
||||
public float Speed { get; set; } = Speed;
|
||||
|
||||
private bool isUpPressed = false;
|
||||
private bool isDownPressed = false;
|
||||
|
||||
private IButtonInputs<Keys> inputs = null!;
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (isUpPressed && isDownPressed)
|
||||
return;
|
||||
|
||||
if (isUpPressed)
|
||||
GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
|
||||
else if (isDownPressed)
|
||||
GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
|
||||
|
||||
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
|
||||
}
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
|
||||
throw new Exception($"{nameof(IButtonInputs<Keys>)} is missing on ${GameObject.Name}.");
|
||||
|
||||
inputs = behaviourResult;
|
||||
|
||||
inputs.RegisterOnPress(Up, OnUpPressed);
|
||||
inputs.RegisterOnRelease(Up, OnUpReleased);
|
||||
|
||||
inputs.RegisterOnPress(Down, OnDownPressed);
|
||||
inputs.RegisterOnRelease(Down, OnDownReleased);
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
inputs.UnregisterOnPress(Up, OnUpPressed);
|
||||
inputs.UnregisterOnRelease(Up, OnUpReleased);
|
||||
|
||||
inputs.UnregisterOnPress(Down, OnDownPressed);
|
||||
inputs.UnregisterOnRelease(Down, OnDownReleased);
|
||||
}
|
||||
|
||||
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
|
||||
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
|
||||
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
|
||||
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
|
||||
}
|
26
Game/Behaviours/PlayAreaBehaviour.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PlayAreaBehaviour : BehaviourOverride
|
||||
{
|
||||
public Action<PlayAreaBehaviour>? OnPlayAreaChanged { get; set; } = null;
|
||||
|
||||
private Vector2 _playArea = Vector2.Zero;
|
||||
|
||||
public Vector2 PlayArea
|
||||
{
|
||||
get => _playArea;
|
||||
set
|
||||
{
|
||||
if (_playArea == value)
|
||||
return;
|
||||
|
||||
_playArea = value;
|
||||
OnPlayAreaChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
63
Game/Content/Content.mgcb
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Sprites/Circle.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Circle.png
|
||||
|
||||
#begin Sprites/Circle.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Circle.png
|
||||
|
||||
#begin Sprites/Pixel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Pixel.png
|
||||
|
||||
#begin Sprites/Pixel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Pixel.png
|
||||
|
BIN
Game/Content/Sprites/Circle.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
Game/Content/Sprites/Pixel.png
Normal file
After Width: | Height: | Size: 546 B |
15
Game/EngineConverter.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong;
|
||||
|
||||
public static class EngineConverter
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static EngineTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
|
||||
}
|
34
Game/Game.csproj
Normal file
@ -0,0 +1,34 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico" />
|
||||
<EmbeddedResource Include="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
|
||||
<ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
</Project>
|
31
Game/Game.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.002.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Game", "Game.csproj", "{42644486-9F9E-4242-B6C4-AF31BBFA31D2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "..\Engine\Engine.Core\Engine.Core.csproj", "{EF1FE4A2-40DF-4967-8003-CF6D98010D02}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {AB3225EE-1621-439F-8F83-DF4515922FEF}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
244
Game/Game1.cs
Normal file
@ -0,0 +1,244 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Pong.Behaviours;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Graphics.TwoDimensional;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Pong;
|
||||
|
||||
public class Game1 : Game
|
||||
{
|
||||
private GraphicsDeviceManager _graphics = null!;
|
||||
private PhysicsEngine2D engine;
|
||||
private SpriteBatch _spriteBatch = null!;
|
||||
public static GameManager gameManager = null!;
|
||||
public static Sprite spriteBox = null!;
|
||||
private MonoGameCameraBehaviour cameraBehaviour = null!;
|
||||
|
||||
|
||||
public Game1()
|
||||
{
|
||||
engine = new PhysicsEngine2D();
|
||||
|
||||
_graphics = new GraphicsDeviceManager(this)
|
||||
{
|
||||
PreferredBackBufferWidth = 1024,
|
||||
PreferredBackBufferHeight = 576
|
||||
};
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
gameManager = new();
|
||||
|
||||
// TODO: Add your initialization logic here
|
||||
gameManager.Initialize();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
|
||||
Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
|
||||
|
||||
IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>();
|
||||
gameObjectCamera.Name = "Camera";
|
||||
gameObjectCamera.Transform.Position = Vector2D.Zero;
|
||||
|
||||
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCameraBehaviour>();
|
||||
cameraBehaviour.Viewport = GraphicsDevice.Viewport;
|
||||
gameManager.Camera = cameraBehaviour;
|
||||
|
||||
GameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
|
||||
gameObjectBall.Name = "Ball";
|
||||
gameObjectBall.Transform.Position = Vector2D.Zero;
|
||||
gameObjectBall.Transform.Scale = new Vector2D(1f / 51.2f, 1f / 51.2f);
|
||||
engine.AddRigidBody(gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2D(.1f, .1f), 500f);
|
||||
gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
|
||||
gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * 512f * .5f, Vector2D.One * 512f * .5f);
|
||||
// gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
|
||||
// gameObjectBall.Name = "Ball";
|
||||
// gameObjectBall.Transform.Position = Vector2D.UnitY * 30f;
|
||||
// gameObjectBall.Transform.Scale = new Vector2D(1f / 51.2f, 1f / 51.2f);
|
||||
// engine.AddRigidBody(gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
// gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2D(.1f, .01f), 500f);
|
||||
// gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
|
||||
// gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * 512f * .5f, Vector2D.One * 512f * .5f);
|
||||
|
||||
// IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
|
||||
// gameObjectLeft.Name = "Left";
|
||||
// gameObjectLeft.Transform.Position = new Vector2D(-452, 0f);
|
||||
// gameObjectLeft.Transform.Scale = new Vector2D(10f, 40f);
|
||||
// gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
// gameObjectLeft.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
|
||||
// gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
// gameObjectLeft.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
|
||||
// engine.AddRigidBody(gameObjectLeft.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
// IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
|
||||
// gameObjectRight.Name = "Right";
|
||||
// gameObjectRight.Transform.Position = new Vector2D(452, 0f);
|
||||
// gameObjectRight.Transform.Scale = new Vector2D(10f, 40f);
|
||||
// gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
// gameObjectRight.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
|
||||
// gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
// gameObjectRight.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
|
||||
// engine.AddRigidBody(gameObjectRight.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
|
||||
IGameObject goPlayAreaTop = gameManager.InstantiateGameObject<GameObject>();
|
||||
goPlayAreaTop.Transform.Position = new Vector2D(0f, 288f + 20f);
|
||||
goPlayAreaTop.Transform.Scale = new Vector2D(10240f, 40f);
|
||||
goPlayAreaTop.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
goPlayAreaTop.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
|
||||
engine.AddRigidBody(goPlayAreaTop.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
IGameObject goPlayAreaBottom = gameManager.InstantiateGameObject<GameObject>();
|
||||
goPlayAreaBottom.Transform.Position = new Vector2D(0f, -(288f + 20f));
|
||||
goPlayAreaBottom.Transform.Scale = new Vector2D(10240f, 40f);
|
||||
goPlayAreaBottom.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
goPlayAreaBottom.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
|
||||
engine.AddRigidBody(goPlayAreaBottom.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
IGameObject goPlayAreaRight = gameManager.InstantiateGameObject<GameObject>();
|
||||
goPlayAreaRight.Transform.Position = new Vector2D(512f + 20f, 0f);
|
||||
goPlayAreaRight.Transform.Scale = new Vector2D(40f, 5760f);
|
||||
goPlayAreaRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
goPlayAreaRight.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
|
||||
engine.AddRigidBody(goPlayAreaRight.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
IGameObject goPlayAreaLeft = gameManager.InstantiateGameObject<GameObject>();
|
||||
goPlayAreaLeft.Transform.Position = new Vector2D(-(512f + 20f), 0f);
|
||||
goPlayAreaLeft.Transform.Scale = new Vector2D(40f, 5760f);
|
||||
goPlayAreaLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
goPlayAreaLeft.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
|
||||
engine.AddRigidBody(goPlayAreaLeft.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
// IGameObject goPlayAreaCenter = gameManager.InstantiateGameObject<GameObject>();
|
||||
// goPlayAreaCenter.Transform.Position = new Vector2D(100f, 100f);
|
||||
// goPlayAreaCenter.Transform.Scale = new Vector2D(40f, 40f);
|
||||
// // goPlayAreaCenter.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
|
||||
// engine.AddRigidBody(goPlayAreaCenter.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.F))
|
||||
{
|
||||
if (_graphics.IsFullScreen)
|
||||
return;
|
||||
|
||||
_graphics.PreferMultiSampling = false;
|
||||
_graphics.PreferredBackBufferWidth = GraphicsDevice.Adapter.CurrentDisplayMode.Width;
|
||||
_graphics.PreferredBackBufferHeight = GraphicsDevice.Adapter.CurrentDisplayMode.Height;
|
||||
_graphics.IsFullScreen = true;
|
||||
_graphics.ApplyChanges();
|
||||
|
||||
float previousScreenSize = MathF.Sqrt(MathF.Pow(cameraBehaviour.Viewport.Width, 2f) + MathF.Pow(cameraBehaviour.Viewport.Height, 2f));
|
||||
float currentScreenSize = MathF.Sqrt(MathF.Pow(GraphicsDevice.Viewport.Width, 2f) + MathF.Pow(GraphicsDevice.Viewport.Height, 2f));
|
||||
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
|
||||
cameraBehaviour.Viewport = GraphicsDevice.Viewport;
|
||||
}
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.U))
|
||||
cameraBehaviour.Zoom += gameTime.ElapsedGameTime.Nanoseconds * 0.00025f;
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.J))
|
||||
cameraBehaviour.Zoom -= gameTime.ElapsedGameTime.Nanoseconds * 0.00025f;
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Q))
|
||||
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += gameTime.ElapsedGameTime.Nanoseconds * 0.000025f;
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.E))
|
||||
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= gameTime.ElapsedGameTime.Nanoseconds * 0.000025f;
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.N))
|
||||
{
|
||||
seconds = 70f;
|
||||
while (physicsTimer + 0.01f < seconds)
|
||||
{
|
||||
physicsTimer += 0.01f;
|
||||
engine.Step(.01f);
|
||||
}
|
||||
}
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.M))
|
||||
{
|
||||
seconds = 0f;
|
||||
while (physicsTimer - 0.01f > seconds)
|
||||
{
|
||||
physicsTimer -= 0.01f;
|
||||
engine.Step(-.01f);
|
||||
}
|
||||
}
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Space))
|
||||
{
|
||||
seconds += gameTime.ElapsedGameTime.Milliseconds * .005f;
|
||||
while (physicsTimer + 0.01f < seconds)
|
||||
{
|
||||
Console.WriteLine($"Physics Timer: {physicsTimer}");
|
||||
physicsTimer += 0.01f;
|
||||
engine.Step(.01f);
|
||||
}
|
||||
}
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.B))
|
||||
{
|
||||
seconds -= gameTime.ElapsedGameTime.Milliseconds * .005f;
|
||||
while (physicsTimer - 0.01f > seconds)
|
||||
{
|
||||
Console.WriteLine($"Physics Timer: {physicsTimer}");
|
||||
physicsTimer -= 0.01f;
|
||||
engine.Step(-.01f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
|
||||
// {
|
||||
// Console.WriteLine($"Physics Timer: {physicsTimer}");
|
||||
// physicsTimer += 0.01f;
|
||||
// engine.Step(.01f);
|
||||
// }
|
||||
gameManager.Update(gameTime.ToEngineTime());
|
||||
base.Update(gameTime);
|
||||
}
|
||||
static float physicsTimer = 0f;
|
||||
static float seconds = 0f;
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
|
||||
|
||||
// gameManager.Camera.Position = gameObjectBall.Transform.Position;
|
||||
// Console.WriteLine($"Pos: {gameManager.Camera.Position}");
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
gameManager.PreDraw();
|
||||
gameManager.Camera.Update();
|
||||
|
||||
_spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
|
||||
foreach (IGameObject gameObject in gameManager)
|
||||
{
|
||||
if (!gameObject.BehaviourController.TryGetBehaviour(out IDisplayable? displayable))
|
||||
continue;
|
||||
|
||||
displayable.Draw(_spriteBatch);
|
||||
}
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
26
Game/Graphics/Abstract/Assignable/IAssignableSprite.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ISprite"/> field.
|
||||
/// </summary>
|
||||
public interface IAssignableSprite : IAssignable
|
||||
{
|
||||
/// <summary>
|
||||
/// Callback triggered when the <see cref="ISprite"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
Action<IAssignableSprite>? OnSpriteAssigned { get; set; }
|
||||
|
||||
/// <inheritdoc cref="ISprite" />
|
||||
ISprite Sprite { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Assign a value to the <see cref="ISprite"/> field of this object
|
||||
/// </summary>
|
||||
/// <param name="sprite">New <see cref="ISprite"/> to assign.</param>
|
||||
/// <returns>
|
||||
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
|
||||
/// </returns>
|
||||
bool Assign(ISprite sprite);
|
||||
}
|
13
Game/Graphics/Abstract/ISprite.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
// TODO Probably gonna have to rethink this
|
||||
public interface ISprite
|
||||
{
|
||||
Action<ISprite>? OnTextureChanged { get; set; }
|
||||
|
||||
Texture2D Texture2D { get; set; }
|
||||
}
|
27
Game/Graphics/Sprite.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Sprite : ISprite
|
||||
{
|
||||
public Action<ISprite>? OnTextureChanged { get; set; }
|
||||
|
||||
private Texture2D _texture = null!;
|
||||
|
||||
public Texture2D Texture2D
|
||||
{
|
||||
get => _texture;
|
||||
set
|
||||
{
|
||||
if (_texture == value)
|
||||
return;
|
||||
|
||||
_texture = value;
|
||||
OnTextureChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
}
|
8
Game/Graphics/TwoDimensional/Abstract/IDisplayable.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
public interface IDisplayable
|
||||
{
|
||||
public void Draw(SpriteBatch spriteBatch);
|
||||
}
|
20
Game/Graphics/TwoDimensional/Abstract/IDisplayableSprite.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
||||
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
|
||||
{
|
||||
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
|
||||
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
|
||||
Action<IDisplayableSprite>? OnColorChanged { get; set; }
|
||||
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
|
||||
|
||||
SpriteEffects SpriteEffects { get; set; }
|
||||
Vector2 Origin { get; set; }
|
||||
Color Color { get; set; }
|
||||
float Depth { get; set; }
|
||||
}
|
117
Game/Graphics/TwoDimensional/DisplayableSpriteBehaviour.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Graphics.TwoDimensional;
|
||||
|
||||
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
|
||||
{
|
||||
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
|
||||
|
||||
private ISprite _sprite = null!;
|
||||
private Color _color = Color.White;
|
||||
private float _depth = 0f;
|
||||
private SpriteEffects _spriteEffects = SpriteEffects.None;
|
||||
private Vector2 _origin = Vector2.One * .5f;
|
||||
|
||||
|
||||
public ISprite Sprite => _sprite;
|
||||
|
||||
public SpriteEffects SpriteEffects
|
||||
{
|
||||
get => _spriteEffects;
|
||||
set
|
||||
{
|
||||
if (_spriteEffects == value)
|
||||
return;
|
||||
|
||||
_spriteEffects = value;
|
||||
OnSpriteEffectsChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 Origin
|
||||
{
|
||||
get => _origin;
|
||||
set
|
||||
{
|
||||
if (_origin == value)
|
||||
return;
|
||||
|
||||
_origin = value;
|
||||
OnOriginChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Color Color
|
||||
{
|
||||
get => _color;
|
||||
set
|
||||
{
|
||||
if (_color == value)
|
||||
return;
|
||||
|
||||
_color = value;
|
||||
OnColorChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Depth
|
||||
{
|
||||
get => _depth;
|
||||
set
|
||||
{
|
||||
if (_depth == value)
|
||||
return;
|
||||
|
||||
_depth = value;
|
||||
OnDepthChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
ITransform transform = BehaviourController.GameObject.Transform;
|
||||
Vector2D position = transform.Position;
|
||||
Vector2D scale = transform.Scale;
|
||||
|
||||
Rectangle rectangle = new((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
|
||||
|
||||
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
|
||||
}
|
||||
|
||||
public bool Assign(ISprite sprite)
|
||||
{
|
||||
_sprite = sprite;
|
||||
OnSpriteAssigned?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
|
||||
public DisplayableSpriteBehaviour(
|
||||
Color? color = null,
|
||||
float? depth = null,
|
||||
SpriteEffects? spriteEffects = null,
|
||||
Vector2? origin = null)
|
||||
{
|
||||
OnUnassigned += OnUnassign;
|
||||
|
||||
_color = color ?? _color;
|
||||
_depth = depth ?? _depth;
|
||||
_spriteEffects = spriteEffects ?? _spriteEffects;
|
||||
_origin = origin ?? _origin;
|
||||
}
|
||||
private void OnUnassign(IAssignable assignable) => _sprite = null!;
|
||||
}
|
BIN
Game/Icon.bmp
Normal file
After Width: | Height: | Size: 256 KiB |
BIN
Game/Icon.ico
Normal file
After Width: | Height: | Size: 144 KiB |
19
Game/Physics2D/Abstract/ICollider2D.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
public interface ICollider2D : IBehaviour, IAssignableTransform
|
||||
{
|
||||
Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; }
|
||||
|
||||
IRigidBody2D? RigidBody2D { get; }
|
||||
|
||||
IList<Vector2D> Vertices { get; }
|
||||
|
||||
bool CheckCollision(Vector2D point);
|
||||
void Recalculate();
|
||||
}
|
6
Game/Physics2D/Abstract/ICollisionResolver2D.cs
Normal file
@ -0,0 +1,6 @@
|
||||
namespace Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
public interface ICollisionResolver2D
|
||||
{
|
||||
void ResolveCollision(ICollider2D colliderA, ICollider2D colliderB);
|
||||
}
|
11
Game/Physics2D/Abstract/IPhysicsEngine2D.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
public interface IPhysicsEngine2D
|
||||
{
|
||||
int IterationCount { get; set; }
|
||||
|
||||
void AddRigidBody(IRigidBody2D rigidBody);
|
||||
void RemoveRigidBody(IRigidBody2D rigidBody);
|
||||
|
||||
void Step(float deltaTime);
|
||||
}
|
7
Game/Physics2D/Abstract/IPhysicsMaterial2D.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
public interface IPhysicsMaterial2D
|
||||
{
|
||||
float Friction { get; }
|
||||
float Restitution { get; }
|
||||
}
|
14
Game/Physics2D/Abstract/IRigidBody2D.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
public interface IRigidBody2D : IBehaviour, IAssignableTransform
|
||||
{
|
||||
IPhysicsMaterial2D Material { get; set; }
|
||||
|
||||
Vector2D Velocity { get; set; }
|
||||
float AngularVelocity { get; set; }
|
||||
|
||||
float Mass { get; set; }
|
||||
}
|
67
Game/Physics2D/Collider2DAABBBehaviour.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class Collider2DAABBBehaviour : BehaviourOverride, ICollider2D
|
||||
{
|
||||
public AABB AABBLocal { get; set; } = null!;
|
||||
public AABB AABBWorld { get; private set; } = null!;
|
||||
|
||||
private IRigidBody2D? _rigidBody2D = null;
|
||||
private List<Vector2D> _vertices = new List<Vector2D>(4);
|
||||
|
||||
public IRigidBody2D? RigidBody2D
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_rigidBody2D is null)
|
||||
BehaviourController.TryGetBehaviour(out _rigidBody2D);
|
||||
|
||||
return _rigidBody2D;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; } = null;
|
||||
|
||||
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||||
ITransform IAssignableTransform.Transform => Transform;
|
||||
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||||
|
||||
public IList<Vector2D> Vertices => _vertices;
|
||||
|
||||
public bool CheckCollision(Vector2D point)
|
||||
{
|
||||
return AABBWorld.Overlaps(point);
|
||||
}
|
||||
|
||||
public void Recalculate()
|
||||
{
|
||||
AABBWorld = new AABB(
|
||||
AABBLocal.LowerBoundary.Scale(Transform.Scale) + Transform.Position,
|
||||
AABBLocal.UpperBoundary.Scale(Transform.Scale) + Transform.Position
|
||||
);
|
||||
|
||||
Vertices.Clear();
|
||||
Vertices.Add(AABBWorld.LowerBoundary);
|
||||
Vertices.Add(new Vector2D(AABBWorld.LowerBoundary.X, AABBWorld.UpperBoundary.Y));
|
||||
Vertices.Add(AABBWorld.UpperBoundary);
|
||||
Vertices.Add(new Vector2D(AABBWorld.UpperBoundary.X, AABBWorld.LowerBoundary.Y));
|
||||
}
|
||||
public Collider2DAABBBehaviour(Vector2D lowerBoundary, Vector2D upperBoundary)
|
||||
{
|
||||
AABBLocal = new AABB(lowerBoundary, upperBoundary);
|
||||
AABBWorld = new AABB(lowerBoundary, upperBoundary);
|
||||
}
|
||||
|
||||
public Collider2DAABBBehaviour()
|
||||
{
|
||||
AABBLocal = new(Vector2D.Zero, Vector2D.Zero);
|
||||
AABBWorld = new(Vector2D.Zero, Vector2D.Zero);
|
||||
}
|
||||
}
|
9
Game/Physics2D/CollisionInformation.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public record CollisionInformation
|
||||
(
|
||||
Vector2 Normal,
|
||||
Vector2 ContactPosition
|
||||
);
|
75
Game/Physics2D/PhysicsEngine2D.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2D : IPhysicsEngine2D
|
||||
{
|
||||
private List<IRigidBody2D> rigidBodies = new List<IRigidBody2D>(32);
|
||||
private List<ICollider2D> colliders = new List<ICollider2D>(64);
|
||||
|
||||
private int _iterationCount = 1;
|
||||
|
||||
|
||||
public int IterationCount { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
|
||||
|
||||
public void AddRigidBody(IRigidBody2D rigidBody)
|
||||
{
|
||||
if (rigidBodies.Contains(rigidBody))
|
||||
return;
|
||||
|
||||
rigidBodies.Add(rigidBody);
|
||||
|
||||
foreach (var collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
|
||||
colliders.Add(collider2D);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
}
|
||||
|
||||
public void RemoveRigidBody(IRigidBody2D rigidBody)
|
||||
{
|
||||
rigidBodies.Remove(rigidBody);
|
||||
}
|
||||
|
||||
public void Step(float deltaTime)
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationCount;
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationCount; iterationIndex++)
|
||||
{
|
||||
foreach (var rigidBody in rigidBodies)
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
foreach (var collider in colliders)
|
||||
collider.Recalculate();
|
||||
}
|
||||
}
|
||||
|
||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||
{
|
||||
rigidBody.Transform.Position += rigidBody.Velocity * intervalDeltaTime;
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (behaviour is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Add(collider2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (behaviour is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Remove(collider2D);
|
||||
}
|
||||
}
|
5
Game/Physics2D/PhysicsMaterial2D.cs
Normal file
@ -0,0 +1,5 @@
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public record PhysicsMaterial2D(float Friction, float Restitution) : IPhysicsMaterial2D { }
|
6
Game/Physics2D/PhysicsMaterial2DDefault.cs
Normal file
@ -0,0 +1,6 @@
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public record PhysicsMaterial2DDefault : PhysicsMaterial2D
|
||||
{
|
||||
public PhysicsMaterial2DDefault() : base(.1f, .1f) { }
|
||||
}
|
118
Game/Physics2D/PhysicsMath.cs
Normal file
@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public static class PhysicsMath
|
||||
{
|
||||
public static Vector2D Scale(this Vector2D original, Vector2D scale)
|
||||
=> new Vector2D(original.X * scale.X, original.Y * scale.Y);
|
||||
|
||||
public static Triangle ToSuperTriangle(this IList<Vector2D> vertices)
|
||||
{
|
||||
float minX = float.MaxValue, minY = float.MaxValue;
|
||||
float maxX = float.MinValue, maxY = float.MinValue;
|
||||
|
||||
foreach (Vector2D point in vertices)
|
||||
{
|
||||
minX = MathF.Min(minX, point.X);
|
||||
minY = MathF.Min(minY, point.Y);
|
||||
maxX = MathF.Max(maxX, point.X);
|
||||
maxY = MathF.Max(maxY, point.Y);
|
||||
}
|
||||
|
||||
float dx = maxX - minX;
|
||||
float dy = maxY - minY;
|
||||
float deltaMax = MathF.Max(dx, dy);
|
||||
float midX = (minX + maxX) / 2;
|
||||
float midY = (minY + maxY) / 2;
|
||||
|
||||
Vector2D p1 = new Vector2D((float)midX - 20f * (float)deltaMax, (float)midY - (float)deltaMax);
|
||||
Vector2D p2 = new Vector2D((float)midX, (float)midY + 20 * (float)deltaMax);
|
||||
Vector2D p3 = new Vector2D((float)midX + 20 * (float)deltaMax, (float)midY - (float)deltaMax);
|
||||
|
||||
return new Triangle(p1, p2, p3);
|
||||
}
|
||||
|
||||
public static IList<Line> ToLines(this IList<Vector2D> vertices)
|
||||
{
|
||||
List<Line> lines = new List<Line>(vertices.Count - 1);
|
||||
ToLines(vertices, lines);
|
||||
return lines;
|
||||
}
|
||||
|
||||
public static void ToLines(this IList<Vector2D> vertices, IList<Line> lines)
|
||||
{
|
||||
lines.Clear();
|
||||
for (int i = 0; i < vertices.Count - 1; i++)
|
||||
lines.Add(new(vertices[i], vertices[i + 1]));
|
||||
lines.Add(new(vertices[^1], vertices[0]));
|
||||
}
|
||||
|
||||
public static bool LaysOn(this Vector2D point, Line line)
|
||||
=> line.Resolve(point.X).ApproximatelyEquals(point);
|
||||
|
||||
|
||||
// Given three collinear points p, q, r, the function checks if
|
||||
// point q lies on line segment 'pr'
|
||||
public static bool OnSegment(Vector2D p, Vector2D q, Vector2D r)
|
||||
{
|
||||
if (q.X <= MathF.Max(p.X, r.X) && q.X >= MathF.Min(p.X, r.X) &&
|
||||
q.Y <= MathF.Max(p.Y, r.Y) && q.Y >= MathF.Min(p.Y, r.Y))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// To find orientation of ordered triplet (p, q, r).
|
||||
// The function returns following values
|
||||
// 0 --> p, q and r are collinear
|
||||
// 1 --> Clockwise
|
||||
// 2 --> Counterclockwise
|
||||
public static int Orientation(Vector2D p, Vector2D q, Vector2D r)
|
||||
{
|
||||
// See https://www.geeksforgeeks.org/orientation-3-ordered-points/
|
||||
// for details of below formula.
|
||||
float val = (q.Y - p.Y) * (r.X - q.X) -
|
||||
(q.X - p.X) * (r.Y - q.Y);
|
||||
|
||||
if (val == 0) return 0; // collinear
|
||||
|
||||
return (val > 0) ? 1 : 2; // clock or counterclock wise
|
||||
}
|
||||
|
||||
public static float IntersectionParameterT(Vector2D p0, Vector2D p1, Vector2D q0, Vector2D q1)
|
||||
=> ((q0.X - p0.X) * (p1.Y - p0.Y) - (q0.Y - p0.Y) * (p1.X - p0.X)) /
|
||||
((q1.Y - q0.Y) * (p1.X - p0.X) - (q1.X - q0.X) * (p1.Y - p0.Y));
|
||||
|
||||
|
||||
public static bool ApproximatelyEquals(this float a, float b)
|
||||
=> ApproximatelyEquals(a, b, float.Epsilon);
|
||||
public static bool ApproximatelyEquals(this Vector2 a, Vector2 b)
|
||||
=> ApproximatelyEquals(a, b, float.Epsilon);
|
||||
public static bool ApproximatelyEquals(this Vector2 a, Vector2 b, float epsilon)
|
||||
=> ApproximatelyEquals(a.X, b.X, epsilon) && ApproximatelyEquals(a.Y, b.Y, epsilon);
|
||||
public static bool ApproximatelyEquals(this Vector2D a, Vector2D b)
|
||||
=> ApproximatelyEquals(a, b, float.Epsilon);
|
||||
public static bool ApproximatelyEquals(this Vector2D a, Vector2D b, float epsilon)
|
||||
=> ApproximatelyEquals(a.X, b.X, epsilon) && ApproximatelyEquals(a.Y, b.Y, epsilon);
|
||||
public static bool ApproximatelyEquals(this float a, float b, float epsilon)
|
||||
{
|
||||
if (a == b)
|
||||
return true;
|
||||
|
||||
const float floatNormal = (1 << 23) * float.Epsilon;
|
||||
float absA = MathF.Abs(a);
|
||||
float absB = MathF.Abs(b);
|
||||
float diff = MathF.Abs(a - b);
|
||||
|
||||
if (a == 0.0f || b == 0.0f || diff < floatNormal)
|
||||
return diff < (epsilon * floatNormal);
|
||||
|
||||
return diff / MathF.Min(absA + absB, float.MaxValue) < epsilon;
|
||||
}
|
||||
}
|
17
Game/Physics2D/Primitives/AABB.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public record AABB(Vector2D LowerBoundary, Vector2D UpperBoundary)
|
||||
{
|
||||
public bool Overlaps(Vector2D point)
|
||||
=> point.X >= LowerBoundary.X && point.X <= UpperBoundary.X &&
|
||||
point.Y >= LowerBoundary.Y && point.Y <= UpperBoundary.Y;
|
||||
|
||||
public bool Overlaps(AABB other)
|
||||
=> LowerBoundary.X <= other.UpperBoundary.X && UpperBoundary.X >= other.LowerBoundary.X &&
|
||||
LowerBoundary.Y <= other.UpperBoundary.Y && UpperBoundary.Y >= other.LowerBoundary.Y;
|
||||
|
||||
public bool ApproximatelyEquals(AABB other)
|
||||
=> LowerBoundary.ApproximatelyEquals(other.LowerBoundary) && UpperBoundary.ApproximatelyEquals(other.UpperBoundary);
|
||||
}
|
18
Game/Physics2D/Primitives/Circle.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public record Circle(Vector2D Position, float Radius)
|
||||
{
|
||||
public bool Intersects(Circle other)
|
||||
{
|
||||
float distanceSquared = (Position - other.Position).LengthSquared();
|
||||
float radiusSumSquared = Radius * Radius + other.Radius * other.Radius;
|
||||
|
||||
return distanceSquared < radiusSumSquared;
|
||||
}
|
||||
|
||||
public bool Overlaps(Vector2D point) => (Position - point).LengthSquared() <= Radius * Radius;
|
||||
public bool ApproximatelyEquals(Circle other)
|
||||
=> Position.ApproximatelyEquals(other.Position) && Radius.ApproximatelyEquals(other.Radius);
|
||||
}
|
146
Game/Physics2D/Primitives/Line.cs
Normal file
@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public record Line(Vector2D From, Vector2D To)
|
||||
{
|
||||
public Line Reversed => new(To, From);
|
||||
public Vector2D Direction => Vector2D.Normalize(To - From);
|
||||
public float Length => (From - To).Length();
|
||||
public float LengthSquared => (From - To).LengthSquared();
|
||||
|
||||
public LineEquation LineEquation
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2D slopeVector = To - From;
|
||||
float slope = slopeVector.Y / slopeVector.X;
|
||||
|
||||
float yOffset = From.Y - (slope * From.X);
|
||||
|
||||
return new LineEquation(slope, yOffset);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Intersects(Vector2D point)
|
||||
=> Resolve(point.X).ApproximatelyEquals(point);
|
||||
|
||||
public float GetT(Vector2D point)
|
||||
{
|
||||
float fromX = MathF.Abs(From.X);
|
||||
float toX = MathF.Abs(To.X);
|
||||
float pointX = MathF.Abs(point.X);
|
||||
|
||||
float min = MathF.Min(fromX, toX);
|
||||
float max = MathF.Max(fromX, toX) - min;
|
||||
|
||||
pointX -= min;
|
||||
|
||||
float t = pointX / max;
|
||||
|
||||
// FIXME
|
||||
// I don't even know, apparently whatever I wrote up there doesn't take into account of the direction of the line
|
||||
// Which... I can see how, but I am also not sure how I can make it take into account. Or actually I'm for some reason
|
||||
// too unmotivated to find a solution. Future me, find a better way if possible, please.
|
||||
if (!Lerp(t).ApproximatelyEquals(point))
|
||||
return 1f - t;
|
||||
return t;
|
||||
}
|
||||
|
||||
public bool Exist(List<Vector2D> vertices)
|
||||
{
|
||||
for (int i = 0; i < vertices.Count - 1; i++)
|
||||
{
|
||||
Vector2D vertexCurrent = vertices[i];
|
||||
Vector2D vertexNext = vertices[i];
|
||||
if (From == vertexCurrent && To == vertexNext) return true;
|
||||
if (From == vertexNext && To == vertexCurrent) return true;
|
||||
}
|
||||
|
||||
Vector2D vertexFirst = vertices[0];
|
||||
Vector2D vertexLast = vertices[^1];
|
||||
if (From == vertexFirst && To == vertexLast) return true;
|
||||
if (From == vertexLast && To == vertexFirst) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public float IntersectionParameterT(Line other)
|
||||
{
|
||||
float numerator = (From.X - other.From.X) * (other.From.Y - other.To.Y) - (From.Y - other.From.Y) * (other.From.X - other.To.X);
|
||||
float denominator = (From.X - To.X) * (other.From.Y - other.To.Y) - (From.Y - To.Y) * (other.From.X - other.To.X);
|
||||
|
||||
// Lines are parallel
|
||||
if (denominator == 0)
|
||||
return float.NaN;
|
||||
|
||||
return numerator / denominator;
|
||||
}
|
||||
|
||||
public Vector2D Lerp(float t)
|
||||
=> new Vector2D(
|
||||
From.X + (To.X - From.X) * t,
|
||||
From.Y + (To.Y - From.Y) * t
|
||||
);
|
||||
|
||||
public Vector2D Resolve(float x)
|
||||
=> new Vector2D(x, LineEquation.Resolve(x));
|
||||
|
||||
public Vector2D ClosestPointTo(Vector2D point)
|
||||
{
|
||||
// Convert edge points to vectors
|
||||
var edgeVector = new Vector2D(To.X - From.X, To.Y - From.Y);
|
||||
var pointVector = new Vector2D(point.X - From.X, point.Y - From.Y);
|
||||
|
||||
// Calculate the projection of pointVector onto edgeVector
|
||||
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
|
||||
|
||||
// Clamp t to the range [0, 1] to ensure the closest point is on the edge
|
||||
t = MathF.Max(0, MathF.Min(1, t));
|
||||
|
||||
// Calculate the closest point on the edge
|
||||
float closestX = From.X + t * edgeVector.X;
|
||||
float closestY = From.Y + t * edgeVector.Y;
|
||||
|
||||
return new Vector2D((float)closestX, (float)closestY);
|
||||
}
|
||||
|
||||
public Vector2D IntersectionPoint(Line other)
|
||||
=> Vector2D.Lerp(From, To, IntersectionParameterT(other));
|
||||
|
||||
public bool Intersects(Line other)
|
||||
{
|
||||
int o1 = PhysicsMath.Orientation(From, To, other.From);
|
||||
int o2 = PhysicsMath.Orientation(From, To, other.To);
|
||||
int o3 = PhysicsMath.Orientation(other.From, other.To, From);
|
||||
int o4 = PhysicsMath.Orientation(other.From, other.To, To);
|
||||
|
||||
if (o1 != o2 && o3 != o4)
|
||||
return true;
|
||||
|
||||
if (o1 == 0 && PhysicsMath.OnSegment(From, other.From, To)) return true;
|
||||
if (o2 == 0 && PhysicsMath.OnSegment(From, other.To, To)) return true;
|
||||
if (o3 == 0 && PhysicsMath.OnSegment(other.From, From, other.To)) return true;
|
||||
if (o4 == 0 && PhysicsMath.OnSegment(other.From, To, other.To)) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Intersects(Line other, [NotNullWhen(returnValue: true)] out Vector2D? point)
|
||||
{
|
||||
point = null;
|
||||
|
||||
bool result = Intersects(other);
|
||||
|
||||
if (result)
|
||||
point = IntersectionPoint(other);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool ApproximatelyEquals(Line other)
|
||||
=> From.ApproximatelyEquals(other.From) && To.ApproximatelyEquals(other.To);
|
||||
}
|
8
Game/Physics2D/Primitives/LineEquation.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public record LineEquation(float Slope, float OffsetY)
|
||||
{
|
||||
public float Resolve(float x) => Slope * x + OffsetY; // y = mx + b
|
||||
public bool ApproximatelyEquals(LineEquation other)
|
||||
=> Slope.ApproximatelyEquals(other.Slope) && OffsetY.ApproximatelyEquals(other.OffsetY);
|
||||
}
|
9
Game/Physics2D/Primitives/Math.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public static class Math
|
||||
{
|
||||
public const float RadianToDegree = 57.29577866666166f;
|
||||
public const float DegreeToRadian = 0.01745329277777778f;
|
||||
|
||||
public static float Clamp(float value, float min, float max) => (value < min) ? min : (value > max) ? max : value;
|
||||
}
|
68
Game/Physics2D/Primitives/Shape.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public record Shape(IList<Vector2D> Vertices)
|
||||
{
|
||||
public Triangle SuperTriangle
|
||||
{
|
||||
get
|
||||
{
|
||||
float minX = float.MaxValue, minY = float.MaxValue;
|
||||
float maxX = float.MinValue, maxY = float.MinValue;
|
||||
|
||||
foreach (Vector2D point in Vertices)
|
||||
{
|
||||
minX = MathF.Min(minX, point.X);
|
||||
minY = MathF.Min(minY, point.Y);
|
||||
maxX = MathF.Max(maxX, point.X);
|
||||
maxY = MathF.Max(maxY, point.Y);
|
||||
}
|
||||
|
||||
float dx = maxX - minX;
|
||||
float dy = maxY - minY;
|
||||
float deltaMax = MathF.Max(dx, dy);
|
||||
float midX = (minX + maxX) / 2;
|
||||
float midY = (minY + maxY) / 2;
|
||||
|
||||
Vector2D p1 = new Vector2D((float)midX - 20f * (float)deltaMax, (float)midY - (float)deltaMax);
|
||||
Vector2D p2 = new Vector2D((float)midX, (float)midY + 20 * (float)deltaMax);
|
||||
Vector2D p3 = new Vector2D((float)midX + 20 * (float)deltaMax, (float)midY - (float)deltaMax);
|
||||
|
||||
return new Triangle(p1, p2, p3);
|
||||
}
|
||||
}
|
||||
|
||||
public List<Line> Lines
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Line> lines = new List<Line>(Vertices.Count - 1);
|
||||
GetLinesNonAlloc(lines);
|
||||
return lines;
|
||||
}
|
||||
}
|
||||
|
||||
public void GetLinesNonAlloc(IList<Line> lines)
|
||||
{
|
||||
lines.Clear();
|
||||
for (int i = 0; i < Vertices.Count - 1; i++)
|
||||
lines.Add(new(Vertices[i], Vertices[i + 1]));
|
||||
lines.Add(new(Vertices[^1], Vertices[0]));
|
||||
}
|
||||
|
||||
public bool ApproximatelyEquals(Shape other)
|
||||
{
|
||||
if (Vertices.Count != other.Vertices.Count)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < Vertices.Count; i++)
|
||||
if (!Vertices[i].ApproximatelyEquals(other.Vertices[i]))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
54
Game/Physics2D/Primitives/Triangle.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
public record Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
{
|
||||
public float Area => MathF.Abs((
|
||||
A.X * (B.Y - C.Y) +
|
||||
B.X * (C.Y - A.Y) +
|
||||
C.X * (A.Y - B.Y)
|
||||
) * .5f);
|
||||
|
||||
public Circle CircumCircle
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2D midAB = (A + B) / 2;
|
||||
Vector2D midBC = (B + C) / 2;
|
||||
|
||||
float slopeAB = (B.Y - A.Y) / (B.X - A.X);
|
||||
float slopeBC = (C.Y - B.Y) / (C.X - B.X);
|
||||
|
||||
Vector2D center;
|
||||
if (MathF.Abs(slopeAB - slopeBC) > float.Epsilon)
|
||||
{
|
||||
float x = (slopeAB * slopeBC * (A.Y - C.Y) + slopeBC * (A.X + B.X) - slopeAB * (B.X + C.X)) / (2 * (slopeBC - slopeAB));
|
||||
float y = -(x - (A.X + B.X) / 2) / slopeAB + (A.Y + B.Y) / 2;
|
||||
center = new Vector2D(x, y);
|
||||
}
|
||||
else
|
||||
center = (midAB + midBC) * .5f;
|
||||
|
||||
return new(center, Vector2D.Distance(center, A));
|
||||
}
|
||||
}
|
||||
|
||||
public bool Overlaps(Vector2D point)
|
||||
{
|
||||
float originalTriangleArea = Area;
|
||||
|
||||
float pointTriangleArea1 = new Triangle(point, B, C).Area;
|
||||
float pointTriangleArea2 = new Triangle(A, point, C).Area;
|
||||
float pointTriangleArea3 = new Triangle(A, B, point).Area;
|
||||
|
||||
float pointTriangleAreasSum = pointTriangleArea1 + pointTriangleArea2 + pointTriangleArea3;
|
||||
|
||||
return originalTriangleArea.ApproximatelyEquals(pointTriangleAreasSum, float.Epsilon * 3f);
|
||||
}
|
||||
|
||||
public bool ApproximatelyEquals(Triangle other)
|
||||
=> A.ApproximatelyEquals(other.A) && B.ApproximatelyEquals(other.B) && C.ApproximatelyEquals(other.C);
|
||||
}
|
24
Game/Physics2D/RigidBody2D.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class RigidBody2D : BehaviourOverride, IRigidBody2D
|
||||
{
|
||||
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||||
|
||||
|
||||
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
|
||||
|
||||
public Vector2D Velocity { get; set; } = Vector2D.Zero;
|
||||
public float AngularVelocity { get; set; } = 0f;
|
||||
public float Mass { get; set; } = 0f;
|
||||
|
||||
ITransform IAssignableTransform.Transform => Transform;
|
||||
|
||||
|
||||
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||||
}
|
3
Game/Program.cs
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
using var game = new Pong.Game1();
|
||||
game.Run();
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Desktop"/>
|
||||
<assemblyIdentity version="1.0.0.0" name="Game"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
@ -1,11 +0,0 @@
|
||||
public class ClientConfiguration
|
||||
{
|
||||
public bool Host = false;
|
||||
public int HostPort = 8888;
|
||||
|
||||
public string ServerAddress = "localhost";
|
||||
public int ServerPort = 8888;
|
||||
|
||||
public int windowWidth = 1024;
|
||||
public int windowHeight = 576;
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
@ -1,90 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
|
||||
<AssemblyName>Pong</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico">
|
||||
<LogicalName>Icon.ico</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
|
||||
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
|
||||
<Link>Content/Content.mgcb</Link>
|
||||
</MonoGameContentReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||
<ProjectReference Include="..\..\Engine\Engine.Serializers\Engine.Serializers.Yaml\Engine.Serializers.Yaml.csproj" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
|
||||
<PropertyGroup>
|
||||
<BeautySharedRuntimeMode>False</BeautySharedRuntimeMode>
|
||||
<!-- beauty into sub-directory, default is libs, quote with "" if contains space -->
|
||||
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) == 'True'">../Libraries</BeautyLibsDir>
|
||||
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) != 'True'">./Libraries</BeautyLibsDir>
|
||||
<!-- dlls that you don't want to be moved or can not be moved -->
|
||||
<!-- <BeautyExcludes>dll1.dll;lib*;...</BeautyExcludes> -->
|
||||
<BeautyExcludes>SDL2.dll</BeautyExcludes>
|
||||
<!-- dlls that end users never needed, so hide them -->
|
||||
<BeautyHiddens>hostfxr;hostpolicy;*.deps.json;*.runtimeconfig*.json</BeautyHiddens>
|
||||
<!-- set to True if you want to disable -->
|
||||
<DisableBeauty>False</DisableBeauty>
|
||||
<!-- set to False if you want to beauty on build -->
|
||||
<BeautyOnPublishOnly>False</BeautyOnPublishOnly>
|
||||
<!-- DO NOT TOUCH THIS OPTION -->
|
||||
<BeautyNoRuntimeInfo>False</BeautyNoRuntimeInfo>
|
||||
<!-- valid values: auto|with|without -->
|
||||
<BeautyNBLoaderVerPolicy>auto</BeautyNBLoaderVerPolicy>
|
||||
<!-- set to True if you want to allow 3rd debuggers(like dnSpy) debugs the app -->
|
||||
<BeautyEnableDebugging>False</BeautyEnableDebugging>
|
||||
<!-- the patch can reduce the file count -->
|
||||
<!-- set to False if you want to disable -->
|
||||
<!-- SCD Mode Feature Only -->
|
||||
<BeautyUsePatch>True</BeautyUsePatch>
|
||||
<!-- App Entry Dll = BeautyDir + BeautyAppHostDir + BeautyAppHostEntry -->
|
||||
<!-- see https://github.com/nulastudio/NetBeauty2#customize-apphost for more details -->
|
||||
<!-- relative path based on AppHostDir -->
|
||||
<!-- .NET Core Non Single-File Only -->
|
||||
<!-- <BeautyAppHostEntry>bin/MyApp.dll</BeautyAppHostEntry> -->
|
||||
<!-- relative path based on BeautyDir -->
|
||||
<!-- .NET Core Non Single-File Only -->
|
||||
<!-- <BeautyAppHostDir>..</BeautyAppHostDir> -->
|
||||
<!-- <BeautyAfterTasks></BeautyAfterTasks> -->
|
||||
<!-- valid values: Error|Detail|Info -->
|
||||
<BeautyLogLevel>Info</BeautyLogLevel>
|
||||
<!-- set to a repo mirror if you have troble in connecting github -->
|
||||
<!-- <BeautyGitCDN>https://gitee.com/liesauer/HostFXRPatcher</BeautyGitCDN> -->
|
||||
<!-- <BeautyGitTree>master</BeautyGitTree> -->
|
||||
</PropertyGroup>
|
||||
</Project>
|
Before Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 7.2 KiB |
@ -1,74 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
using Syntriax.Engine.Core.Serialization;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
using Syntriax.Engine.Serializers.Yaml;
|
||||
|
||||
Universe universe = new();
|
||||
|
||||
ISerializer serializer = new YamlSerializer();
|
||||
|
||||
ILogger logger = new FileLogger($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
|
||||
|
||||
#if DEBUG
|
||||
logger = new LoggerWrapper(logger, new ConsoleLogger());
|
||||
#endif
|
||||
|
||||
universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
|
||||
|
||||
string settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "settings.yaml");
|
||||
ClientConfiguration clientConfiguration = GetOrCreateConfiguration(serializer, logger, settingsPath);
|
||||
|
||||
if (clientConfiguration.Host)
|
||||
Pong.PongUniverse.ApplyPongServer(universe, clientConfiguration.HostPort);
|
||||
|
||||
Pong.PongUniverse.ApplyPongClient(universe, clientConfiguration.ServerAddress, clientConfiguration.ServerPort);
|
||||
Pong.PongUniverse.ApplyPongUniverse(universe);
|
||||
|
||||
universe.InstantiateUniverseObject().SetUniverseObject("Desktop HO")
|
||||
.BehaviourController.AddBehaviour<KeyboardInputs>();
|
||||
|
||||
using MonoGameWindow monoGameWindow = new(universe);
|
||||
|
||||
monoGameWindow.Graphics.PreferredBackBufferWidth = clientConfiguration.windowWidth;
|
||||
monoGameWindow.Graphics.PreferredBackBufferHeight = clientConfiguration.windowHeight;
|
||||
monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
|
||||
|
||||
universe.FindBehaviour<Syntriax.Engine.Network.INetworkCommunicatorClient>()?
|
||||
.OnConnectionEstablished.AddOneTimeListener(
|
||||
(sender, connection) => monoGameWindow.Window.Title = $"Client {connection.Id}"
|
||||
);
|
||||
|
||||
monoGameWindow.Run();
|
||||
|
||||
static ClientConfiguration GetOrCreateConfiguration(ISerializer serializer, ILogger logger, string settingsPath)
|
||||
{
|
||||
ClientConfiguration clientConfiguration;
|
||||
|
||||
try
|
||||
{
|
||||
clientConfiguration = serializer.Deserialize<ClientConfiguration>(File.ReadAllText(settingsPath));
|
||||
logger.Log(clientConfiguration, $"Configuration is successfully read");
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
clientConfiguration = new();
|
||||
logger.Log(clientConfiguration, $"Configuration does not exist");
|
||||
File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
clientConfiguration = new();
|
||||
logger.LogError(clientConfiguration, $"Error loading configuration");
|
||||
logger.LogException(clientConfiguration, exception);
|
||||
File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
|
||||
}
|
||||
|
||||
logger.Log(clientConfiguration, $"Creating new configuration file at {settingsPath}");
|
||||
return clientConfiguration;
|
||||
}
|
@ -1,131 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
width="100mm"
|
||||
height="100mm"
|
||||
viewBox="0 0 100 100"
|
||||
version="1.1"
|
||||
id="svg5"
|
||||
inkscape:version="1.2.2 (b0a8486541, 2022-12-01)"
|
||||
sodipodi:docname="icon.svg"
|
||||
inkscape:export-filename="Icon.png"
|
||||
inkscape:export-xdpi="65.024002"
|
||||
inkscape:export-ydpi="65.024002"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<sodipodi:namedview
|
||||
id="namedview7"
|
||||
pagecolor="#505050"
|
||||
bordercolor="#eeeeee"
|
||||
borderopacity="1"
|
||||
inkscape:showpageshadow="0"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pagecheckerboard="0"
|
||||
inkscape:deskcolor="#505050"
|
||||
inkscape:document-units="mm"
|
||||
showgrid="false"
|
||||
inkscape:zoom="0.76791526"
|
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inkscape:cx="-14.975611"
|
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inkscape:cy="272.16545"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1008"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-y="36"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="layer1" />
|
||||
<defs
|
||||
id="defs2">
|
||||
<inkscape:path-effect
|
||||
effect="taper_stroke"
|
||||
id="path-effect1965"
|
||||
is_visible="true"
|
||||
lpeversion="1"
|
||||
stroke_width="14.57"
|
||||
attach_start="0.99999"
|
||||
end_offset="1e-07"
|
||||
start_smoothing="0"
|
||||
end_smoothing="0"
|
||||
jointype="extrapolated"
|
||||
start_shape="center"
|
||||
end_shape="center"
|
||||
miter_limit="1000.5" />
|
||||
<inkscape:path-effect
|
||||
effect="join_type"
|
||||
id="path-effect1959"
|
||||
is_visible="true"
|
||||
lpeversion="1"
|
||||
linecap_type="square"
|
||||
line_width="0.26458299"
|
||||
linejoin_type="extrp_arc"
|
||||
miter_limit="100"
|
||||
attempt_force_join="true" />
|
||||
<inkscape:path-effect
|
||||
effect="powerstroke"
|
||||
id="path-effect1957"
|
||||
is_visible="true"
|
||||
lpeversion="1"
|
||||
offset_points="0.2,0.1322915 | 1,0.1322915 | 1.8,0.1322915"
|
||||
not_jump="false"
|
||||
sort_points="true"
|
||||
interpolator_type="Linear"
|
||||
interpolator_beta="1"
|
||||
start_linecap_type="zerowidth"
|
||||
linejoin_type="miter"
|
||||
miter_limit="11100"
|
||||
scale_width="20"
|
||||
end_linecap_type="butt" />
|
||||
<inkscape:path-effect
|
||||
effect="fill_between_many"
|
||||
method="bsplinespiro"
|
||||
linkedpaths="#path1175,0,1"
|
||||
id="path-effect1961"
|
||||
is_visible="true"
|
||||
lpeversion="0"
|
||||
join="true"
|
||||
close="true"
|
||||
autoreverse="true" />
|
||||
<inkscape:path-effect
|
||||
effect="fill_between_many"
|
||||
method="bsplinespiro"
|
||||
linkedpaths="#path1175,0,1"
|
||||
id="path-effect1967"
|
||||
is_visible="true"
|
||||
lpeversion="0"
|
||||
join="true"
|
||||
close="true"
|
||||
autoreverse="true" />
|
||||
</defs>
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1">
|
||||
<rect
|
||||
style="fill:#25202c;fill-opacity:1;stroke:none;stroke-width:0.264583;stroke-linecap:square;stroke-linejoin:bevel;stroke-opacity:1;paint-order:fill markers stroke"
|
||||
id="rect4712"
|
||||
width="100"
|
||||
height="100"
|
||||
x="0"
|
||||
y="0"
|
||||
ry="24.342688" />
|
||||
<circle
|
||||
style="fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.296213;stroke-linecap:square;stroke-linejoin:bevel;paint-order:fill markers stroke"
|
||||
id="path234"
|
||||
cx="32.183838"
|
||||
cy="37.277283"
|
||||
r="11.198684" />
|
||||
<rect
|
||||
style="fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.296213;stroke-linecap:square;stroke-linejoin:bevel;paint-order:fill markers stroke"
|
||||
id="rect1054"
|
||||
width="19.398724"
|
||||
height="71.576004"
|
||||
x="59.616123"
|
||||
y="14.211996" />
|
||||
<path
|
||||
id="path1175"
|
||||
style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:4.31583;stroke-linecap:square;stroke-linejoin:bevel;stroke-opacity:1;paint-order:fill markers stroke"
|
||||
d="m 45.710924,37.909235 c -0.08308,1.7843 -0.506133,3.552079 -1.278577,5.16464 -1.067261,2.404981 -2.906892,4.366553 -5.129349,5.714834 l 10.696654,4.40096 -13.418115,24.765056 21.254461,-19.595787 c 5.44e-4,-4.297076 -4.96e-4,-8.593943 5.78e-4,-12.891057 z" />
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 4.2 KiB |
@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Microsoft.AspNetCore.Builder;
|
||||
using Microsoft.AspNetCore.Http;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Network;
|
||||
|
||||
namespace Server;
|
||||
|
||||
public class PongEndpoints : Behaviour, IFirstFrameUpdate
|
||||
{
|
||||
private INetworkCommunicatorServer? server = null!;
|
||||
|
||||
public PongEndpoints()
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
WebApplicationBuilder builder = WebApplication.CreateBuilder();
|
||||
|
||||
builder.Services.AddHealthChecks();
|
||||
|
||||
WebApplication app = builder.Build();
|
||||
|
||||
app.MapHealthChecks("/health");
|
||||
|
||||
app.MapGet("/stats", GetStats);
|
||||
|
||||
app.Run($"http://0.0.0.0:{Environment.GetEnvironmentVariable("PORT") ?? "8888"}");
|
||||
});
|
||||
}
|
||||
|
||||
private IResult GetStats() => Results.Json(new { Count = server?.Connections.Count ?? 0 });
|
||||
|
||||
public void FirstActiveFrame() => server = Universe.FindRequiredBehaviour<INetworkCommunicatorServer>();
|
||||
protected override void OnExitedUniverse(IUniverse universe) => server = null;
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
|
||||
Universe universe = new();
|
||||
|
||||
FileLogger fileLogger = new($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
|
||||
universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController
|
||||
.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
|
||||
|
||||
Pong.PongUniverse.ApplyPongServer(universe, int.Parse(Environment.GetEnvironmentVariable("PORT") ?? "8888"));
|
||||
Pong.PongUniverse.ApplyPongUniverse(universe);
|
||||
|
||||
universe.InstantiateUniverseObject().SetUniverseObject("Endpoints").BehaviourController
|
||||
.AddBehaviour<Server.PongEndpoints>();
|
||||
|
||||
DateTime lastRun = DateTime.UtcNow;
|
||||
TimeSpan interval = new(0, 0, 0, 0, 16);
|
||||
TimeSpan timeSinceStart = new(0);
|
||||
|
||||
universe.Initialize();
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (lastRun + interval <= DateTime.UtcNow)
|
||||
{
|
||||
lastRun += interval;
|
||||
timeSinceStart += interval;
|
||||
universe.Update(new(timeSinceStart, interval));
|
||||
}
|
||||
Thread.Sleep(1);
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.AspNetCore" Version="2.3.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Diagnostics.HealthChecks" Version="10.0.0-preview.5.25277.114" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
165
Pong.sln
@ -7,160 +7,41 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
|
||||
EndProject
|
||||
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|
||||
"commands": [
|
||||
"mgcb-editor-mac"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
@ -1,110 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
using Syntriax.Engine.Network;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
using Syntriax.Engine.Systems.Tween;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate, INetworkEntity,
|
||||
IPacketListenerClient<Ball.BallUpdatePacket>,
|
||||
IPacketListenerClient<Ball.BallResetPacket>
|
||||
{
|
||||
public float Speed { get; set; } = 500f;
|
||||
public float SpeedUpMultiplier { get; set; } = .025f;
|
||||
|
||||
public IRigidBody2D RigidBody { get; private set; } = null!;
|
||||
|
||||
private IPhysicsEngine2D physicsEngine2D = null!;
|
||||
private ITweenManager tweenManager = null!;
|
||||
private INetworkCommunicatorServer? networkServer = null;
|
||||
private ITween? networkTween = null;
|
||||
|
||||
private SoundEffect? bounceSoundEffect = null;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
|
||||
physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
||||
tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
|
||||
RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
|
||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
||||
}
|
||||
|
||||
public void LoadContent(ContentManager content)
|
||||
{
|
||||
bounceSoundEffect = content.Load<SoundEffect>("Audio/Bounce");
|
||||
}
|
||||
|
||||
public void LaunchBall(Vector2D launchDirection)
|
||||
{
|
||||
ResetBall();
|
||||
RigidBody.Velocity = launchDirection * Speed;
|
||||
networkServer?.SendToAll(new BallUpdatePacket(this));
|
||||
}
|
||||
|
||||
public void ResetBall()
|
||||
{
|
||||
if (networkTween is not null)
|
||||
tweenManager.CancelTween(networkTween);
|
||||
Transform.Position = Vector2D.Zero;
|
||||
RigidBody.Velocity = Vector2D.Zero;
|
||||
networkServer?.SendToAll(new BallResetPacket());
|
||||
}
|
||||
|
||||
public void PhysicsUpdate(float delta)
|
||||
{
|
||||
if (RigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||
return;
|
||||
|
||||
Vector2D direction = RigidBody.Velocity.Normalized;
|
||||
RigidBody.Velocity += direction * delta * SpeedUpMultiplier;
|
||||
}
|
||||
|
||||
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||
{
|
||||
if (Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||
RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
|
||||
else
|
||||
RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
|
||||
|
||||
if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
|
||||
networkServer?.SendToAll(new BallUpdatePacket(this));
|
||||
}
|
||||
|
||||
public Ball() { }
|
||||
public Ball(float speed) => Speed = speed;
|
||||
|
||||
void IPacketListenerClient<BallResetPacket>.OnClientPacketArrived(IConnection sender, BallResetPacket packet) => ResetBall();
|
||||
void IPacketListenerClient<BallUpdatePacket>.OnClientPacketArrived(IConnection sender, BallUpdatePacket packet)
|
||||
{
|
||||
Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
|
||||
if (localToServerPosition.MagnitudeSquared < 4f)
|
||||
networkTween = Transform.TweenPositionAdditive(tweenManager, .25f, localToServerPosition);
|
||||
else
|
||||
Transform.Position = packet.Position;
|
||||
|
||||
if (RigidBody.Velocity.MagnitudeSquared >= .01f)
|
||||
bounceSoundEffect?.Play();
|
||||
|
||||
RigidBody.Velocity = packet.Velocity;
|
||||
physicsEngine2D.StepIndividual(RigidBody, sender.Ping);
|
||||
}
|
||||
|
||||
private class BallResetPacket : INetworkPacket;
|
||||
private class BallUpdatePacket : INetworkPacket
|
||||
{
|
||||
public Vector2D Position { get; set; } = Vector2D.Zero;
|
||||
public Vector2D Velocity { get; set; } = Vector2D.Zero;
|
||||
|
||||
public BallUpdatePacket() { }
|
||||
public BallUpdatePacket(Ball ballBehaviour)
|
||||
{
|
||||
Position = ballBehaviour.Transform.Position;
|
||||
Velocity = ballBehaviour.RigidBody.Velocity;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,69 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class CameraController : Behaviour, IFirstFrameUpdate, IUpdate
|
||||
{
|
||||
private MonoGameCamera2D cameraBehaviour = null!;
|
||||
private IButtonInputs<Keys> buttonInputs = null!;
|
||||
|
||||
private float defaultZoomLevel = 1f;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
cameraBehaviour = BehaviourController.GetRequiredBehaviour<MonoGameCamera2D>();
|
||||
buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
|
||||
|
||||
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
|
||||
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (buttonInputs.IsPressed(Keys.U))
|
||||
cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
|
||||
if (buttonInputs.IsPressed(Keys.J))
|
||||
cameraBehaviour.Zoom -= Universe.Time.DeltaTime * 5f;
|
||||
|
||||
|
||||
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * Universe.Time.DeltaTime * 500f;
|
||||
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * Universe.Time.DeltaTime * 500f;
|
||||
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * Universe.Time.DeltaTime * 500f;
|
||||
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * Universe.Time.DeltaTime * 500f;
|
||||
|
||||
|
||||
if (buttonInputs.IsPressed(Keys.Q))
|
||||
cameraBehaviour.Transform.Rotation += Universe.Time.DeltaTime * 45f;
|
||||
if (buttonInputs.IsPressed(Keys.E))
|
||||
cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
|
||||
}
|
||||
|
||||
private void SwitchToFullScreen(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
|
||||
{
|
||||
if (cameraBehaviour.Graphics.IsFullScreen)
|
||||
return;
|
||||
|
||||
cameraBehaviour.Graphics.PreferMultiSampling = false;
|
||||
cameraBehaviour.Graphics.PreferredBackBufferWidth = cameraBehaviour.Graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width;
|
||||
cameraBehaviour.Graphics.PreferredBackBufferHeight = cameraBehaviour.Graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height;
|
||||
cameraBehaviour.Graphics.IsFullScreen = true;
|
||||
cameraBehaviour.Graphics.ApplyChanges();
|
||||
|
||||
float previousScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Viewport.Width) + Math.Sqr(cameraBehaviour.Viewport.Height));
|
||||
float currentScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Graphics.GraphicsDevice.Viewport.Width) + Math.Sqr(cameraBehaviour.Graphics.GraphicsDevice.Viewport.Height));
|
||||
defaultZoomLevel /= previousScreenSize / currentScreenSize;
|
||||
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
|
||||
cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
|
||||
}
|
||||
|
||||
private void ResetCamera(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
|
||||
{
|
||||
cameraBehaviour.Zoom = defaultZoomLevel;
|
||||
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
|
||||
cameraBehaviour.Transform.LocalRotation = 0f;
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class DrawableColliderCircle : Syntriax.Engine.Physics2D.Collider2DCircle, IDrawableTriangle
|
||||
{
|
||||
private const float CIRCLE_SEGMENT_COUNT = 32f;
|
||||
|
||||
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
|
||||
|
||||
public void Draw(ITriangleBatch triangleBatch)
|
||||
{
|
||||
Recalculate();
|
||||
|
||||
for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
|
||||
{
|
||||
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
|
||||
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
|
||||
|
||||
Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * CircleWorld.Radius;
|
||||
Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * CircleWorld.Radius;
|
||||
triangleBatch.Draw(new(CircleWorld.Center, CircleWorld.Center + firstVertex, CircleWorld.Center + secondVertex), Color);
|
||||
}
|
||||
}
|
||||
|
||||
public DrawableColliderCircle(Circle circle) : base(circle) { }
|
||||
public DrawableColliderCircle(Circle circle, ColorRGBA color) : base(circle) { Color = color; }
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class DrawableColliderShape : Syntriax.Engine.Physics2D.Collider2DShape, IDrawableTriangle
|
||||
{
|
||||
private readonly IList<Triangle> triangles = [];
|
||||
|
||||
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
|
||||
|
||||
public void Draw(ITriangleBatch triangleBatch)
|
||||
{
|
||||
Recalculate();
|
||||
|
||||
ShapeWorld.ToTrianglesConvex(triangles);
|
||||
|
||||
foreach (Triangle triangle in triangles)
|
||||
triangleBatch.Draw(triangle, Color);
|
||||
}
|
||||
|
||||
public DrawableColliderShape(Shape2D shape) : base(shape) { }
|
||||
public DrawableColliderShape(Shape2D shape, ColorRGBA color) : base(shape) { Color = color; }
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class Label : Behaviour2D, IDrawableSprite, ILoadContent
|
||||
{
|
||||
public SpriteFont? Font { get; set; } = null;
|
||||
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255, 255);
|
||||
public int Size { get; set; } = 16;
|
||||
public string Text { get; set; } = string.Empty;
|
||||
|
||||
public void Draw(ISpriteBatch spriteBatch)
|
||||
{
|
||||
if (Font is null)
|
||||
return;
|
||||
|
||||
spriteBatch.DrawString(Font, Text, Transform.Position, Color.ToPreMultipliedColor(), Transform.Rotation, Vector2D.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
|
||||
}
|
||||
|
||||
public void LoadContent(ContentManager content)
|
||||
{
|
||||
Font ??= content.Load<SpriteFont>("UbuntuMono");
|
||||
}
|
||||
|
||||
public Label() { }
|
||||
public Label(SpriteFont font) => Font = font;
|
||||
}
|
@ -1,126 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Network;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
using Syntriax.Engine.Systems.Tween;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class Paddle(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D,
|
||||
IFirstFrameUpdate, IPhysicsIteration, IPostPhysicsUpdate,
|
||||
IPacketListenerServer<Paddle.PaddleKeyStatePacket>, IPacketListenerClient<Paddle.PaddleKeyStatePacket>
|
||||
{
|
||||
private Keys Up { get; } = Up;
|
||||
private Keys Down { get; } = Down;
|
||||
public float High { get; } = High;
|
||||
public float Low { get; } = Low;
|
||||
public float Speed { get; set; } = Speed;
|
||||
|
||||
private bool isUpPressed = false;
|
||||
private bool isDownPressed = false;
|
||||
|
||||
private IButtonInputs<Keys>? inputs = null;
|
||||
private INetworkCommunicatorClient? networkClient = null!;
|
||||
private INetworkCommunicatorServer? networkServer = null;
|
||||
private IRigidBody2D rigidBody = null!;
|
||||
private IPhysicsEngine2D physicsEngine2D = null!;
|
||||
|
||||
private ITween? networkTween = null;
|
||||
private ITweenManager tweenManager = null!;
|
||||
|
||||
public void PhysicsIterate(float delta)
|
||||
{
|
||||
if (isUpPressed)
|
||||
rigidBody.Transform.Position += Vector2D.Up * Speed * delta;
|
||||
else if (isDownPressed)
|
||||
rigidBody.Transform.Position -= Vector2D.Up * Speed * delta;
|
||||
}
|
||||
|
||||
public void PostPhysicsUpdate(float delta)
|
||||
{
|
||||
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
|
||||
}
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
||||
inputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
|
||||
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
|
||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
||||
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
|
||||
tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
|
||||
|
||||
inputs?.RegisterOnPress(Up, OnUpPressed);
|
||||
inputs?.RegisterOnRelease(Up, OnUpReleased);
|
||||
|
||||
inputs?.RegisterOnPress(Down, OnDownPressed);
|
||||
inputs?.RegisterOnRelease(Down, OnDownReleased);
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
inputs?.UnregisterOnPress(Up, OnUpPressed);
|
||||
inputs?.UnregisterOnRelease(Up, OnUpReleased);
|
||||
|
||||
inputs?.UnregisterOnPress(Down, OnDownPressed);
|
||||
inputs?.UnregisterOnRelease(Down, OnDownReleased);
|
||||
}
|
||||
|
||||
private void OnUpPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
||||
private void OnUpReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
||||
private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
||||
private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
||||
|
||||
public void OnServerPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
|
||||
{
|
||||
physicsEngine2D.StepIndividual(rigidBody, -sender.Ping.Min(.05f));
|
||||
|
||||
isUpPressed = packet.IsUpPressed;
|
||||
isDownPressed = packet.IsDownPressed;
|
||||
|
||||
physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(.05f));
|
||||
networkServer?.SendToAll(new PaddleKeyStatePacket(this));
|
||||
}
|
||||
|
||||
public void OnClientPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
|
||||
{
|
||||
if (packet.IsDownPressed || packet.IsUpPressed) // Check if the server paddle is moving
|
||||
if (isDownPressed == packet.IsDownPressed && isUpPressed == packet.IsUpPressed) // Check if we are the ones giving the inputs
|
||||
return;
|
||||
|
||||
physicsEngine2D.StepIndividual(rigidBody, -sender.Ping);
|
||||
|
||||
isUpPressed = packet.IsUpPressed;
|
||||
isDownPressed = packet.IsDownPressed;
|
||||
|
||||
physicsEngine2D.StepIndividual(rigidBody, sender.Ping);
|
||||
|
||||
Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
|
||||
networkTween = Transform.TweenPositionAdditive(tweenManager, .1f, localToServerPosition);
|
||||
}
|
||||
|
||||
public class PaddleKeyStatePacket : IEntityNetworkPacket
|
||||
{
|
||||
public string EntityId { get; set; } = default!;
|
||||
public Vector2D Position { get; set; } = default!;
|
||||
public bool IsUpPressed { get; set; } = default!;
|
||||
public bool IsDownPressed { get; set; } = default!;
|
||||
|
||||
public PaddleKeyStatePacket Set(Paddle paddleBehaviour)
|
||||
{
|
||||
EntityId = paddleBehaviour.Id;
|
||||
Position = paddleBehaviour.Transform.Position;
|
||||
IsUpPressed = paddleBehaviour.isUpPressed;
|
||||
IsDownPressed = paddleBehaviour.isDownPressed;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public PaddleKeyStatePacket() { }
|
||||
public PaddleKeyStatePacket(Paddle paddleBehaviour) => Set(paddleBehaviour);
|
||||
}
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
using Syntriax.Engine.Network;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
using Syntriax.Engine.Systems.Time;
|
||||
using Syntriax.Engine.Systems.Tween;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
|
||||
IPacketListenerServer<PongGameStarter.RequestStartPacket>,
|
||||
IPacketListenerClient<PongGameStarter.RequestStartPacket>
|
||||
{
|
||||
private const float START_COUNTDOWN = 3f;
|
||||
|
||||
private INetworkCommunicatorServer? networkServer = null;
|
||||
private INetworkCommunicatorClient? networkClient = null;
|
||||
private ITweenManager? tweenManager = null;
|
||||
private PongManager pongManager = null!;
|
||||
|
||||
private ILogger? logger = null;
|
||||
|
||||
private Label? label = null;
|
||||
private TickerTimer timer = null!;
|
||||
|
||||
private SoundEffectInstance? tickSoundEffect = null;
|
||||
private SoundEffectInstance? startSoundEffect = null;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
|
||||
buttonInputs?.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
|
||||
|
||||
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
|
||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
||||
tweenManager = Universe.FindBehaviour<ITweenManager>();
|
||||
pongManager = BehaviourController.GetRequiredBehaviourInParent<PongManager>();
|
||||
label = BehaviourController.GetRequiredBehaviour<Label>();
|
||||
logger = Universe.FindBehaviour<ILogger>();
|
||||
|
||||
if (!BehaviourController.TryGetBehaviour(out timer!))
|
||||
{
|
||||
timer = BehaviourController.AddBehaviour<TickerTimer>();
|
||||
timer.OnStarted.AddListener(OnCountdownStart);
|
||||
timer.OnTick.AddListener(DisplayCountdown);
|
||||
timer.OnStopped.AddListener(StartPong);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadContent(ContentManager content)
|
||||
{
|
||||
tickSoundEffect = content.Load<SoundEffect>("Audio/TimerTick").CreateInstance();
|
||||
startSoundEffect = content.Load<SoundEffect>("Audio/TimerEnd").CreateInstance();
|
||||
}
|
||||
|
||||
private void OnCountdownStart(IReadOnlyTimer sender)
|
||||
{
|
||||
pongManager.Reset();
|
||||
DisplayCountdown(timer);
|
||||
}
|
||||
|
||||
private void DisplayCountdown(ITicker sender)
|
||||
{
|
||||
tickSoundEffect?.Play();
|
||||
|
||||
if (label != null)
|
||||
{
|
||||
label.Text = $"{START_COUNTDOWN - timer.TickCounter}";
|
||||
label.Color = new ColorRGBA(255, 255, 255, 255);
|
||||
if (tweenManager is not null)
|
||||
label.Color.TweenColor(tweenManager, 1f, new ColorRGBA(255, 255, 255, 0), (x) => label.Color = x);
|
||||
}
|
||||
}
|
||||
|
||||
private void StartPong(IReadOnlyTimer sender)
|
||||
{
|
||||
startSoundEffect?.Play();
|
||||
pongManager.Start();
|
||||
}
|
||||
|
||||
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
||||
{
|
||||
logger?.Log(this, $"{sender} requested start");
|
||||
|
||||
if (pongManager.IsGameInProgress)
|
||||
{
|
||||
logger?.Log(this, $"The game is already in progress");
|
||||
return;
|
||||
}
|
||||
|
||||
timer.Start(START_COUNTDOWN);
|
||||
networkServer?.SendToAll(packet);
|
||||
}
|
||||
|
||||
void IPacketListenerClient<RequestStartPacket>.OnClientPacketArrived(IConnection sender, RequestStartPacket packet)
|
||||
{
|
||||
logger?.Log(this, $"Server is starting the game");
|
||||
timer.Start(START_COUNTDOWN - sender.Ping);
|
||||
}
|
||||
|
||||
private class RequestStartPacket : INetworkPacket;
|
||||
}
|
@ -1,154 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
using Syntriax.Engine.Network;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
|
||||
IPacketListenerClient<PongManager.StartPacket>,
|
||||
IPacketListenerClient<PongManager.ScorePacket>
|
||||
{
|
||||
public Action<PongManager>? OnReset { get; set; } = null;
|
||||
public Action<PongManager>? OnFinished { get; set; } = null;
|
||||
public Action<PongManager>? OnScoreUpdated { get; set; } = null;
|
||||
|
||||
private Random random = new();
|
||||
|
||||
private INetworkCommunicatorServer? networkServer = null;
|
||||
private ILogger? logger = null;
|
||||
private SoundEffectInstance? scoreSoundEffect = null;
|
||||
private SoundEffectInstance? gameEndSoundEffect = null;
|
||||
|
||||
public int ScoreLeft { get; private set; } = 0;
|
||||
public int ScoreRight { get; private set; } = 0;
|
||||
public int ScoreSum => ScoreLeft + ScoreRight;
|
||||
|
||||
public int WinScore { get; } = 5;
|
||||
public Ball Ball { get; private set; } = null!;
|
||||
public bool IsGameInProgress { get; private set; } = false;
|
||||
|
||||
public PongManager() => WinScore = 5;
|
||||
public PongManager(int winScore) => WinScore = winScore;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
Ball = Universe.FindRequiredBehaviour<Ball>();
|
||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
||||
logger = Universe.FindBehaviour<ILogger>();
|
||||
}
|
||||
|
||||
public void LoadContent(ContentManager content)
|
||||
{
|
||||
gameEndSoundEffect = content.Load<SoundEffect>("Audio/Win").CreateInstance();
|
||||
scoreSoundEffect = content.Load<SoundEffect>("Audio/Score").CreateInstance();
|
||||
}
|
||||
|
||||
public void ScoreToLeft()
|
||||
{
|
||||
ScoreLeft++;
|
||||
PostScoreUpdate();
|
||||
}
|
||||
|
||||
public void ScoreToRight()
|
||||
{
|
||||
ScoreRight++;
|
||||
PostScoreUpdate();
|
||||
}
|
||||
|
||||
public bool Start()
|
||||
{
|
||||
if (networkServer is null)
|
||||
return false;
|
||||
|
||||
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||
return false;
|
||||
|
||||
Reset();
|
||||
IsGameInProgress = true;
|
||||
PostScoreUpdate();
|
||||
networkServer.SendToAll(new StartPacket());
|
||||
logger?.Log(this, $"Game started");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ScoreLeft = ScoreRight = 0;
|
||||
IsGameInProgress = false;
|
||||
|
||||
Ball.ResetBall();
|
||||
|
||||
OnReset?.Invoke(this);
|
||||
}
|
||||
|
||||
private void PostScoreUpdate()
|
||||
{
|
||||
OnScoreUpdated?.Invoke(this);
|
||||
Ball.ResetBall();
|
||||
|
||||
if (networkServer is not null)
|
||||
{
|
||||
networkServer.SendToAll(new ScorePacket(this));
|
||||
logger?.Log(this, $"Sending score update packet to all: {ScoreLeft} - {ScoreRight}");
|
||||
}
|
||||
|
||||
int halfwayScore = (int)(WinScore * .5f);
|
||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||
{
|
||||
IsGameInProgress = false;
|
||||
gameEndSoundEffect?.Play();
|
||||
OnFinished?.Invoke(this);
|
||||
logger?.Log(this, $"Game finished: {ScoreLeft} - {ScoreRight}");
|
||||
return;
|
||||
}
|
||||
|
||||
Ball.LaunchBall(GetBallLaunchDirection());
|
||||
}
|
||||
|
||||
private Vector2D GetBallLaunchDirection()
|
||||
{
|
||||
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
|
||||
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
|
||||
bool isBackwards = (random.Next() % 2) == 1;
|
||||
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
|
||||
}
|
||||
|
||||
void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)
|
||||
{
|
||||
ScoreLeft = packet.Left;
|
||||
ScoreRight = packet.Right;
|
||||
|
||||
PostScoreUpdate();
|
||||
|
||||
if (IsGameInProgress && (ScoreLeft != 0 || ScoreRight != 0))
|
||||
scoreSoundEffect?.Play();
|
||||
|
||||
logger?.Log(this, $"Client score update packet arrived: {packet.Left} - {packet.Right}");
|
||||
}
|
||||
|
||||
void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
|
||||
{
|
||||
IsGameInProgress = true;
|
||||
logger?.Log(this, $"Game started");
|
||||
}
|
||||
|
||||
private class StartPacket : INetworkPacket;
|
||||
private class ScorePacket : INetworkPacket
|
||||
{
|
||||
public int Left { get; set; }
|
||||
public int Right { get; set; }
|
||||
|
||||
public ScorePacket() { }
|
||||
public ScorePacket(PongManager pongManagerBehaviour)
|
||||
{
|
||||
Left = pongManagerBehaviour.ScoreLeft;
|
||||
Right = pongManagerBehaviour.ScoreRight;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class ScoreLabel(bool IsLeft) : Label, IFirstFrameUpdate
|
||||
{
|
||||
public readonly bool IsLeft = IsLeft;
|
||||
|
||||
private PongManager pongManager = null!;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
pongManager = Universe.FindRequiredBehaviour<PongManager>();
|
||||
|
||||
pongManager.OnScoreUpdated += UpdateScores;
|
||||
pongManager.OnReset += UpdateScores;
|
||||
|
||||
UpdateScores(pongManager);
|
||||
}
|
||||
|
||||
private void UpdateScores(PongManager pongManager)
|
||||
{
|
||||
if (IsLeft)
|
||||
Text = pongManager.ScoreLeft.ToString();
|
||||
else
|
||||
Text = pongManager.ScoreRight.ToString();
|
||||
}
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class ScoreWall(Action OnCollision) : Behaviour2D, IFirstFrameUpdate
|
||||
{
|
||||
private Action OnCollision { get; } = OnCollision;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
|
||||
return;
|
||||
|
||||
collider2D.OnCollisionDetected.AddListener((_, _1) => OnCollision?.Invoke());
|
||||
}
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Audio/Bounce.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Bounce.wav
|
||||
|
||||
#begin Audio/Score.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Score.wav
|
||||
|
||||
#begin Audio/Win.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Win.wav
|
||||
|
||||
#begin Audio/TimerTick.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/TimerTick.wav
|
||||
|
||||
#begin Audio/TimerEnd.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/TimerEnd.wav
|
||||
|
||||
#begin UbuntuMono.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:UbuntuMono.spritefont
|
||||
|
@ -1,60 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Ubuntu Mono</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>144</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Bold</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface IConnection
|
||||
{
|
||||
string Id { get; }
|
||||
|
||||
float Ping { get; }
|
||||
float RoundTrip { get; }
|
||||
|
||||
int PingMs { get; }
|
||||
int RoundTripMs { get; }
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface IEntityNetworkPacket : INetworkPacket
|
||||
{
|
||||
string EntityId { get; }
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface INetworkCommunicator
|
||||
{
|
||||
Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; }
|
||||
Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; }
|
||||
|
||||
IReadOnlyDictionary<string, IConnection> Connections { get; }
|
||||
|
||||
INetworkCommunicator Stop();
|
||||
|
||||
INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback);
|
||||
INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback);
|
||||
}
|
||||
|
||||
public interface INetworkCommunicatorClient : INetworkCommunicator
|
||||
{
|
||||
INetworkCommunicatorClient Connect(string address, int port, string? password = null);
|
||||
|
||||
INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
|
||||
}
|
||||
|
||||
public interface INetworkCommunicatorServer : INetworkCommunicator
|
||||
{
|
||||
string Password { get; }
|
||||
int MaxConnectionCount { get; }
|
||||
int Port { get; }
|
||||
|
||||
INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
|
||||
|
||||
INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
|
||||
INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
|
||||
}
|
@ -1,5 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface INetworkEntity : IEntity;
|
@ -1,11 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface INetworkManager
|
||||
{
|
||||
IReadOnlyDictionary<string, INetworkEntity> NetworkEntities { get; }
|
||||
IBehaviourCollector<INetworkEntity> NetworkEntityCollector { get; }
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface INetworkPacket;
|
@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface IPacketListenerClient<T> : INetworkEntity
|
||||
{
|
||||
void OnClientPacketArrived(IConnection sender, T packet);
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public interface IPacketListenerServer<T> : INetworkEntity
|
||||
{
|
||||
void OnServerPacketArrived(IConnection sender, T packet);
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public enum PacketDelivery
|
||||
{
|
||||
ReliableInOrder,
|
||||
ReliableOutOfOrder,
|
||||
UnreliableInOrder,
|
||||
UnreliableOutOfOrder,
|
||||
};
|
@ -1,89 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
|
||||
{
|
||||
private readonly NetDataWriter netDataWriter = new();
|
||||
|
||||
private CancellationTokenSource? cancellationTokenSource = null;
|
||||
|
||||
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibServerConnection(peer);
|
||||
|
||||
public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
|
||||
{
|
||||
if (!UniverseObject.IsInUniverse)
|
||||
throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
|
||||
|
||||
password ??= string.Empty;
|
||||
|
||||
// Okay, for some reason sometimes LiteNetLib goes dumb when the server hostname has IPv6 address as well as IPv4
|
||||
// but the client doesn't support IPv6, it still tries to use the v6 unless we explicitly tell the ip to connect to,
|
||||
// which fails to connect... So for the time being I am preferring IPv4 below over IPv6 for clients.
|
||||
// TODO: I think this is something that happens on Linux only? I need to check on Windows as well just to be sure.
|
||||
System.Net.IPAddress[] addresses = System.Net.Dns.GetHostAddresses(address);
|
||||
string connectionAddress = addresses.FirstOrDefault(a => a.AddressFamily == AddressFamily.InterNetwork, addresses[0]).ToString();
|
||||
|
||||
logger?.Log(this, $"Connecting to server at '{address}:{port}' with password '{password}'");
|
||||
logger?.Log(this, $"Resolved address for {address}: {connectionAddress}");
|
||||
|
||||
Manager.Start();
|
||||
Manager.Connect(connectionAddress, port, password);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
||||
{
|
||||
netDataWriter.Reset();
|
||||
netPacketProcessor.Write(netDataWriter, packet);
|
||||
|
||||
switch (packetDelivery)
|
||||
{
|
||||
case PacketDelivery.ReliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||
case PacketDelivery.UnreliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
|
||||
case PacketDelivery.ReliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
|
||||
case PacketDelivery.UnreliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
|
||||
default: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
base.OnEnteredUniverse(universe);
|
||||
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
PollEvents(cancellationTokenSource.Token);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
base.OnExitedUniverse(universe);
|
||||
cancellationTokenSource?.Cancel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client needs to send everything as soon as possible so
|
||||
/// the events are polled a separate thread running constantly
|
||||
/// </summary>
|
||||
private async void PollEvents(CancellationToken cancellationToken) => await Task.Run(() =>
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
Manager.PollEvents();
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}, cancellationToken);
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
using LiteNetLib;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public record class LiteNetLibClientConnection(NetPeer NetPeer) : IConnection
|
||||
{
|
||||
public string Id { get; } = NetPeer.Id.ToString();
|
||||
|
||||
public float Ping => NetPeer.Ping * .001f;
|
||||
public float RoundTrip => NetPeer.RoundTripTime * .001f;
|
||||
|
||||
public int PingMs => NetPeer.Ping;
|
||||
public int RoundTripMs => NetPeer.RoundTripTime;
|
||||
|
||||
public override string ToString() => $"Connection({Id})";
|
||||
}
|
@ -1,189 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicator
|
||||
{
|
||||
protected readonly NetPacketProcessor netPacketProcessor = new();
|
||||
|
||||
private readonly Dictionary<Type, Event<IConnection, object>> listeners = [];
|
||||
private readonly Dictionary<string, IConnection> _connections = [];
|
||||
|
||||
private readonly Dictionary<int, IConnection> localPeerIdToConnectionDictionary = [];
|
||||
|
||||
protected ILogger? logger = null;
|
||||
|
||||
public IReadOnlyDictionary<string, IConnection> Connections => _connections;
|
||||
public EventBasedNetListener Listener { get; private set; } = null!;
|
||||
public NetManager Manager { get; private set; } = null!;
|
||||
|
||||
public Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; } = new();
|
||||
public Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; } = new();
|
||||
|
||||
public INetworkCommunicator Stop()
|
||||
{
|
||||
Manager.Stop();
|
||||
return this;
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
base.OnEnteredUniverse(universe);
|
||||
logger = universe.FindBehaviour<ILogger>();
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
base.OnExitedUniverse(universe);
|
||||
logger = null;
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected virtual void OnPacketArrived<T>(T packet, NetPeer peer) where T : INetworkPacket
|
||||
{
|
||||
if (!listeners.TryGetValue(typeof(T), out Event<IConnection, object>? @event))
|
||||
return;
|
||||
|
||||
@event.Invoke(localPeerIdToConnectionDictionary[peer.Id], packet);
|
||||
}
|
||||
|
||||
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
|
||||
{
|
||||
try { netPacketProcessor.ReadAllPackets(reader, peer); }
|
||||
catch (Exception exception) { logger?.LogException(this, exception, force: true); }
|
||||
}
|
||||
|
||||
protected abstract IConnection GetConnection(NetPeer peer);
|
||||
private void ConnectionEstablished(NetPeer peer)
|
||||
{
|
||||
IConnection connection = GetConnection(peer);
|
||||
|
||||
localPeerIdToConnectionDictionary.Add(peer.Id, connection);
|
||||
_connections.Add(connection.Id, connection);
|
||||
|
||||
logger?.Log(this, $"Connection established with ip '{peer.Address}' and id '{connection.Id}'");
|
||||
OnConnectionEstablished.Invoke(this, connection);
|
||||
}
|
||||
|
||||
|
||||
private void ConnectionAbolished(NetPeer peer, DisconnectInfo disconnectInfo)
|
||||
{
|
||||
if (!localPeerIdToConnectionDictionary.TryGetValue(peer.Id, out var connection))
|
||||
return;
|
||||
|
||||
localPeerIdToConnectionDictionary.Remove(peer.Id);
|
||||
_connections.Remove(connection.Id);
|
||||
|
||||
logger?.Log(this, $"Connection abolished with ip '{peer.Address}' and id '{connection.Id}'");
|
||||
OnConnectionAbolished.Invoke(this, connection);
|
||||
}
|
||||
|
||||
private void SetupPackets()
|
||||
{
|
||||
// Find network packets implementing INetworkPacket
|
||||
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
|
||||
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
|
||||
|
||||
MethodInfo subscribeReusableMethod = typeof(NetPacketProcessor)
|
||||
.GetMethods()
|
||||
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable) &&
|
||||
m.GetParameters().Length == 1 &&
|
||||
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
|
||||
)!;
|
||||
|
||||
MethodInfo registerNestedTypeMethod = typeof(NetPacketProcessor)
|
||||
.GetMethods()
|
||||
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.RegisterNestedType) &&
|
||||
m.GetParameters().Length == 0
|
||||
)!;
|
||||
|
||||
MethodInfo onPacketArrivedMethod = typeof(LiteNetLibCommunicatorBase)
|
||||
.GetMethod(nameof(OnPacketArrived), BindingFlags.NonPublic | BindingFlags.Instance)!;
|
||||
|
||||
// Register all network packets by calling the methods bellow where T is our found network packet type
|
||||
// NetPacketProcessor.SubscribeReusable<T, NetPeer>(Action<T, NetPeer> onReceive)
|
||||
// NetPacketProcessor.RegisterNestedType<T>()
|
||||
foreach (Type packetType in packetTypes)
|
||||
{
|
||||
if (!packetType.IsClass)
|
||||
{
|
||||
MethodInfo genericRegisterNestedTypeMethod = registerNestedTypeMethod.MakeGenericMethod(packetType);
|
||||
genericRegisterNestedTypeMethod.Invoke(netPacketProcessor, []);
|
||||
continue;
|
||||
}
|
||||
|
||||
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
|
||||
|
||||
Type delegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(NetPeer));
|
||||
Delegate delegateHandler = Delegate.CreateDelegate(delegateType, this, genericOnPacketArrivedMethod);
|
||||
|
||||
var genericSubscribeReusableMethod = subscribeReusableMethod.MakeGenericMethod(packetType, typeof(NetPeer));
|
||||
genericSubscribeReusableMethod.Invoke(netPacketProcessor, [delegateHandler]);
|
||||
}
|
||||
}
|
||||
|
||||
public LiteNetLibCommunicatorBase()
|
||||
{
|
||||
Listener = new EventBasedNetListener();
|
||||
Manager = new NetManager(Listener);
|
||||
|
||||
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
|
||||
Listener.PeerConnectedEvent += ConnectionEstablished;
|
||||
Listener.PeerDisconnectedEvent += ConnectionAbolished;
|
||||
|
||||
SetupEnginePackets();
|
||||
SetupPackets();
|
||||
}
|
||||
|
||||
private void SetupEnginePackets()
|
||||
{
|
||||
// I know, ugly af. I need to find a better way
|
||||
netPacketProcessor.RegisterNestedType(AABBNetPacker.Write, AABBNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
|
||||
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
|
||||
}
|
||||
|
||||
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
|
||||
{
|
||||
Type type = typeof(T);
|
||||
if (!listeners.TryGetValue(type, out Event<IConnection, object>? @event))
|
||||
{
|
||||
@event = new();
|
||||
listeners.Add(type, @event);
|
||||
}
|
||||
|
||||
@event.AddListener(EventDelegateWrapper(callback));
|
||||
return this;
|
||||
}
|
||||
|
||||
public INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback)
|
||||
{
|
||||
Type type = typeof(T);
|
||||
if (!listeners.TryGetValue(type, out Event<IConnection, object>? @event))
|
||||
return this;
|
||||
|
||||
@event.RemoveListener(EventDelegateWrapper(callback));
|
||||
return this;
|
||||
}
|
||||
|
||||
private static Event<IConnection, object>.EventHandler EventDelegateWrapper<T>(Event<IConnection, T>.EventHandler callback) => (sender, @object) => callback.Invoke(sender, (T)@object);
|
||||
}
|
@ -1,104 +0,0 @@
|
||||
using System.Linq;
|
||||
|
||||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer
|
||||
{
|
||||
public string Password { get; private set; } = string.Empty;
|
||||
public int MaxConnectionCount { get; private set; } = 2;
|
||||
public int Port { get; private set; } = 8888;
|
||||
|
||||
private readonly NetDataWriter netDataWriter = new();
|
||||
|
||||
public LiteNetLibServer() : this(8888, 2) { }
|
||||
public LiteNetLibServer(int port, int maxConnectionCount) : base()
|
||||
{
|
||||
MaxConnectionCount = maxConnectionCount;
|
||||
Port = port;
|
||||
|
||||
Listener.ConnectionRequestEvent += OnConnectionRequest;
|
||||
}
|
||||
|
||||
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibClientConnection(peer);
|
||||
|
||||
private void OnConnectionRequest(ConnectionRequest request)
|
||||
{
|
||||
logger?.Log(this, $"Connection request from ip {request.RemoteEndPoint}");
|
||||
logger?.Log(this, $"Current connection count: {Connections.Count}");
|
||||
if (Manager.ConnectedPeersCount < MaxConnectionCount)
|
||||
request.AcceptIfKey(Password);
|
||||
else
|
||||
request.Reject();
|
||||
}
|
||||
|
||||
public INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null)
|
||||
{
|
||||
if (!UniverseObject.IsInUniverse)
|
||||
throw new($"{nameof(LiteNetLibServer)} must be in an universe to start");
|
||||
|
||||
Password = password ?? string.Empty;
|
||||
MaxConnectionCount = maxConnectionCount;
|
||||
Port = port;
|
||||
|
||||
logger?.Log(this, $"Starting server on port '{port}' with password '{Password}' and max connection count '{maxConnectionCount}'");
|
||||
logger?.Log(this, $"Server status: {(Manager.Start(port) ? "Active" : "Failed")}");
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery) where T : class, new()
|
||||
{
|
||||
netDataWriter.Reset();
|
||||
netPacketProcessor.Write(netDataWriter, packet);
|
||||
|
||||
if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
|
||||
throw new($"Peer {connection} couldn't be found.");
|
||||
|
||||
switch (packetDelivery)
|
||||
{
|
||||
case PacketDelivery.ReliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||
case PacketDelivery.UnreliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
|
||||
case PacketDelivery.ReliableOutOfOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
|
||||
case PacketDelivery.UnreliableOutOfOrder: netPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
|
||||
default: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
||||
{
|
||||
netDataWriter.Reset();
|
||||
netPacketProcessor.Write(netDataWriter, packet);
|
||||
|
||||
switch (packetDelivery)
|
||||
{
|
||||
case PacketDelivery.ReliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||
case PacketDelivery.UnreliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.Sequenced); break;
|
||||
case PacketDelivery.ReliableOutOfOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableUnordered); break;
|
||||
case PacketDelivery.UnreliableOutOfOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.Unreliable); break;
|
||||
default: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
base.OnEnteredUniverse(universe);
|
||||
universe.OnPostUpdate.AddListener(PollEvents);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
base.OnExitedUniverse(universe);
|
||||
universe.OnPostUpdate.RemoveListener(PollEvents);
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
using LiteNetLib;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public record class LiteNetLibServerConnection(NetPeer NetPeer) : IConnection
|
||||
{
|
||||
public string Id => NetPeer.RemoteId.ToString();
|
||||
|
||||
public float Ping => NetPeer.Ping * .001f;
|
||||
public float RoundTrip => NetPeer.RoundTripTime * .001f;
|
||||
|
||||
public int PingMs => NetPeer.Ping;
|
||||
public int RoundTripMs => NetPeer.RoundTripTime;
|
||||
|
||||
public override string ToString() => $"Connection({Id})";
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
internal static class AABBNetPacker
|
||||
{
|
||||
internal static void Write(NetDataWriter writer, AABB data)
|
||||
{
|
||||
Vector2DNetPacker.Write(writer, data.LowerBoundary);
|
||||
Vector2DNetPacker.Write(writer, data.UpperBoundary);
|
||||
}
|
||||
|
||||
internal static AABB Read(NetDataReader reader)
|
||||
{
|
||||
Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
|
||||
Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
|
||||
|
||||
return new AABB(lowerBoundary, upperBoundary);
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
internal static class CircleNetPacker
|
||||
{
|
||||
internal static void Write(NetDataWriter writer, Circle data)
|
||||
{
|
||||
Vector2DNetPacker.Write(writer, data.Center);
|
||||
writer.Put(data.Radius);
|
||||
}
|
||||
|
||||
internal static Circle Read(NetDataReader reader)
|
||||
{
|
||||
Vector2D center = Vector2DNetPacker.Read(reader);
|
||||
float radius = reader.GetFloat();
|
||||
|
||||
return new Circle(center, radius);
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
internal static class ColorHSVNetPacker
|
||||
{
|
||||
internal static void Write(NetDataWriter writer, ColorHSV data)
|
||||
{
|
||||
writer.Put(data.Hue);
|
||||
writer.Put(data.Saturation);
|
||||
writer.Put(data.Value);
|
||||
}
|
||||
|
||||
internal static ColorHSV Read(NetDataReader reader)
|
||||
{
|
||||
float hue = reader.GetFloat();
|
||||
float saturation = reader.GetFloat();
|
||||
float value = reader.GetFloat();
|
||||
|
||||
return new ColorHSV(hue, saturation, value);
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
internal static class ColorRGBANetPacker
|
||||
{
|
||||
internal static void Write(NetDataWriter writer, ColorRGBA data)
|
||||
{
|
||||
writer.Put(data.R);
|
||||
writer.Put(data.G);
|
||||
writer.Put(data.B);
|
||||
writer.Put(data.A);
|
||||
}
|
||||
|
||||
internal static ColorRGBA Read(NetDataReader reader)
|
||||
{
|
||||
byte red = reader.GetByte();
|
||||
byte green = reader.GetByte();
|
||||
byte blue = reader.GetByte();
|
||||
byte alpha = reader.GetByte();
|
||||
|
||||
return new ColorRGBA(red, green, blue, alpha);
|
||||
}
|
||||
}
|