Syntriax
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
Syntriax
81625abd25
refactor: Improved & Fixed Issues with Transforms with Parents
2024-11-10 19:18:44 +03:00
Syntriax
ea94bed00d
fix: Transform Rotation Miscalculation
2024-11-09 17:15:57 +03:00
Syntriax
8eb34a0a6d
fix: Transform Local Fields Being Miscalculated
2024-11-02 13:47:08 +03:00
Syntriax
1f8fa78b76
BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
2024-10-22 20:57:12 +03:00
Syntriax
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
Syntriax
ed6975bf24
fix: Null Reference Error on ITransform.SetParent
2024-02-07 14:24:19 +03:00
Syntriax
3902f1caca
feat: Parent Change Propagation to Children
2024-02-07 12:32:55 +03:00
Syntriax
f729cdc0a8
revert: refactor: ITransformWithGameObject
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This reverts commit f96c58cbd4
.
2024-02-07 11:45:14 +03:00
Syntriax
f96c58cbd4
refactor: ITransformWithGameObject
2024-02-06 17:38:11 +03:00
Syntriax
fed288859f
feat: IAssignableGameObject to ITransform
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I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
Syntriax
6e4c9b0ef8
feat: Transform Hierarchy System
2024-02-06 15:55:07 +03:00
Syntriax
7b47703ba0
refactor: DebuggerDisplays For Basic Types
2024-01-27 00:51:34 +03:00
Syntriax
81f9ef10bf
BREAKING CHANGE: Removed MonoGame Package
2024-01-22 22:45:40 +03:00
Syntriax
5fcf63c5a7
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00