refactor: ICamera interface added with view and projection matrices fields
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@@ -3,7 +3,7 @@ namespace Engine.Core;
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/// <summary>
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/// Represents a 3D camera in the engine.
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/// </summary>
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public interface ICamera3D : IBehaviour3D
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public interface ICamera3D : ICamera, IBehaviour3D
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{
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/// <summary>
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/// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.
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