feat(physics): Engine Rigidbody2D Static Check
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@@ -65,6 +65,10 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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if (bothCollidersAreTriggers)
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if (bothCollidersAreTriggers)
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continue;
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continue;
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bool bothCollidersAreStatic = colliderX.RigidBody2D?.IsStatic ?? true && colliderX.RigidBody2D?.IsStatic == colliderY.RigidBody2D?.IsStatic;
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if (bothCollidersAreStatic)
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continue;
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if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
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if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
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{
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{
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if (colliderX.IsTrigger)
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if (colliderX.IsTrigger)
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