perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,4 +1,3 @@
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namespace Syntriax.Engine.Core;
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public class DrawManager : UniverseObject
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@@ -33,9 +32,9 @@ public class DrawManager : UniverseObject
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drawEntities.Assign(universe);
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postDrawEntities.Assign(universe);
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universe.OnPreDraw += OnPreDraw;
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universe.OnDraw += OnDraw;
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universe.OnPostDraw += OnPostDraw;
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universe.OnPreDraw.AddListener(OnPreDraw);
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universe.OnDraw.AddListener(OnDraw);
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universe.OnPostDraw.AddListener(OnPostDraw);
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}
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protected override void OnExitingUniverse(IUniverse universe)
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@@ -44,8 +43,8 @@ public class DrawManager : UniverseObject
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drawEntities.Unassign();
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postDrawEntities.Unassign();
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universe.OnPreDraw -= OnPreDraw;
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universe.OnDraw -= OnDraw;
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universe.OnPostDraw -= OnPostDraw;
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universe.OnPreDraw.RemoveListener(OnPreDraw);
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universe.OnDraw.RemoveListener(OnDraw);
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universe.OnPostDraw.RemoveListener(OnPostDraw);
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}
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}
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