Syntriax.Engine/Engine.Physics2D/Collider2DShapeBehaviour.cs

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using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D;
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public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
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{
public Shape ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
public Shape ShapeLocal { get; set; } = Shape.Box;
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private Shape _shapeWorld = Shape.Box;
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public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
public Collider2DShapeBehaviour() { }
public Collider2DShapeBehaviour(Shape shape) => ShapeLocal = shape;
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}