refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -5,19 +5,19 @@ namespace Syntriax.Engine.Core.Factory;
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public class BehaviourControllerFactory
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{
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public static IBehaviourController Instantiate(IHierarchyObject hierarchyObject)
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=> Instantiate<BehaviourController>(hierarchyObject);
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public static IBehaviourController Instantiate(IUniverseObject universeObject)
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=> Instantiate<BehaviourController>(universeObject);
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public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args)
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public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
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where T : class, IBehaviourController
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{
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T behaviourController = TypeFactory.Get<T>(args);
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if (!hierarchyObject.Assign(behaviourController))
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throw AssignFailedException.From(hierarchyObject, behaviourController);
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if (!universeObject.Assign(behaviourController))
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throw AssignFailedException.From(universeObject, behaviourController);
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if (!behaviourController.Assign(hierarchyObject))
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throw AssignFailedException.From(behaviourController, hierarchyObject);
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if (!behaviourController.Assign(universeObject))
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throw AssignFailedException.From(behaviourController, universeObject);
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return behaviourController;
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}
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