fix: behaviour controllers of universe objects not being initialized
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0a868b82e5
commit
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@ -127,6 +127,8 @@ public class BehaviourController : BaseEntity, IBehaviourController
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public void Update()
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public void Update()
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{
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{
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Debug.AssertHelpers.AssertInitialized(this);
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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return;
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@ -136,6 +138,8 @@ public class BehaviourController : BaseEntity, IBehaviourController
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public void UpdatePreDraw()
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public void UpdatePreDraw()
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{
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{
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Debug.AssertHelpers.AssertInitialized(this);
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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return;
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@ -156,6 +156,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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{
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{
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base.InitializeInternal();
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base.InitializeInternal();
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_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
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_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
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_behaviourController.Initialize();
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}
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}
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public UniverseObject()
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public UniverseObject()
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