perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,18 +1,19 @@
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public interface IReadOnlyStopwatch
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{
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event StopwatchEventHandler? OnStarted;
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event StopwatchDeltaEventHandler? OnDelta;
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event StopwatchEventHandler? OnStopped;
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Event<IReadOnlyStopwatch> OnStarted { get; }
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Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; }
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Event<IReadOnlyStopwatch> OnStopped { get; }
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double Time { get; }
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TimerState State { get; }
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event StopwatchEventHandler? OnPaused;
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event StopwatchEventHandler? OnResumed;
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Event<IReadOnlyStopwatch> OnPaused { get; }
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Event<IReadOnlyStopwatch> OnResumed { get; }
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delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
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delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
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readonly record struct StopwatchDeltaArguments(double Delta);
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}
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