perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,4 +1,3 @@
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namespace Syntriax.Engine.Core;
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public class DrawManager : UniverseObject
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@@ -33,9 +32,9 @@ public class DrawManager : UniverseObject
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drawEntities.Assign(universe);
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postDrawEntities.Assign(universe);
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universe.OnPreDraw += OnPreDraw;
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universe.OnDraw += OnDraw;
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universe.OnPostDraw += OnPostDraw;
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universe.OnPreDraw.AddListener(OnPreDraw);
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universe.OnDraw.AddListener(OnDraw);
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universe.OnPostDraw.AddListener(OnPostDraw);
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}
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protected override void OnExitingUniverse(IUniverse universe)
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@@ -44,8 +43,8 @@ public class DrawManager : UniverseObject
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drawEntities.Unassign();
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postDrawEntities.Unassign();
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universe.OnPreDraw -= OnPreDraw;
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universe.OnDraw -= OnDraw;
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universe.OnPostDraw -= OnPostDraw;
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universe.OnPreDraw.RemoveListener(OnPreDraw);
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universe.OnDraw.RemoveListener(OnDraw);
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universe.OnPostDraw.RemoveListener(OnPostDraw);
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}
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}
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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@@ -21,9 +20,9 @@ public class UpdateManager : UniverseObject
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updateEntities.Assign(universe);
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postUpdateEntities.Assign(universe);
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universe.OnPreUpdate += OnPreUpdate;
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universe.OnUpdate += OnUpdate;
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universe.OnPostUpdate += OnPostUpdate;
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universe.OnPreUpdate.AddListener(OnPreUpdate);
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universe.OnUpdate.AddListener(OnUpdate);
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universe.OnPostUpdate.AddListener(OnPostUpdate);
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}
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protected override void OnExitingUniverse(IUniverse universe)
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@@ -33,12 +32,12 @@ public class UpdateManager : UniverseObject
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updateEntities.Unassign();
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postUpdateEntities.Unassign();
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universe.OnPreUpdate -= OnPreUpdate;
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universe.OnUpdate -= OnUpdate;
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universe.OnPostUpdate -= OnPostUpdate;
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universe.OnPreUpdate.RemoveListener(OnPreUpdate);
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universe.OnUpdate.RemoveListener(OnUpdate);
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universe.OnPostUpdate.RemoveListener(OnPostUpdate);
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}
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private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
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private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
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{
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for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
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{
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@@ -50,25 +49,25 @@ public class UpdateManager : UniverseObject
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preUpdateEntities[i].PreUpdate();
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}
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private void OnUpdate(IUniverse sender, UniverseTime engineTime)
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private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
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{
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for (int i = updateEntities.Count - 1; i >= 0; i--)
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updateEntities[i].Update();
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}
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private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
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private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
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{
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for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
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postUpdateEntities[i].PostUpdate();
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}
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private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
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private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
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{
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toCallFirstFrameUpdates.Add(behaviourCollected);
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toCallFirstFrameUpdates.Add(args.BehaviourCollected);
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}
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public UpdateManager()
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{
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firstFrameUpdates.OnCollected += OnFirstFrameCollected;
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firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
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}
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}
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