refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

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@@ -5,19 +5,19 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory
{
public static IBehaviourController Instantiate(IHierarchyObject hierarchyObject)
=> Instantiate<BehaviourController>(hierarchyObject);
public static IBehaviourController Instantiate(IUniverseObject universeObject)
=> Instantiate<BehaviourController>(universeObject);
public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args)
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
where T : class, IBehaviourController
{
T behaviourController = TypeFactory.Get<T>(args);
if (!hierarchyObject.Assign(behaviourController))
throw AssignFailedException.From(hierarchyObject, behaviourController);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
if (!behaviourController.Assign(hierarchyObject))
throw AssignFailedException.From(behaviourController, hierarchyObject);
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
return behaviourController;
}