61e2761580
perf!: events refactored throughout all the project to use Event<> class
...
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
d70bee2c6b
feat: serializable Transform2D
2025-05-02 00:00:03 +03:00
1ea1844677
fix: Transform2D not raising OnPositionChanged event with correct parameters
2025-04-26 14:26:17 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
58eb373c79
feat: safe delegate invocation helper added
2025-04-13 19:08:47 +03:00
4081693d32
fix: removing an object from hierarchy setting all children's parents null
2025-04-11 23:28:46 +03:00
04d325f38b
fix: Transform2D fields & parental transform references not working properly fixed
2025-04-06 11:21:59 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00