15 Commits

Author SHA1 Message Date
61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
bf8fbebae3 perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed 2025-05-29 21:48:08 +03:00
8293c58f9f refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace 2025-04-15 23:33:58 +03:00
58eb373c79 feat: safe delegate invocation helper added 2025-04-13 19:08:47 +03:00
417ddca972 feat: IActive interface added for hierarchy active state 2025-04-01 13:22:14 +03:00
f9785462b0 refactor: delegate names updated to have no "On" prefix 2025-03-29 21:51:51 +03:00
4ec1a32db2 refactor!: IGameObject removed 2025-03-28 17:48:31 +03:00
e725a4e89c refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
1f8fa78b76 BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
ef21cdf213 refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
d75bae802a fix: UnAssign Problems 2023-11-24 17:20:43 +03:00
251bd948ab BREAKING CHANGE: IEntities are now IInitialize 2023-11-24 17:04:19 +03:00
5a01b01215 feat: Added IAssignable.Unassign() 2023-11-24 17:03:21 +03:00
8a8c09f043 chore: Finalize Don't Set Fields to Null Anymore 2023-11-24 16:37:09 +03:00
5fcf63c5a7 chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00