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@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
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void Resolve(CollisionDetectionInformation collisionDetectionInformation);
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void Trigger(ICollider2D initiator);
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delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
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readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
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readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
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}
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@@ -35,6 +35,6 @@ public interface IPhysicsEngine2D
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/// <param name="deltaTime">The time step.</param>
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void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
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delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
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delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
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readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
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readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
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}
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@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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{
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; private set; } = new();
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; private set; } = new();
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public Event<ICollider2D, ICollider2D> OnTriggered { get; private set; } = new();
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; init; } = new();
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; init; } = new();
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public Event<ICollider2D, ICollider2D> OnTriggered { get; init; } = new();
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
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private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
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private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
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private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
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protected bool NeedsRecalculation { get; set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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protected Collider2DBehaviourBase()
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{
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cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
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cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
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cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
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cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
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cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
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cachedUpdateRigidBody2D = UpdateRigidBody2D;
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}
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public IRigidBody2D? RigidBody2D => _rigidBody2D;
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public bool IsTrigger { get; set; } = false;
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@@ -29,44 +46,44 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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BehaviourController.OnBehaviourAdded.AddListener(OnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.AddListener(OnBehaviourRemovedFromController);
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BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
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Transform.OnPositionChanged.AddListener(SetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.AddListener(SetNeedsRecalculationFromRotation);
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Transform.OnScaleChanged.AddListener(SetNeedsRecalculationFromScale);
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UniverseObject.OnParentChanged.AddListener(UpdateRigidBody2D);
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Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
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Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
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UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
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}
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private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
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private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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}
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private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
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private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
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{
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if (behaviour is IRigidBody2D rigidBody)
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if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
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_rigidBody2D = rigidBody;
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}
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private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
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private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
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{
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if (behaviour is IRigidBody2D _)
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if (arguments.BehaviourRemoved is IRigidBody2D)
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_rigidBody2D = null;
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}
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private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
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protected override void OnFinalize()
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{
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BehaviourController.OnBehaviourAdded.RemoveListener(OnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.RemoveListener(OnBehaviourRemovedFromController);
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Transform.OnScaleChanged.RemoveListener(SetNeedsRecalculationFromScale);
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BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
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Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
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Transform.OnPositionChanged.RemoveListener(SetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.RemoveListener(SetNeedsRecalculationFromRotation);
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Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
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}
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public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
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@@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
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public class PhysicsCoroutineManager : UniverseObject
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{
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private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
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private readonly List<IEnumerator> enumerators = [];
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private IPhysicsEngine2D? physicsEngine = null;
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@@ -49,7 +51,7 @@ public class PhysicsCoroutineManager : UniverseObject
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universe.OnUpdate.RemoveListener(OnUpdate);
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}
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private void OnUpdate(IUniverse sender, UniverseTime engineTime)
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private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
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{
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if (Universe is not IUniverse universe)
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return;
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@@ -61,4 +63,9 @@ public class PhysicsCoroutineManager : UniverseObject
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universe.OnUpdate.RemoveListener(OnUpdate);
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}
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}
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public PhysicsCoroutineManager()
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{
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cachedOnUpdate = OnUpdate;
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}
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}
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@@ -4,8 +4,10 @@ namespace Syntriax.Engine.Physics2D;
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public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
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{
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public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; private set; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; private set; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; init; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; init; } = new();
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private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
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private float physicsTicker = 0f;
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private int _iterationPerStep = 1;
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@@ -192,9 +194,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
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universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
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}
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private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
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private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
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{
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physicsTicker += engineTime.DeltaTime;
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physicsTicker += arguments.EngineTime.DeltaTime;
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while (physicsTicker >= IterationPeriod)
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{
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@@ -207,11 +209,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
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{
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collisionDetector = new CollisionDetector2D();
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collisionResolver = new CollisionResolver2D();
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cachedOnPreUpdate = OnEnginePreUpdate;
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}
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public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
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{
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this.collisionDetector = collisionDetector;
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this.collisionResolver = collisionResolver;
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cachedOnPreUpdate = OnEnginePreUpdate;
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}
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}
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@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
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public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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{
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public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; private set; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; private set; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; init; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; init; } = new();
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
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private readonly List<IRigidBody2D> rigidBodies = new(32);
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private readonly List<ICollider2D> colliders = new(64);
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@@ -29,16 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
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colliders.Add(collider2D);
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rigidBody.BehaviourController.OnBehaviourAdded.AddListener(OnBehaviourAdded);
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rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(OnBehaviourRemoved);
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rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
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rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
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}
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public void RemoveRigidBody(IRigidBody2D rigidBody)
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{
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rigidBodies.Remove(rigidBody);
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rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(OnBehaviourAdded);
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rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(OnBehaviourRemoved);
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rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
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rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
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}
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public void Step(float deltaTime)
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@@ -175,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
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}
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
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private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
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{
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if (behaviour is not ICollider2D collider2D)
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if (arguments.BehaviourAdded is not ICollider2D collider2D)
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return;
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colliders.Add(collider2D);
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}
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
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private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
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{
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if (behaviour is not ICollider2D collider2D)
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if (arguments.BehaviourRemoved is not ICollider2D collider2D)
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return;
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colliders.Remove(collider2D);
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@@ -195,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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{
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collisionDetector = new CollisionDetector2D();
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collisionResolver = new CollisionResolver2D();
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cachedOnBehaviourAdded = OnBehaviourAdded;
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cachedOnBehaviourRemoved = OnBehaviourRemoved;
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}
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public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
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{
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this.collisionDetector = collisionDetector;
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this.collisionResolver = collisionResolver;
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cachedOnBehaviourAdded = OnBehaviourAdded;
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cachedOnBehaviourRemoved = OnBehaviourRemoved;
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}
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}
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