perf: Drastically Improved Memory Usage

TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
This commit is contained in:
2024-01-26 23:40:02 +03:00
parent c32add40ff
commit b14d10db0c
15 changed files with 88 additions and 49 deletions

View File

@@ -3,10 +3,16 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public record CollisionDetectionInformation
public readonly struct CollisionDetectionInformation
(
ICollider2D Left,
ICollider2D Right,
Vector2D Normal,
float Penetration
);
)
{
public ICollider2D Left { get; init; } = Left;
public ICollider2D Right { get; init; } = Right;
public Vector2D Normal { get; init; } = Normal;
public float Penetration { get; init; } = Penetration;
}