perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,13 +1,15 @@
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public interface IReadOnlyTimer
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{
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event TimerEventHandler? OnStarted;
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event TimerDeltaEventHandler? OnDelta;
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event TimerEventHandler? OnStopped;
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Event<IReadOnlyTimer> OnStarted { get; }
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Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
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Event<IReadOnlyTimer> OnStopped { get; }
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event TimerEventHandler? OnPaused;
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event TimerEventHandler? OnResumed;
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Event<IReadOnlyTimer> OnPaused { get; }
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Event<IReadOnlyTimer> OnResumed { get; }
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double StartTime { get; }
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double Remaining { get; }
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@@ -16,7 +18,6 @@ public interface IReadOnlyTimer
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TimerState State { get; }
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delegate void TimerEventHandler(IReadOnlyTimer sender);
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delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
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readonly record struct TimerDeltaArguments(double delta);
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}
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