Syntriax.Engine/Engine.Core/Abstract/IGameObject.cs

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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
/// Represents a game object with various properties and functionalities.
/// </summary>
public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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{
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/// <summary>
/// Event triggered when the <see cref="Update"/> method is called.
/// </summary>
event OnUpdatedEventHandler? OnUpdated;
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/// <summary>
/// Updates the game object.
/// </summary>
void Update();
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delegate void OnUpdatedEventHandler(IGameObject sender);
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}