chore: simplified type names on physics engine 2D
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@ -1,5 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Syntriax.Engine.Physics2D;
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@ -79,10 +79,10 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
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{
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{
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float intervalDeltaTime = deltaTime / IterationPerStep;
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float intervalDeltaTime = deltaTime / IterationPerStep;
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System.Collections.Generic.List<ICollider2D> childColliders = [];
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List<ICollider2D> childColliders = [];
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System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
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List<IPrePhysicsUpdate> physicsPreUpdates = [];
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System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
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List<IPhysicsUpdate> physicsUpdates = [];
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System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
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List<IPostPhysicsUpdate> physicsPostUpdates = [];
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rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
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rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
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rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
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rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
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