perf!: events refactored throughout all the project to use Event<> class

All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
This commit is contained in:
2025-05-31 00:14:43 +03:00
parent 996e61d0ad
commit 61e2761580
58 changed files with 637 additions and 485 deletions

View File

@@ -1,13 +1,15 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTimer
{
event TimerEventHandler? OnStarted;
event TimerDeltaEventHandler? OnDelta;
event TimerEventHandler? OnStopped;
Event<IReadOnlyTimer> OnStarted { get; }
Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
Event<IReadOnlyTimer> OnStopped { get; }
event TimerEventHandler? OnPaused;
event TimerEventHandler? OnResumed;
Event<IReadOnlyTimer> OnPaused { get; }
Event<IReadOnlyTimer> OnResumed { get; }
double StartTime { get; }
double Remaining { get; }
@@ -16,7 +18,6 @@ public interface IReadOnlyTimer
TimerState State { get; }
delegate void TimerEventHandler(IReadOnlyTimer sender);
delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
readonly record struct TimerDeltaArguments(double delta);
}